RimWorld

RimWorld

Useful Marks
399 Comments
iF 7 Sep @ 5:33am 
Best auto mark mod ever, but I'm struggling to marking disabilities, the hediffs that lack limbs will not be fix by prosthetics.
BadNerd 6 Sep @ 10:21am 
I'm not sure if I'm missing something. Is there anyway to save the custom / overwritten marks for new colonies? i have to redo my marks every game. Still love this mod but it would be nice for it to be persistent.
zero 5 Sep @ 5:19am 
play with multiplayer beta in GitHub will have red word
ligma male #2 4 Sep @ 11:11pm 
Amazing mod. Can you add male/female icons and a condition for incapable of violence?
Seawhite 4 Sep @ 5:00pm 
hi, i don't know if you said this somewhere but, how do you share the config for others?
dominiq_PL 3 Sep @ 11:47am 
@XDelphi yes i think you are right! thanks!
XDelphi 3 Sep @ 11:38am 
@dominiq_PL I think it's Regrowth's Boiling biome (add-on mod).
dominiq_PL 3 Sep @ 10:31am 
hey can somone tell me from what mod/dlc the picture of this mod was taken? I really like that light red backround
Indigo 1 Sep @ 6:52pm 
Any way to add or change colors? Looking for a basic bright blue color and it has some near it but not exactly it. Maybe a color wheel or simple RGB slider?

Mod kicks ass btw, thanks!
BRSaura 1 Sep @ 4:05am 
Just so you know, when you start to have +15 pawns on the map it starts to eat perfomance, even if you lower the update rate, just like any HUD mod really that needs to do constant checks.
APerfectCircle 1 Sep @ 12:23am 
Can we pin more than one icon on a pawn at a time?
McCozzy 31 Aug @ 11:35am 
it doesnt display the logo for the colonist in the colonist bar.
ƎNA 31 Aug @ 7:01am 
Можешь добавить в "заболевания" трупную чахотку? Очень странно, что её там нет
EraDKtor 30 Aug @ 4:12am 
Love this mod, but it would be great if you could fix the negation logic, because the inverted state for "Has weapon: any" should be "Does not have a weapon" and not "Has Weapon: All Weapons selected" (same for similar category selects).

It would also be awesome if one could check for traits like "Incapable of violence" as it would allow you to mark paws which should be wielding weapons, but aren't right now (e.g. after being knocked out).
meandSSH 29 Aug @ 8:35pm 
Is it possible to make it work with [LTO]Colony Groups?
Prettymuchblue 29 Aug @ 6:53pm 
A man hunter auto-assign would be nice feature
amm90 28 Aug @ 9:30pm 
Oh, I'm so sorry, I didn't know it had that feature. Thanks.
Andromeda  [author] 28 Aug @ 5:40pm 
amm90 28 Aug @ 3:22pm 
That's why I'm asking if the icons or the weapon can be lowered further.
amm90 28 Aug @ 3:20pm 
I don't know what you mean by updating it, everything is already updated, I see the mod like this when I put a bunch of icons, I use your mod mainly to know what job each settler does
https://imgur.com/a/K7fbNEH
Andromeda  [author] 28 Aug @ 2:06pm 
@amm90 if you using 1.6 just update it, otherwise first update the game :)
-=GoW=-Dennis 28 Aug @ 1:33pm 
Any chance for LTO Colony Groups support?
robotic 27 Aug @ 8:19pm 
This is truly an amazing mod. I can’t play the game without it anymore. However, it’s quite inconvenient to set up the marks every time I start a new game. Could you please add a feature that allows us to save mark settings as presets, or apply them globally across all games? Thank you as always!
amm90 27 Aug @ 2:48pm 
Is there a mod that lets you lower the vanilla weapon icon when drafted? Currently, the useful marks icons overlap the weapon icon.
dr_bobs 27 Aug @ 9:32am 
Is there a way to make your customisations stay across saves?
Folder Door 26 Aug @ 7:27pm 
@inaewoogi
having the same problem
Avereywk 26 Aug @ 6:38am 
is there a way to intergrate this with mods that add new passions?
inaewoogi 26 Aug @ 1:10am 
I can't see the settings button with RimHud installed, which seem to be same problem with @Terallis. I am using latest version of the both mods, so I'm not sure why I can't see the button
varazir 24 Aug @ 1:33am 
The marks are reset when I start a new game. How can I make tweeks default ?
Sanakara 23 Aug @ 7:03pm 
Hello. Thanks for the reply. Maybe it's an outdated version of the mod, since I'm still playing on version 1.5. Unfortunately, there's still no stable 1.6 version for Combat Extended – good to know. I had set it up that way to identify real melee threats among raiders. Just because a raider has a knife doesn't mean they're a real threat with 0 melee skill. I wanted to mark raiders who have a melee weapon and at least skill 5 (yellow sword), and at least skill 10 (red sword).
bruno 23 Aug @ 11:34am 
I don't know if someone else have both mods to test it out too but, when using it and Trait Rarity Colors mod, the latest one only works if it's loaded before Useful Marks.
Andromeda  [author] 23 Aug @ 10:25am 
@ƎNA проблема в том, что проверка "нечеловеческих" пешек приведет к проверке всей возможной живности на карте, что просто уничтожит твой TPS. Поэтому автоправила работают только на человекоподобных пешек.
Обходные пути этой проблемы вероятно возможны, но у меня нет сейчас столько свободного времени на это
ƎNA 23 Aug @ 5:58am 
Эту тему уже поднимали в обсуждениях, тем не менее в ней нет ни одного ответа, так что я попробую спросить ещё раз тут: Есть ли возможность автоматически назначать метки НЕ человекоподобным пешкам (ну или хотя бы мехам)?
Andromeda  [author] 22 Aug @ 7:33pm 
probably you can also change the condition from AND to OR:
yellow sword will appear on pawns with melee weapon OR if melee skill > ranged
Andromeda  [author] 22 Aug @ 7:31pm 
@Sanakara first of all, you are using an old version of the mod, update it. In the update, you will be able to find "?" somewhere near the priority - it will help you understand which of the conditions is didnt pass for this pawn.

moreover I do not see any error. Read the condition: melee >= 5 AND melee > ranged
this pawn has a melee less than a ranged one. Everything is correct.
If you expect to see a yellow sword for pawns with melee weapons - why are you checking for skills?
WhiskersAndCookie 22 Aug @ 5:02pm 
these Marks are pretty Useful
Sanakara 22 Aug @ 11:50am 
The markers of my own pawns also not showing up in at the colonist bar.
Sanakara 22 Aug @ 11:40am 
Unfortunately, the automatic assignment isn't working correctly. Enemies are supposed to get a yellow sword if they have a melee weapon and a melee value of 5 or higher, but as soon as I add the second condition, it stops working. It only works if I remove the second condition or if there's no greater-than, less-than, or equal-to condition at all.

https://imgur.com/a/01vLHxP
Day29 22 Aug @ 1:05am 
希望可以添加个自定义全局预设,可以影响全部存档,包括新档
deathbyego 21 Aug @ 11:29am 
I decided to add this on whim and didnt think I'd even use it. Then I saw how with 0 interaction, it has been incredibly helpful. This is a mainstay mod as far as my games go. Right up there with Rimhud and Numbers.
freackyfreac 21 Aug @ 6:49am 
had fleshbeasts emerge. fought them off. but i used this mod to mark who got injured by them and their partners. Know your metalhorror attack vectors
V ! P 20 Aug @ 11:22pm 
the ability to auto Mark enemy with doomsday roket is amazing!

Q. is there a normal granade icon? right now i only see emp icon. maybe im blind?
GiPSyFiSH 19 Aug @ 7:05pm 
Love these kind of mods, lots of options for customization. Thanks! Consider an option to make icons smaller please, atm can only make them bigger than default. At 1.25 UI on laptop screen if that is relevant info.
elĐeve 19 Aug @ 12:33am 
better pawn badges in names? works for me
The Unbidden One 18 Aug @ 10:55pm 
Do these markers show up on the Grav Ship Launch menu?, i have a hard time distinguishing which pawns are launching with the gravship from which ones i want to stay back at base.
Bread'N 18 Aug @ 6:51am 
My only gripe is the size of the icons. I'd like to be able to make them much smaller.
koiie 17 Aug @ 4:02pm 
Love this mod works perfectly and is actually really helpful
Trollsama 16 Aug @ 10:16pm 
Im baaaaaack lol. Is there a method to check if something is a mech?

I have tried to use the faction as the catch (using the healthbar extention) but none of the mech raids ever seem to actually be associated with the faction itself.
none of the "is holding weapon" tags catch them... So currently i have to manually tag them.

curious if there is something im missing
PinkFlash 16 Aug @ 8:09pm 
What exactly do the "paste markers" and "replace markers" do? Is there a way to change the default markers for new saves so I don't have to redo them every time?
Kateye 16 Aug @ 12:30pm 
I already created a custom rule for it, but might you add a marker that would be appropriate for "pregnant"? I'm using a heart but I would like something more indicative, like a side view torso or pear shape.