Project Zomboid

Project Zomboid

[B42] Thump with Friends
55 Comments
Egg 4 Oct @ 11:47am 
Build 41 please? Also gr8 mod, loving it
CakeHead G 4 Oct @ 9:20am 
Will there be a B41 for this mod?
SIMBAproduz 27 Sep @ 6:06pm 
COOLDOWN_TIME = 600
Will increase the cooldown between thumps from 1.5 to 10 seconds.

ATTRACTION_BASE_RADIUS = 30
Will increase the initial attraction radius of a single zombie upon hitting.

ATTRACTION_SCALING_FACTOR = 10
Will increase the factor that multiplies the bonus radius per additional zombie.

MAX_ATTRACTION_RADIUS = 100
Will increase the maximum attraction radius a horde can generate (from 70 to 100 tiles).
Video Gämes 23 Sep @ 2:37am 
@pengsu Check out ”Long-standing Metal Constructions”, it does that and should be a great complement to this mod.
KPLoopy 5 Sep @ 9:09pm 
Can you also add the ability to use the zombie animation so we can also knock? thinking of when multiplayer is on, and i wanna scare my frienemys....
allanpullay 31 Aug @ 6:52am 
I'm finding that when I get a fairly large group of zeds to come to a wall (maybe 50 or more) they just continuously distract each other from actually attacking the wall and only like 2 or 3 of them actually end up hitting the wall. For instance, 1 of the 50 distracts the other 49 with a thump which seems to prevent the large horde from actually destroying the fence?
pengsu 26 Aug @ 6:35pm 
This mod is great but it kinda sucks that so many of the garage doors in game are such low health, if there was a mod that raised the health of garage doors or made it so a certain amount of zombies had to be attacking it to break that would be so cool. Feels unrealistic having 2 zombies break a garage door
Fox! 20 Aug @ 2:39am 
they dont in vanilla?
󠀡󠀡󠁳󠀡󠀡 16 Aug @ 2:32pm 
im having trouble finding the settings i searched through my sandbox settings including the zombie tab and couldn't find it, but i swear i've seen it before a few days ago when first enabling this mod
SIMBAproduz 7 Aug @ 5:00pm 
@jaemissesmobo, access the sandbox settings, if I'm not mistaken in the Zombies section there is a hearing radius that is set by default to 100.
Radical Randy 7 Aug @ 4:10pm 
Wow, feel like this is another mod that will get integrated. I guess vanilla rally groups just make it seems like they do this already.
󠀡󠀡󠁳󠀡󠀡 7 Aug @ 12:18am 
is there a way to tweak settings for this like hearing radius?
NeganTWD9575 1 Aug @ 12:59pm 
works for b41?
Dr.Disconnect 23 Jul @ 12:13am 
it's very realistic by the way
Zareoph 21 Jul @ 6:14pm 
I've wanted this, cool to see a mod
Humaja 21 Jul @ 1:38am 
alr im gonna try it, hope it works cus this mod is cool
Space Donuts  [author] 20 Jul @ 1:18pm 
@Humaja, I'am not sure, have not used that mod yet , but i think it should work .
Humaja 20 Jul @ 7:01am 
does zombies fear the sun work with this?
Juanito_presidente 12 Jul @ 1:14am 
build 41?
John Dulanius 9 Jul @ 5:41pm 
Strange, I could have swore that this was already default vanilla behavior. Mandela effect or just presumption
Hermago 1 Jul @ 9:52pm 
me gusta la idea :auyay:
Space Donuts  [author] 30 Jun @ 4:30pm 
@ Loccatpowersdog, It won't be affected by it. :)
Loccatpowersdog 30 Jun @ 2:54pm 
Patch notes said something about thumpable objects but dunno if it would effect this.
Vl4dskool 30 Jun @ 8:27am 
Hey, great mod!! . Question: how you make to look the game like in the gifs? it´s like filter or something like that?
Racoon 29 Jun @ 6:19am 
I thought the reason why zombie sounds are not attracting other zombies has something to do with bandits mod since they don't seem to be attracted to the gun sounds of the bandits than a player
Space Donuts  [author] 29 Jun @ 3:28am 
@Lavender, it is buuut, for some reason the zombies doesn't react to other zombie noise. They only react to player noise, this mod kinda let them hear other zombies thumping thumpable objects in game.
Lavender 28 Jun @ 11:04pm 
wait is this not a vanilla feature
about_1994 27 Jun @ 11:23pm 
:spiffo:
Banana Phone 27 Jun @ 5:19pm 
I remember this being in the game in the early days of project zomboid. It was terrifying and definitely made me want to stay in doors as much as possible when learning how to play. It added to the experience a lot. I wonder if they removed it because of the added difficulty or if their systems just changed so much that it eventually was forgotten as other things were worked on. Or if I'm just remembering it wrong. Thanks for this!
WingMann 27 Jun @ 5:05am 
@David, you can set the strength of zombies in the sandbox setting. Hope this helps. :lunar2019coolpig:
Space Donuts  [author] 26 Jun @ 10:26pm 
@David, it doesn't modify anything. everything is vanila, it only attracts zombies though things getting attacked by too many zombies with or without this mod will get destroyed quickly.
David 26 Jun @ 9:42pm 
Does this cause doors and windows to break faster? I'm also curious if there's any mod that increases the amount of hp doors and windows have, I feel like it should take longer to break.
Torbaz 26 Jun @ 4:01pm 
thumpa bumpa
Space Donuts  [author] 26 Jun @ 2:56pm 
@Loccatpowerdogs, nope, it doesn't.
Loccatpowersdog 26 Jun @ 1:58pm 
Does this make trunks closing really loud by chance?
WingMann 26 Jun @ 8:40am 
I thought this was a thing in the base game. Great mod!
Kar33a 26 Jun @ 7:44am 
any chance b41 pls
Misty 26 Jun @ 7:10am 
i like thumping my friends to
Space Donuts  [author] 26 Jun @ 2:32am 
@the wok this just listens for zombies thumping on things , the zombies still behave normally. If environmental attacks are enabled (which they are by default), zombies will try to break doors, windows, or fences when they notice something inside. But they don’t randomly cause chaos unless they start thumping first. It usually begins when a player draws a zombie toward a building, or when a zombie randomly starts thumping, that’s when others nearby join in. If they manage to break through and no one's actively thumping anymore, the rest just wander off and do their usual thing… until it happens again. Lol.
the wok 26 Jun @ 1:47am 
what happens if environmental attacks is turned on though???
Rabbit 25 Jun @ 12:46pm 
This makes so much sense I thought it was vanilla... until I installed the mod. It's SO MUCH better, and makes the thumping nearby actually a threat in a way that makes sense for zombies who are attracted to sound. Wonderful when paired with the default migration setting checked off (and paired with wandering zombies, scent of blood, starving zombies, reactive sound events, etc).
Ekorb 25 Jun @ 3:14am 
im new my only respond is
but whyyyyyyyyy ToT
R o c k y J e t 24 Jun @ 6:49pm 
Thank you. I don't know why i do this to myself but masochist is the closest word i can think of.
SIMBAproduz 24 Jun @ 5:58pm 
I have 140 active mods, including knox event.
I disabled bandits because the last update (b42.9) broke it in several details.

Honestly?
I didn't feel any FPS drop with this "hump with Friends" active.

Seeing a crowd of zombies gather near a door where another zombie punches it is SIMPLY AWESOME.

It's the immersion detail that I tried to guarantee a lot in the sandbox and couldn't.
Mc Roidaaar 24 Jun @ 12:42am 
wait, this is not vanilla already?
Dvailen 23 Jun @ 9:02pm 
This plus Doors Have A Chance = bye bye safe places
OwOstrich 23 Jun @ 7:06pm 
first we had people begging for an update to mods for build 42, now we have people doing the same for build 41. we've come full circle. /lh
Spaci 23 Jun @ 6:49pm 
Build 41 soon?
Deathburger195 23 Jun @ 3:20pm 
Any chance for build 41?
Space Donuts  [author] 23 Jun @ 12:50pm 
@Abztracts we are planning to add it anytime soon.