Left 4 Dead 2

Left 4 Dead 2

NMRiH: Refined SG-552
15 Comments
D3cim4t0r 25 Sep @ 5:26am 
Could you make the CSS weapons compatible with multoman's RNG skin mod?
tomaz  [author] 24 Sep @ 6:11pm 
this wasn't really made with high fovs in mind

you can safely ignore the conflicts, as stated in the description or even my previous comments
MrCannon 24 Sep @ 5:31pm 
Its kind of weird the reload animation thought high fov but ok. But this conflicts the other refined CSS weapons.
tomaz  [author] 28 Jul @ 7:45pm 
now that you've mentioned it........ maybe...........
BobTheGamerBoi 28 Jul @ 7:39pm 
if your able too, i think you could use the double barrel shotgun as a reference for the grenade launcher if you ever do it
Kira 4 Jul @ 8:32pm 
thanks :3
tomaz  [author] 4 Jul @ 6:29am 
i'm certain the refined stuff have always conflicted with each other when used all together.
it's nothing to worry about, as noted in the description.
Kira 3 Jul @ 8:38pm 
Was there an update that caused it to break? I mean, when I have this mod activated, plus the AWP and Scout mods, all three turn red. Is this a problem on my part or is it the mod's? It's worth noting that I only have those three mods activated, and even then they appear red, and they only turn white when I deactivate two of them.
Zap2Strike 2 Jul @ 12:51pm 
why would there be?? do people seriously like the vanilla css models LMFAO
tomaz  [author] 1 Jul @ 4:21am 
@theli, no sorry
theli 30 Jun @ 8:44am 
are there gonna be versions with the original css models?
Party123 30 Jun @ 3:14am 
NMRiH: M60 and GL , Pls!!
Miss F_sh♥ 30 Jun @ 1:28am 
thank you Tomaz
Dawood Rangan 29 Jun @ 7:27pm 
The NMRiH: Scout, AWM And SG-552 Conflict each other but is it only cause of the same scope they are using other then that i can play with all 3 of them at the same time with no issues at all.?