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I had that same graphical error with the old version of obfuscate and was able to fix it, but I don't remember 100% how. Maybe try switching to DX11 in the settings menu.
To answer your question, I did not use any other mods. I’ve since had to reinstall my OS, so I’ve just reinstalled the game and this mod to test it again.
I can confirm that the issues I mentioned — apart from the tribal council stat reveal — have been resolved.
I also noticed that the ABCDF ratings are now much more commonly visible for characters in my court, including my knights. Previously, they were partially obscured — the values weren’t shown on the character screen, not even as ABCDF. But now, in both UI screens, I see ABCDF instead of the real values.
"When I choose a task for the Kurultai (tribal council), the UI reveals the exact value of the relevant stat" -This info cannot be hidden by modding, I tried. It is encapsulated by Paradox into a whole. The original Obfus mod has not modded this as well; however, the non-nomadic text of the vanilla game does not contain stat value. the code is hard-coded into the following: COUNCIL_TASK_EFFECTS: "#S Effets#!\n[ActiveCouncilTask.GetTaskEffect]"
"The UI sorting option also hints at the hidden values just by sorting order." In which window? And I don't think this is a bug.
"When I browse for knights to create accolades, the UI reveals the prowess value. Once I hire the knight and create the accolade, the value is hidden again." The prowess value is ranked by ABCDEF in my Knight window UI anyway. Could u show me ur screenshot? And what mods do u use?
seems there is a graphical bug w/e entering the culture view the culture head portrait/placeholder flashes constantly, also in big event windows the ghostly portraits are enlarged