Sid Meier's Civilization VII

Sid Meier's Civilization VII

Tomatekh's Historical Religions VII
28 Comments
Tomatekh  [author] 18 Aug @ 7:28pm 
@YouCanCallMeMarmelade
I agree. I actually think there's a lot of cool things that could be done with religion. Unfortunately, I also think the game and the age system limits a lot of it, too. I’m waiting to see how Firaxis eventually expands religion before thinking about how to adjust it more myself.
YouCanCallMeMarmelade 18 Aug @ 4:57pm 
it might be cool if you founded a base religion and then there's like an event chain where you see it split up into different denominations
Tomatekh  [author] 18 Aug @ 4:04pm 
Hey, everyone!

v3.2 is posted. As with any update, there is a small chance it can interfere with an existing save. The chance is relatively minor, but if you find issues a link to download and manually install the previous version (3.1) is at the bottom of the description.

Usually, the most it will cause is for the chosen religions to be re-ordered change, but, if a religion no longer exists, it will delete it from your game. However, there should be nothing that will outright break an existing save.

Your Config File settings will also be reset.

As always, I really am sorry for the inconvenience, but it can't be helped when posting an update.
Tomatekh  [author] 18 Aug @ 4:04pm 
I also posted the "HR VII Standard Quick Set" mod:

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3544381654

If you are comfortable editing the configuration file, that mod doesn't add anything new, but I know a few people don't like editing extra files.

If that mod is enabled, it adjusts HR VII to load in 'Standard Mode' by default without editing the configuration file.
Tomatekh  [author] 18 Aug @ 3:54pm 
v3.2 (1/2)
- You can now Force Load a religion regardless of other enabled options by setting it to 3 in the Config File
- Fixed religions occasionally appearing twice (as both a Named Religion and Custom Icon) with certain Config File setting combinations
- Fixed Nestorianism not working with the Config File options
- Added Genghis, Assyria, Dai Viet to the preference tables in case Firaxis ever uses them
- Adjusted my existing preference table settings
- Changed the Ifa icon to a Crowie Shell
- Reversed the Moon icon so it won't overlap with Silla's civ icon
- The Restorationism icon no longer has a cross if set as a custom icon
- Added a base denomination icon to organize the Northeast Woodlands religions
- Added new custom icons: Mirror, Sword, Sun Wheel, Masonry, Spider
Tomatekh  [author] 18 Aug @ 3:53pm 
v3.2 (2/2)
- Some custom icons (with an * in config file) can now also be loaded as a named religion by setting their value to 2
- Added new religions: Yurupari Flute Cult (Amazonian denomination), Kaumaram (Hindu denomination), Theosophy
- Repurposed the Pentacle icon for Wicca (named religion) to even the religion numbers
- The Theosophy icon loads as a regular Ouroboros icon if set as a custom icon
- Additional unused religions and icons can be activated in the config file
- Base and Lite mode now display the Sunni icon (base game Islam) for Islam
- Standard mode now displays the Tale e Fonua icon for Manaism
- Added more alternate name choices to the Config File
- Added support for the Standard Mode Quick Set companion mod
- Slightly reordered and/or recolored some of the existing icons to accommodate the new ones
- Misc. minor text, art, code adjustments and clean up
Tomatekh  [author] 14 Aug @ 3:42pm 
Hey, everyone! I have an update just about finished which should be ready to post either Monday or Tuesday. As with any update, there’s a chance it will interfere with existing saves (I'll post a manual download of the existing version in case you need it).
axatoramus 1 Aug @ 7:30pm 
Thanks, really appreciated!
Tomatekh  [author] 29 Jul @ 9:44am 
@axatoramus
Hi, at the moment the mod doesn't change any of the base religion mechanics. However, I am also disappointed with how everything works at the moment and am thinking of ways they might be adjusted for a potential companion mod in the future. I'm also hoping Friaxis might do something more substantial with religion in a future patch or DLC.
axatoramus 28 Jul @ 3:25pm 
Incredibly nice mod. Love it! But is there a possibility to fight off other missionaries?
Tomatekh  [author] 11 Jul @ 8:21pm 
v 3.1:

- Fixed a conflict in the Config File.
- All Religions can now be individually loaded as a Custom Icon instead of a Named Religion by setting their Value to ‘2’ in the Religion List in the Config File. (This option was previously available in groups but can now be done individually in any mode).
- Renamed several of the Religions. (This was done so that there’s a more consistent approach to how I named the religions across the mod).

I don’t know how the update will play with previous saves; it'd probably depend on what era you were in and what settings you had in the config file. There’s a temporary link to download the previous version (3.0) at the bottom of the description if Steam automatically updated and you need it to continue your previous save.

You’ll also have to reset your values in the Config File if you use it.
Tomatekh  [author] 10 Jul @ 6:04pm 
@axatoramus
I'm glad to hear you got the mod to work. Let me know if you encounter any other problems.
axatoramus 10 Jul @ 5:45pm 
Hi Tomatekh. It works like a charm now. Wow. Just, after I found a religion, it got wiped out soon by a competitor religion very fast. That was sad. I got the religion before I could make priests to spread it.
Tomatekh  [author] 9 Jul @ 12:55pm 
Hey everyone, just a heads up, I’m likely going to post a small update in a day or two. This is mainly to correct a small conflict in the configuration file that was pointed out to me. I won’t be adding any new religions in the update, but will probably use the opportunity to add more functionality to the configuration file and rename a few of the religions. As with any update, there’s a chance it will interfere with existing saves. I'll try to keep a manual download of the existing version active.
Tomatekh  [author] 6 Jul @ 3:19pm 
@axatoramus
Is founding a religion not triggering at all after constructing a temple in the Exploration Era or is the Choose Religion screen locking up/not letting you select a religion icon?
axatoramus 6 Jul @ 1:56pm 
Hmm. But I cant choose a religion in the game with this mod on, ever.
Tomatekh  [author] 5 Jul @ 7:09pm 
@axatoramus
I'm not sure what you're asking. It adds icons for historical, indigenous, and new religions. When you (or the AI) found a religion you can choose from the new icons. It just adds variety to the selection and includes appropriate historical options especially for ancient and indigenous civs and leaders.
axatoramus 5 Jul @ 4:09pm 
Ok but how does it work in game.
deltaf75 28 Jun @ 6:26pm 
Its official, Civ VII has been released. Now to wait for Sukritact and Leugi to put some stuff out so that I know the game is worth playing
faber_avgust 25 Jun @ 10:08am 
Hell yeah, welcome to civ 7 :)
barentsoya 24 Jun @ 10:13am 
Amazing! So glad to see this, thank you!
Tomatekh  [author] 24 Jun @ 9:23am 
@牛奶大魔王
Hi, thanks! I added a link to your mod at the bottom of the description.
牛奶大魔王 24 Jun @ 3:19am 
Greeting! i have translation it in Civ7 mod Chinese submod,
would u make a line in description?

here's my Chinese translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3507329937
Tomatekh  [author] 23 Jun @ 9:31pm 
Hey, everyone!

Glad to hear there are some long time fans of my mods. I was able to release the full version right away thanks to being able to build off the Civ VI version. I tried to incorporate any leftover religions requests from VI and make the configuration file as flexible as possible this time around so you can fully customize the religion list (I know some people like a lot while others prefer a smaller set) as well as using the religions as custom icons. I'm looking into alternate ways to more conveniently adjust the configuration settings in the future.

Thanks for supporting the mod!
ZirosLlewelyn 23 Jun @ 8:37pm 
One of my favorite mods in 5 and 6, and glad to see it make the jump to 7 too!
Zorgulon 23 Jun @ 4:09pm 
The classic returns! As indispensible as it was in Civ 5 and 6. I particularly like how customisable it is as to which religions you want to appear in game. Thanks Tomatekh!
SLG 23 Jun @ 1:46pm 
Thanks for uploading this to Steam. I have already been using it. I got it from CivFanatics.
fullautoSherman 23 Jun @ 1:41pm 
Now all we need to add is the 15 trillion different Christian denominations