Call of Duty: Black Ops III

Call of Duty: Black Ops III

Portal: Resurrection
88 Comments
Becca.Farrow 30 Oct @ 4:30pm 
Does anyone know of any guides to this map? I'm lost in the very beginning lol, can't get past turning on power/flipping the gel switches
RED 30 Oct @ 2:56pm 
This map is crazy. Very well done!
Zesty 25 Oct @ 5:48pm 
anyone know how to fix visuals after picking up 1911?
AlexavierDawson 23 Oct @ 7:02pm 
how do i get to the test chambers??
Vortex 23 Oct @ 2:29pm 
Looking past the few bug i experienced this map is absolutely incredible, from the added voice lore to most importantly the working portal gun i had a blast playing this... keep up the good work and i cant wait to play this again once its more refined
SuspectLeader 21 Oct @ 9:48pm 
Is there a way to skip the intro?
bryson 19 Oct @ 8:27pm 
map doesnt load
ProtOmega 13 Oct @ 12:53pm 
loved how it got to from normal portal gameplay to surviving the horde it blew my mind got lost at the lift though couldnt figure our how to get on
Izuma 10 Oct @ 8:36pm 
the red buttons wouldnt work so i never got to play
Tito 9 Oct @ 6:24pm 
reading the comments, apparently theres supposed to be a boss fight? i did the 2 chambers for the cubes, jumped to the railing and took the elevator up and the game just ended
Violet Aeon Snow 7 Oct @ 4:21am 
I mean, as cool as this map is, it seems to also be incredibly buggy.

Like, amazing work so far - but portals have a tendency to not always work or to sort of work and then send you falling through the floor.
TC-FUZZ 29 Sep @ 6:29pm 
love the map until i get the portal gun and every time with out fail i fall through the map, id love to try this again once portals are fix, good job on all the other stuff though
Gelliteration 28 Sep @ 10:53am 
very cool. but i hate being required to use cheats to fix the busted system that is the portal mechanic.
DragonBlood121 25 Sep @ 12:00am 
yeah I just fell through the map, Might be done with it until the portals get fixed. Cool concept though!
b0y_X_22 18 Sep @ 4:01am 
For the comments talking about the invisible wall after dropping down by the portal gun, you have to pick up the M1911 on the ground in order to remove the wall and progress
Alphakiller3211 7 Sep @ 10:01pm 
I am having the same issue i fall into the hole and there's an invisible wall that doesn't let you progress
Dz_Ram_Zi 5 Sep @ 3:45pm 
this map can be great if the wall of the map were solid, i glitch out of the map too much and lost the game
Torta Pounda 30 Aug @ 10:59pm 
this map kinda goes hard :steamhappy:
TheDogofSpace 26 Aug @ 5:13pm 
@StanlyHalo, there's a gun you have to pick up at the invisible wall on the ground, you have to pick it up to progress
ToxicGalaxy 25 Aug @ 7:23pm 
me and my friend keep getting a UI error is there a way to fix this?
Stanlyhalo 24 Aug @ 10:43am 
After falling down the hole when going for the fake portal gun, there's an invisible wall that I can't get past to continue walking. I tried booting up a mod menu and noclipping, but then the next chamber door won't open. Additionally after noclipping past that and the zombies spawning, I can't use any weapons.
Triple D 21 Aug @ 5:41pm 
Getting UI error 6229 any idea on a fix?:bo3lmso:
Conductor Schnee 21 Aug @ 12:55am 
this looks incredable but for some reason i cant get the portal gun which is causing me some trouble with the progression of the map
Combo Breaker 18 Aug @ 6:25pm 
What is the best way to reach out to devs for inquiries?
Shadow 17 Aug @ 9:50pm 
Loving this Map, Cant wait till its more updated. it'd be amazing if it ever becomes a polished map. How accurate is is to portal was shocking. And ive played it multiple times on stream.
After i Got to what im assuming is the boss - after getting both cubes and launching myself to the floating gate. But I couldnt find any way of Beating the boss or any way to progress from that point. Didnt seem like one has been implemented yet but i could be wrong.
I have on a number of occasions fell through the map with weird portal collision or at the boss area specifically, but i know youre already aware of that.
Just wanted to say im definitely going to play it as you update it and i think youre doing a great job so far
Hyena_Postage 16 Aug @ 10:53am 
Amazing what can be done in this engine, I was stunned to see momentum conserved through portals! Haven't been able to complete the map due to falling through the map at numerous points... but I think the challenge of solving the puzzle while evading zombies is entertaining (if not a tad difficult)!
Johnnytacosauce 14 Aug @ 7:59am 
fell off the map after using portal gun ): otherwise really cool map !:steamhappy:
matchst1ck_b0nes_ 12 Aug @ 11:00pm 
(2) Portals can also just straight up make the player's collision non-existent, sending them though the floor when entering them sometimes. I mean, seriously, in the nicest way possible, did you even properly play-test this? It's a great idea, but damn. I wanna actually play the map, I do, but it's impossible to get far unless you're carefully hugging every single wall and walking over catwalks and by railing at a snails pace.
matchst1ck_b0nes_ 12 Aug @ 10:59pm 
great idea, beautiful design (for the most part), EXTREMELY poor execution (from a gameplay standpoint). 70% of objects don't actually have solid collision - this includes things like railings (meaning you can fall off the map/into death barriers EVERYWHERE), background props e.g chairs, tables, the generators in the power room (meaning you can x-ray the entire map, which ruins all sense of immersion), all the elevators, etc. Items like the cube don't actually carry through portals on their own, meaning the game can break almost immediately with NO soft-lock prevention. Having zombie speed start out at jogging/running isn't great either, as this ramps up almost immediately and had me facing actual Round 15+ runners on Round 4. It's very easy to get stuck in-between test chambers/areas, moving even slightly in an elevator bugs out the player's collision(?) meaning they can either stay stuck in place permanently, or freeze in place briefly before falling down THROUGH the map and dying.
PatientAllison 6 Aug @ 7:37pm 
Every time I try using the elevator past the 2000 point door after getting the dual portal device the game just kills me
Andrekenz 5 Aug @ 4:31am 
Cool Map but too many bugs, can fall off the map in various places...
Synndi 4 Aug @ 8:23pm 
issue when loading map after bar loads goes back to lobby? :(
D4Z 4 Aug @ 2:34pm 
This is insane! really awesome :steamthumbsup: tho some areas are broken :missing:
Too Many Hounds 4 Aug @ 2:24pm 
would love to see it in CoOp
Don Poncho 29 Jul @ 8:24pm 
I got stuck in between test chambers when trying to retrieve the cubes :/
TheDogofSpace 29 Jul @ 2:40pm 
Also if you want another tester, I'd love to help out in any way I can. You know where to find me lol
TheDogofSpace 29 Jul @ 2:37pm 
Crazy wild map bringing one of my favorite games into another favorite games, there are a few things to note. Don't get me wrong, outside of the bugs, this map's got some extreme potential. Just gotta get around a few things. I really hope you make more portal style maps like the Portal Revoution mod or some other portal mod
Thugtech Industries CEO 28 Jul @ 5:56am 
fell through the map at the testing room below the acid pool. I made 1 blue portal, grabbed the box, went through, and fell.
ExiledHero 24 Jul @ 8:21pm 
I managed to glitch through the floor by trying to grab the box in the first testing room as its falling on me. While funny, the repeated beginning of the map annoys me.
brazutthole vaginamite 23 Jul @ 7:10pm 
can you add custom zombie models?
Figglebottom  [author] 23 Jul @ 6:51pm 
yes
brazutthole vaginamite 23 Jul @ 6:48pm 
can u add sex?
D4nKY 20 Jul @ 6:30am 
were mikal barel
W1LM3R 20 Jul @ 1:55am 
yeah same, defenilty gonna play again when more finished. Love the voice lines do, only one month xD
DINGUS  [author] 19 Jul @ 6:33am 
MP would fuck up the way the map works. like how tf 4 mfs or god forbid more gonna fit in the elevator
PICKLED_TEA_LEAF 18 Jul @ 7:33pm 
Very unfinished and unpolished map, wish it was multiplayer compatible.
Super excited for the full/fixed release. Holding off on playing until then because I love Portal.
Zeon 17 Jul @ 11:25am 
Maps confusing, but the idea is fantastic. Beyond actually being able to kill zombies, I had no idea where to go, and had to spawn cubes for the buttons at Old Aperature, even then it looked like they didn't do anything at all. I like the idea, but it really needs to be explained further. Had to explore my entire keyboard to figure out how to even pick up cubes
jjarhead24 17 Jul @ 8:45am 
map is super cool but collision is f*cked. died to falling out of the map multiple times thinking there was a barrier, you can walk around a barrier in the hub room without buying it, theres so much rubble on the floor and only some of it is real gets very confusing

plus ai

idkkkk man cool but needs work :/
W1LM3R 17 Jul @ 4:53am 
maybe remove all death barriers for now? Died using just the elevator