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https://developer.valvesoftware.com/wiki/Prop_interactions#Fire_interactions
they can still be ignited by right clicking on them in the cmenu, or shooting them with incendiary rounds from like tfa or whatever
maybe down the line i'll make an entity where or version where they'll ignite when shot for gameplay reasons (even though actually shooting a puddle of oil irl doesn't actually ignite the oil in a majority of circumstances)