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http://gtm.steamproxy.vip/app/244850/discussions/0/627457521175070737/
timer block 1: turn on 1, turn off 2,3,4, start timer block 2, stop timer block 4
timer block 2: turn on 2, turn off 1,3,4, start timer block 3, stop timer block 1
timer block 3: turn on 3, turn off 1,2,4, start timer block 4, stop timer block 2
timer block 4: turn on 4, turn off 1,2,3, start timer block 1, stop timer block 3
I guess this shall give some kind of Gatling effect instead of firing all cannons together with a "huge" recoil and then a "long" reload time.
I just tried it with the rocket launchers. A launcher is firing twice in that one second window, at the beginning and at the end. And then almost immediately the next launcher fires looking as if two missiles were fired at once.
So this "Gatling" effect works only with weapons firing only one shot in one second and reloading faster than 3 seconds.
Nothing worse than blowing up part of your ship with a missile fired during a hairpin turn.
010000100110010100100000011100110111010101110010011001
010010000001110100011011110010000001100100011100100110
100101101110011010110010000001111001011011110111010101
110010001000000100111101110110011000010110110001110100
01101001011011100110010100101110
Also, "Small armaments" are simply more realistic, and they also consider sustainability. you can slap tons of guns on your fighter and call it amazing, but how long can you support such with your ammunition storage?
no, your acceleration is 11.66 m/s^2 which is indeed quite fast. but as you say, at that point you do have a naked ship.
currently, this is my fastest combat-purposed large ship at 6.21 m/s^2
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=346510291
8 large thrusters = 8 x 145,500 N = 1,164,000 N
Added together that is 1,454,640 N
1,454,640 N / 899,279 kg = 1.62 m/s^2 which is honestly a fairly slow acceleration.
as far as how much of an advantage acceleration is, that entirely depends on how you design your ship. acceleration is more important the less armor you have, and vice versa. acceleration coupled with firepower is also important, and allows for hit and run tactics. in my opinion, speed is superior to armor. however, this also depends on your playstyle and skill level with that style.
it comes down to tank vs dps phisophies. would you rather endure, or do you believe "kill them before they kill you" is superior? would you rather be slow, but know you can complete the job and see it through, or play a more risky game for the payoff of high risk high rewards that comes with blitzkrieg style maneuvers?
Small Thruster = 12,110 N
Large Thruster = 145,500 N
Large Ship
Small Thruster = 100,440 N
Large Thruster = 1,210,000 N
Industrial Thruster = 3x Large Thruster of the respective block size
take Thrust (F) and divide by by ship Mass (M) and F/M = Acceleration
ok...
small Thruster = 100,440 N X 24 =2410560
Large Thruster = 1,210,000 N X 8 = 9680000
F divide by 899,279kg
help :) how to get F?
899,279kg
32 thrusters
8 large
24 small
From game play level, this feels very fast and powerful!
How armored or armed you want the craft to be, will severally impeded its ability to preform in the acceleration!
BUT here is the big question. With in the game parameters... How much does acceleration give you for an advantage??
but wow great stuff thanks!
therefore,
2 large thrusters = 2,420,000 N
5 m/s^2 = 2,420,000 N/M
2,420,000 N / 5m/s^2 = M
M = 484,000 kg
you can build your ship up to 484,000 kg in order to have the acceleration of 5m/s^2
another useful equation is d = (1/2)(V + Vo) t
this will tell you the distance your ship travels, and can be used for building a carrier runway and making sure it is long enough for your fighter to reach max velocity
SE's max velocity (V) is 104m/s
if your fighter accelerates at 5 m/s^2, you will reach that velocity in (104/5) 20.8 seconds
therefore:
V = 104
Vo (original velocity) = 0
T = 20.8
D = .5(104 + 0)(20.8)
D = 1081.6 meters
one large block in SE is 2.5 meters, so 1081.6 m /2.5 m = ~433 blocks long for your runway
for example, gravity is 9.8m/s^2
therefore, every second you add another 9.8m/s to your current velocity (assuming you are operating free of resistance i.e. in a vacuum)
a 1 second fall you are travelling 9.8 m/s
at 2 seconds you travelling at 19.6 m/s
and so on...
when building a ship, you can use the equation in several ways. for example, if you want a ship that accelerates at 5 m/s^2 you will need your equation A = F/M to be 5 = F/M
if you already know the mass of your ship, say, 100,000 kg, then it looks like this
5 m/s^2 = F/100000 kg
5 m/s^2 x 100000 kg = F
F = 500,000 kg x m/s^2 = 500,000 N
Therefore, your ship needs (assuming we are working with large blocks) 5 small thrusters for 5.0 m/s^2, giving you a total forward force of 502,200 N
of course, thats not factoring in the weight of the engines, so you may need a 6th one to ensure you reach 5 m/s^2
What does this mean > "/s^2"?
Aside-
I ask because i am very interested in Acceleration. I have been testing ships technological requirements vs Mass\weight and how I can find the best frame of components, yet enjoy impressive acceleration. So you end up with a stripped down frame of a ship, and through certain development time commitment i find- improve, the target numbers. Like Mass...
So i think i want to use what you have show me here. Acceleration. to use in measuring how well i did with my design Idea's.
To be a good engineer or, code developer..
Measure your freaking ideas to see if your waaay the hell off...or bag on!!
Thank you!