Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Dwarf Sub-Factions
14 Comments
Sleepy 20 Oct @ 11:25am 
I love all your subfaction mods, really adds a lot of flavor to the forces you fight on the map without doing anything too crazy or adding new units, and it makes the playable factions more distinct from each other, for example here with the Chorfs, before all the Chorfs felt the same or really similar to play, that it didn't feel like which LL you chose before, but now they do feel fairly different to play.
Fizzle_Boom25  [author] 8 Aug @ 11:39am 
Yes, all of the House factions are exclusive to TOW. I should've clarified that. I'll update the description now
Romelu Lucarku 8 Aug @ 8:27am 
Thanks, I realised my issue anyway; lots of them are exclusive to The Old World mod
Fizzle_Boom25  [author] 19 Jul @ 9:19am 
You won’t see the word sub-faction anywhere in the game, its just a term I made to classify the changes I made to each faction.

If you’re playing as House of Khorakk, they will have different units and buildings compared to the Warfleet of Uzkulak for example, which I call a fleet sub-faction.
Romelu Lucarku 18 Jul @ 10:29pm 
I assume I am probably missing something obvious: When I load the mod, where am I supposed to see the subfactions?

I want to play as the House of Khorakk mentioned, but with Mixu's unlocker this doesn't appear. Is this a Chaos Dwarf Subfaction from a different mod?
Fizzle_Boom25  [author] 26 Jun @ 9:12am 
Thanks, I'll add that mod to the list
eduacicab70 26 Jun @ 7:24am 
theres a chinesse mod called ´Walk with the dragon´ wich is pretty much the best cathay mod out there. also, i was just giving you the idea about the pirates; take your time, you are cooking.
Fizzle_Boom25  [author] 26 Jun @ 7:18am 
Speaking of Cathay, I’m planning to do a new military group for rebels which means it won’t be compatible with new unit mods by default. Are they any Cathay unit mods anyone considers essential so I can add support for them? I’m already going to include Landmarks and Dead’s unit pack
Fizzle_Boom25  [author] 26 Jun @ 7:13am 
I won’t touch Vampire Coast for a while since that will be somewhat advanced for me, but I was planning on doing more than just Sartosa. Also, I am making some Cathayan bandits that could fit nicely as pirates, so they will definitely be included. I’m not sure how to do Brettonian pirates, but I’ll see what I can do.
eduacicab70 26 Jun @ 12:31am 
it doesnt have anything to do with the chaos dwarfs but i was thinking that you could give different living units to different pirate factions (the jade pirates getting some cathay units, the ones in brettonia getting some brettonian peasants, etc)
Fizzle_Boom25  [author] 25 Jun @ 7:14am 
Thanks! Let me know if you guys have any feedback. I haven’t played a Chaos Dwarf campaign, so I was just guessing on what unit cap changes felt right.
eduacicab70 25 Jun @ 6:30am 
nice
Chen2014 25 Jun @ 12:11am 
great!
Lemonz 24 Jun @ 11:26pm 
Really cool to see you made the mod, thanks!