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I verified that everything appears to be working. Create colony, create a world, etc.
Please hop on the Discord if you have any suggestions!
Discord is always the faster way to get my attention. Also log files are handy..
Also, How do I create a new world with this modset? the option to do so is just gone
The Xenotypes and Ideology buttons also don't do anything/broken.
Thanks for the list, but it is unplayable.
Things to think about on your end:
- Something may have updated
- You have legacy content in your mod folders
- Memory - this pack can kick the piss out of computers.
The Discord has a big FAQ to help you with troubles. Open a ticket as well?
Will it work with missing DLC - likely - but you'll need to filter out the mods that give a warning in your mod manager. Check the discord I already identified in the FAQ some mods that are anomaly and odyssey dependent (although, the list might be out of date a touch)
Use a mod manager and sort
Patch will be included in the next upload
Here if you want it early - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523976238
Mod author from Research Data responded, but he's focused on implementing mod options (which would fix the spot refuelling eventually).
He recommended a XML edit if you want to make it all work better.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3001121619&tscn=1752344449
To adapt to the current system in the interim, build the sample desk and create the samples and the research papers. The research spot will work
Mods are always cycling in and out, and there is a fair warning on the description for this. In this case, [WYD] Primitive Research was dropped for RR-SS, a more comprehensive mod.
Maybe I got it wrong, I'll look into the Research Paper issue
For now - you can swap RR-SS with [WYD] Primitive Research to get the original setup back.
I'll fix it
Welcome! Hope in the discord if you have more questions!
Thank you so much
I believe forced work is with Achtung mod, which hasnt been updated to 1.6 yet.
Ive noticed there are packs of travelling colonists, both hostile and friendly constantly walking through my map. This is resulting in most of my map being unsafe like 90% of the time. I wasnt sure if this was the effect of a mod or a 1.6 change.
I've checked through the modlist and cant see any specifically that increase the travelers rate. I like the travellers, just want to turn down the frequency.
Any help would be great
This is symptomatic of not having your rimworld install using the unstable beta. Basically you appear to be on 1.5, using a 1.6 modpack
Check the discord >> faq
I did a quick devtest and they do show naturally and forced. It might be just super rare.
I created a place on the discord if you have any more issues for it
This is something I'll need to look into. I'll put a topic in my discord and you can follow my progress
That's the Progression: Agriculture mod
You need to open the seedpacks that most scenarios have added to them, and collect more during your time on the Rim (there are traders with them)
Thanks for putting this together @moo
Just got into this collection, but noticed that there are no crops when i create a new grow zone. Is this a bug or one of the mod functionalities? Would be really helpful as its kinda of gamebreaking not being able to grow food.
Also removed the Big and Small series of mods temporarily, due to a separate devmode issue.
Pack is stable again. Have at it!
I have one more big bug to hunt down
To edit the Faction raids (the bigger raids that are against each other) - edit [SR]Raid Extension
Unfortunately we are still waiting on a no-pinata mod like https://gtm.steamproxy.vip/workshop/filedetails/?id=1778821244 to update to 1.6
Discord has the details
I also ran down a lot of mini errors to their mod authors, so all in all a good day!