Victoria 3

Victoria 3

Somewhat Historical Resources
23 Comments
Apo7292009 1 Oct @ 7:24am 
There is some updates on vanilla resources in 1.10.3
'caffau 27 Sep @ 2:11am 
thanks for updating, cant play without this mod. its essential
TheNowGamer 26 Sep @ 5:02am 
Oh thats awesome, ill do the same.
ac566  [author] 25 Sep @ 9:48am 
@TheNowGamer I added your mod to the description under compatibility
ac566  [author] 25 Sep @ 9:39am 
Updated for 1.10

Since the historical Pop & resources mod is unlikely to update again anytime soon, I had to do some work *gasp*. But I am lazy, so I just changed the names of the states and buffed the resources a bit from vanilla for the carved out states. Silesia is now more powerful.

Another changes is that I rounded up most values to the nearest 5, simply because it's nicer to work with, I can revert this if people don't like it, so lmk.
TheNowGamer 25 Sep @ 6:35am 
Only thing that needs to be changed is serbia, as they have changed the states in that area, will be an easy update just be patient. It been a day..chill
'caffau 25 Sep @ 3:53am 
please update
TheNowGamer 12 Sep @ 10:34pm 
Can I post a link to my mod that is meant to played with a mod like yours? Its just the state traits that vflowers mod added but seperated from map_data like they had it. Fully compatible with yours.
wisp 5 Sep @ 9:36pm 
I disabled the unofficial 1.9.x hotfix and it works... for some reason
wisp 5 Sep @ 5:50pm 
Not sure why but I keep crashing in the 1890s. I'll do a test observer campaign on it's own to check if it's a mod im using
ac566  [author] 31 Aug @ 9:21am 
@Mad Baron Thanks for the feedback, for the BR submod they changed recently to have more discoverable resources over time as well, I might look into backfilling those changes to the vanilla version

@Apo7292009 Thank you for the report, it should be fixed now.

The issue was that the Historical Pop Mod used "amount" in the resource field, which I think in vanilla is now deprecated, so I just switched them over to "discovered_amount"
Apo7292009 31 Aug @ 6:38am 
also sometimes gold is in capped_resources = { and sometimes in resource = {
Apo7292009 31 Aug @ 6:25am 
also histpop mod updated some resources.
Apo7292009 31 Aug @ 6:25am 
there is issues with gold like pyonyang, recheck your script please.
Mad Baron 30 Aug @ 11:10pm 
@ac566 The arable land looks good, not overkill.

Overall the numbers in this mod look really good.

I guess I would only wish for slightly more discoverable resources/hiding some of the resources initially.
big tiddy goth gf 15 Aug @ 1:28am 
Great mod, I tried doing myself a while ago but I edited the game files and an update erased it all lmao. Anyways I made a compatch for this and several mods that add resources to specific regions:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3549203842
dedeper 31 Jul @ 2:28am 
Thank you for mod!
I've only imagined it
ac566  [author] 22 Jul @ 3:18pm 
Updated mod to use base arable land from Historical mod rather than /10, states in asia saw biggest gains. If it feels overkill lmk

@victim of the stairs yep, it should somewhat work if you do it like that, but many mods overwrite the entire files (including this one) so you won't see all the changes.

If anyone has suggestions for mods they want support for, let me know. The changes are all done by script so it shouldn't be too much of a hassle
Kartblaster9987 22 Jul @ 2:42pm 
compatible with mods that add states, if the states mod is loaded after SHR
ChaCha0718 15 Jul @ 9:23am 
Excellent.
ac566  [author] 11 Jul @ 12:02am 
@Bird Glad you like it

@Apo7292009 yep, you can see the process of how I got the values in step 3 above. iirc arable land in the historical mod is more about controlling population sizes. The only comparison is really between the sum of capped agricultural buildings in historical vs vanilla, so vanilla was chosen.

I might look this over though since the mod's arable land seems a lot closer to vanilla's than I remember
Apo7292009 10 Jul @ 10:20am 
svealand has more arable land in histpop mod (46) vs yours (30)
Bird 10 Jul @ 7:59am 
Thank you! I was wishing for the same thing when I saw the mod :)