Sea Power

Sea Power

Italian Navy Mod
174 Comments
evvernetti 19 Oct @ 1:32pm 
i've made absolute sure that anchor chain and sea lifter are installed properly, however it still crashes to desk top when i try to load anything from the mod
zzocalu  [author] 19 Oct @ 12:33pm 
@Inexx well i didn't make the tornado model myself so i guess it's fine if you use it too, just give credits like i did ;)
zzocalu  [author] 19 Oct @ 12:32pm 
@geekredneck alright that's new. I really don't know about that, try disabling all other mods, maybe that will work
Inexx 19 Oct @ 10:22am 
Hi, I wanted to ask if I could use the tornado in my mod. I could make a German translation for your mod in return.
geekredneck 19 Oct @ 7:29am 
opened a empty editor window, loaded the Carrier Garlibaldi, via F10, it loaded for a second and then crashed..?. load order?
geekredneck 19 Oct @ 7:14am 
i did that with the aricraft, and kinda got distracted withthe Tornados... will be doing that today/.
zzocalu  [author] 19 Oct @ 1:33am 
@geekredneck use the spawn menu you get with f10 to spawn them, if it doesn't work at the first try do it again
geekredneck 18 Oct @ 8:05pm 
This mod keeps crashing on me, im not sure what otehr mod it is conclicting with? load order? or what is the issue. i seem to be able to load the Tornados...but not any ships/.
zzocalu  [author] 15 Oct @ 11:44am 
@Barak could you better describe your problem?
Barack Hussein Obama III 15 Oct @ 9:52am 
Does not load in for me. I have all required mods installed. Tried running this mod standalone and still does not work
Wolfcraft 15 Oct @ 8:58am 
Thanks for replying, I personally like Prototypes that aren't mass produced but I understand if others only want service vehicles and ships and such.
zzocalu  [author] 15 Oct @ 1:47am 
@Wolfcraft Otomatic was only a prototype that was never actually adopted and the OF40 was only intended to be exported. Leopard 1 and Centauro, should they come, would he prioritized. Otomatic may come but it's still mostly fictional
Wolfcraft 14 Oct @ 7:40pm 
Is the OF40 and or the OTOMATIC going to be added farther down the line? I don't see either of them listed on the list of assets planned or present.
Super Tzefa 14 Oct @ 4:29am 
bellissimi i Tornado e 104
Boris 11 Oct @ 11:20am 
@zzocalu I think this is not on you. I just don`t get how to prevent the popup/divebomb. For me all planes do it, it was just never a problem because the max launch alt. was high enough. With the Stabo/KB 44 only having 400ft max launch alt, the Nado kann not use it because the dive is not fast/low enough. When you had no problems, then there must be a way to keep them from doing the popup/dive bomb. At least I assume so.
zzocalu  [author] 11 Oct @ 8:35am 
@Boris i guess i'll need to make some further testing, i did not encounter any issue but i only tested it at sea level or close
Boris 11 Oct @ 7:11am 
@zzocalu Yes of course. But it seems that the Ai is spoiling the fun.
I tested it in the editor against groundtargets and it was at 50ft or 300ft but every time the plane pulls up and wants to climb to preform a dive attack. It does not get low enough to be able to drop its load.
zzocalu  [author] 10 Oct @ 11:03pm 
@Boris well they are supposed to be dropped at something like 100 ft. Also they aren't supposed to be used against ships, tho you can somewhat do it if you can avoid being shot down.
Boris 10 Oct @ 7:38pm 
Hello. How do I use the Stabo and KB 44 loadout on the tonado, because my tonados always try to dive bomb with them, which means they are to high to drop the load. Is there a trick to it?
zzocalu  [author] 10 Oct @ 1:22pm 
@ItsFrancis93 intendi SeaLifter e AnchorChain?
ItsFrancis93 10 Oct @ 10:30am 
Ciao, sembra che l'ultimo update abbia spaccato delle mod da cui dipende questa, quindi gli asset non vengono caricati :(
zzocalu  [author] 9 Oct @ 10:15pm 
@Romasuperyamato se il problema è il popup che si apre al lancio per dirti che non sono compatibili, puoi prenere ignora e andare avanti, altrimenti non saprei
zzocalu  [author] 9 Oct @ 10:14pm 
@Toby have you tried spawning them using f10? What's broken? gotta be a little more specific
Romasuperyamato 9 Oct @ 3:55pm 
Sono in alto mare
Ho seguito le istruzioni ma senza successo. Ho iniziato con l'installazione delle due mod richieste, SeaLifter e AnchorChai, ma proprio quest'ultimo mi sta dando problemi visto che mi continua a comparire il messaggio che non è compatibile e non viene installato, così la mod per le unità italiane non può funzionare
Non so come risolvere questa cosa
Toby 9 Oct @ 3:44pm 
many ships not loading correctly if at all and many things seem broken.
Cris 8 Oct @ 3:05pm 
@Riva Operation Desert Storm, mod off workshop, RSA Red Storm Arsenal.
Riva 8 Oct @ 1:18pm 
@Cris, cosa è ODS e RSA?
GodDunghill 5 Oct @ 6:39am 
Ora ho provato a rigiocarci e funziona tutto come dovrebbe, problema risolto grazie mille!
Cris 4 Oct @ 5:23pm 
@GodDunghill hai per caso alcune mod tipo NTU o RSA o ODS attive? Perché ho riscontrato conflitti con la mod in alcuni casi. Al momento a me funziona con NTU e ODS attive ma non con RSA.
GodDunghill 4 Oct @ 3:40pm 
Avrò provato una o due volte, ritenterò più tardi.
zzocalu  [author] 4 Oct @ 1:24pm 
@GodDunghill quante volte hai provato a lanciare la missione? se è successo solo una volta è probabile che lanciandola una seconda volta funzioni senza problemi, magari facendo ripartire direttamente il gioco
GodDunghill 4 Oct @ 4:32am 
Ciao, ho provato di recente a far girare tre navi per testare la mod in sè: l'Andrea Doria, l'Alpino e l'Ardito. Tutto ha funzionato per bene, poi ho provato a creare uno scenario con altre tre navi e un sottomarino classe Foxtrot, ma subito dopo che ho cliccato "Play" e il gioco ha iniziato a caricare lo scenario, è venuto fuori un errore che diceva "MissingMethodException: Method not found: UnityEngine.Material", che posso fare?
HMC(FMF/SW)TK17004 30 Sep @ 4:52pm 
@zzocalu thanks so much! mille grazie
zzocalu  [author] 30 Sep @ 2:33am 
@HMC try to go inside the user folder and delete mm_cg_garibaldi folder
zzocalu  [author] 29 Sep @ 10:49pm 
@HMC the white hull texture seems to be a recurrinf issue to some users only, haven't yet found a solution though. The audace is in the Destroyers section, under the Adams :)
zzocalu  [author] 29 Sep @ 10:48pm 
@stoc911 good question per il sovrappostosto di prua, comunque sono in grado di ingaggiare anche in superficie ma per qualche motivo ci mettono un'eternità. Il siluro di riserva è li per bellezza, tanto è un sistena talmente poco utile che pure se ne hai solo 2 invece di 4 non è che cambi molto😂
HMC(FMF/SW)TK17004 29 Sep @ 8:15pm 
I am loving this mod. The cruiser Guiseppi Garibaldi is still showing white hull texture. Also i can't fund the Audace class DD in the encyclopedia or mission mod. Any help per favore?
Cris 29 Sep @ 6:14pm 
@Giovyx, ci sono già mod delle FREMM e con poco si potrebbe modificare la Mod delle Horizon Francesi per fare le due Orizzonte italiane.
Se solo sapessi come fare 😁
stoc911 29 Sep @ 12:28pm 
@zzocalu onesto :lunar2019laughingpig: :steamthumbsup: eccellente lavoro di modelling comunque :steamthumbsup:
solo un paio di osservazioni sulle Centauro e poi cercherò di andare emcon per loro :Khappy:
- il Sovrapposto di prua sembra non volere funzionare in nessun caso, mentre quello di poppa fa il suo lavoro da antiaerea, ma in antinave punta e basta
- ogni lanciasiluro ha modellato un siluro di riserva, ma si comportano come se fossero usa e getta
zzocalu  [author] 29 Sep @ 11:20am 
@Giovyx per il momento nessuna nave moderna è pianificata, l'idea della mod era di rimanere nel timeframe del gioco e giusto un pelo oltre, ma non penso ci saranno mai Orizzonte, FREMM, Trieste o Cavour
zzocalu  [author] 29 Sep @ 11:19am 
@stoc911 la Centauro è configurata per poter essere aggiornata, ma non ho ancora modellato la sovrastruttura nuova perchè quando avevo finito non volevo più vedere nessuna Centauro per un po' :)
Giovyx 29 Sep @ 10:53am 
mod veramente fantastica se ne facessi una con le navi moderne sarebbe ancora meglio, piccola domanda, come mai il duca degli abruzi ha la bandiera americana dietro?
stoc911 29 Sep @ 8:30am 
Grandissima mod, veramente impressionante!! :steamthumbsup:
Finalmente posso vedere in un gioco la nave di mio padre (la Cigno)
Domanda impertinente: chance di poter avere anche la classe Centuaro post refit anni '70? :KSmiley:
SKIBIDI_RIZZLER123 29 Sep @ 3:32am 
Emission limits
Richard Nixon 28 Sep @ 9:02pm 
Cruiser Garibaldi won't exceed 22 knots
zzocalu  [author] 27 Sep @ 10:01am 
@Wild sadly Eurofighter is out of timeframe, i was in doubt whether to add the De la Penne for the same reason and it came into service 10 years earlier XD
Wild 27 Sep @ 4:49am 
would u add some day eurofighter? would be so nice
Cris 24 Sep @ 6:23am 
I had the problem with De La Penne, generating it in the encyclopedia even with the spawn from F10 would sink as soon as it appeared. Incidentally, I have all the cumulative mods at the top under AC and SL. I solved it by disabling the ODS mod, not the workshop mod, even though this mod had never caused me conflicts until the last update of the MMI mod, so this behavior is strange. I still don't understand what's conflicting between the two now, anyway.
Boris 24 Sep @ 3:29am 
@zzocalu No Problems with de la Penne in the first place.
Does not sink, Helis start and land, Weapons shoot, didn`t find anything for now.
But to keep it short, I think that not everything works for everyone and that it happens for no apparent reason. I had the experience with another mod where a ship (Daring-class) was invisible to the opposing side and could not be attacked. Only I seemed to have the problem, scrubbed everything but did not work.

I've also found that a large mod like this is best placed as high as possible in the mod list (right under Anchor Chain and Sealifter). This alone seems to avoid many potential errors. + Don't have too many mods at once. (I'm mentioning this for general information.)
zzocalu  [author] 24 Sep @ 2:13am 
@Boris weird things yes, a user told me that 40 otomats were intercepted while yesterday i did some testing and by launching swarms they are almost unstoppable. Can't really figure out why. Btw, you seemed to be able to get the de la Penne to work, did you do it flawlessly? Some people have it sink immediately after spawning for some reason, and then works fine when moving away the user folder or disabling some mods. Can't get my head around that