Garry's Mod

Garry's Mod

[Zenless Zone Zero] Burnice White (PM/RAG)
6 Comments
邪魅霸天 19 Jul @ 8:39am 
OK nevermind that's caused by the texture combine of two different Burnice models
邪魅霸天 19 Jul @ 6:58am 
Playermodels are having purple texture error
Jackie Saint 23 Jun @ 5:18am 
@That cat from Oured The neck is likely not having enough weight assigned to it and cause the head to start flinging around wildly.

Add $jointmassbias "valvebiped.bip01_neck1" 5 to the QC file under the $jointconstrain lines for valvebiped.bip01_neck1.
That cat from Oured  [author] 23 Jun @ 4:20am 
@Astarod
turns out, that was caused by the neck collision mesh (which i often add in my later works with clavicles too), while it helps in posing the head better with tools like Ragdoll Mover, in turn it sacrifices posing stuff using the phys gun which may make the head mesh less stiff and more prone to jittering about.

either i have to remove the neck phys mesh which fixes the problem, but in turn omits better head posing, or don't which said problem will still persist while keeping better posing with that aforementioned tool.
Astarod 22 Jun @ 11:10am 
Bro, there's a bug with the ragdoll: if you try to grab her from the head with the physics gun, her head starts to twist uncontrollably. It happens with both ragdolls.
Speed Racer 22 Jun @ 7:52am 
The man, the myth, the legend

Has returned!!!