Broken Arrow

Broken Arrow

CO-OP Scenario Bay's End (5-Player)
51 Comments
Darkblade 4 Oct @ 6:10pm 
Also broke for us in multiplier, it does a disconnect after the loading screen.
Delta 31 Aug @ 8:59am 
Discovered a glitch with the new update, when the mission is restarted via, the in game restart mission button, i receive 99/99 of every russian unit, no matter what deck im using
Death Angel 24 Aug @ 12:17pm 
when trying to play with friends it doesnt load, it disconnects everyone when countdown finishes
Flash Jumper 2 Aug @ 11:25am 
also not working
Keefyfingers 31 Jul @ 8:26am 
multiplayer is not working
RagnarockBY 27 Jul @ 4:10am 
Мозги включай, когда карты создаешь. Полный отстой.
RaccoonOnTheTree 20 Jul @ 11:47am 
have no problem playing this with friends. I am the host. Can check my rig from my page. No issue on my side.
I LOVE MILK (MANDO) 19 Jul @ 1:28am 
Make a part 3 please
InsaneIII 18 Jul @ 11:33am 
Multiplayer is Broke, only Single Player works, fix Pls
SawmoreButtz 14 Jul @ 3:18pm 
@comrade the newest update broke the multiplayer you can load it fine in single but in a multi player lobby it just hangs
2ndLt J. Taylor[2/2 MARDIV] 14 Jul @ 2:55pm 
Brother, I've got a pretty decent build with 1g internet.. might need to consider lowering it a bit if you want people to play it.
Comrade  [author] 13 Jul @ 8:18pm 
scenario does work, lower end hardware will have a hard time loading the mission due to the scale, have best possible computer be host, even with mine it ticks all the way down to 40 seconds before loading.
2ndLt J. Taylor[2/2 MARDIV] 13 Jul @ 11:22am 
Getting the same error anytime we try and load in
Comrade  [author] 11 Jul @ 6:05pm 
try having host have best computer, this scenario is beefy as fuck
Barry 10 Jul @ 12:51pm 
Tried to play coop a couple of times. Every time we load in with this scenario specifically we get the count down timer from 150 seconds to 0 only to be met with "Connection failed"

The rest of your scenarios have worked fine for us (and are decent quality) but we haven't been able to play this one
Comrade  [author] 8 Jul @ 1:55pm 
they definitely can, ensure obj is clear
Gopan 8 Jul @ 11:28am 
Points beyond the river cannot be captured.
3DBIL | k0r_ 8 Jul @ 10:27am 
Very great scenario! It took an hour and a half to complete on medium difficulty with a few buddies in multiplayer.

The left flank seems harder to hold than the right side. From what I saw, it keeps sending waves of tanks, but it can be held if managed properly.

Are you planning to add more sectors to hold after the third one? That would be awesome, in my opinion.

Overall, I love the scenario and hope the community learns from you to create more like this.:steamhappy:
Brizzled 6 Jul @ 11:32pm 
I did it solo, took my ages...
CastleMaddog 6 Jul @ 6:05pm 
Played on hard with others, could not beat it on part 2. Go to take one obj and everything bum rushes you and takes back the points. Didn't have a nuke so couldn't do anything but mlrs. Had to quit after 5 hours
阳光男孩界徐盛 5 Jul @ 10:40pm 
非常好玩,期待下一个作品:steamhappy:
Zerinoknight 5 Jul @ 1:33pm 
DO NOT ATTEMPT THIS ON HARD! YOU WILL END UP SPENDING MORE THAN 5 HOURS ON THE SCENARIO BAITING THE ENEMY TANKS BACK AND FORTH JUST TO NUKE THE BLOBS TO EVEN GIVE YOURSELF A CHANCE TO CAPTURE THE POINTS!
Comrade  [author] 2 Jul @ 5:10pm 
nope not me, not surprised tho
shelmez 1 Jul @ 10:30pm 
There are copies of this script on Steam, where the author (supposedly) is another person (?) who also wants to drink coffee. If it's you, then there are no problems, but if it's not you, then someone is stealing your work, and possibly other authors' work. The thief's nickname is TINZBOUK
Comrade  [author] 29 Jun @ 9:00pm 
ooo yeah thats just like big bug shit
zld 29 Jun @ 8:29pm 
Workaround for the map disconnecting after the countdown ends:

Create a local copy.
Delete the destroyers and amphibious assault ships in the editor.
Publish it to the Workshop (it's recommended to set the visibility to Private/Friends Only).
After following these steps, you should be able to get into the map properly.

Known Issues:
In my tests with a friend, we were able to join the map, but we couldn't deploy our units. Additionally, the F-15 that's supposed to be shot down in the opening cutscene remains alive (though it's unable to attack).
The above translation is from AI.
Comrade  [author] 29 Jun @ 11:00am 
If your PC is super good only other issue couldd be internet connections from clients/host
Comrade  [author] 29 Jun @ 10:59am 
on hard only once with five players and like curated decks for the mission, on medium plenty of times, hard difficulty exists for those people who just want insanity
Sekali_p 29 Jun @ 8:45am 
This mission is unfairly hard—have you ever managed to beat it on hard difficulty?
ComradeDogma 29 Jun @ 5:15am 
I have an extremely High-End PC, BA is running on an SSD, and the scenario will not load in multiplayer.
Comrade  [author] 28 Jun @ 4:02pm 
Need better host computer otherwise mission won’t load, BA bug can’t fix
Pop90lam 28 Jun @ 3:53pm 
cant play coop only solo it always lode the map Airport (Error)
zakoattak0 27 Jun @ 10:58am 
BRO ADD A PHASE 3!!!!!!!!!!! We played this as a 4 man and had such a good time doing it!!! 100/100 Recommend to anyone else!!!!!
[FR]Oo-Redi 27 Jun @ 9:48am 
Vraiment excellant scénario ! La première game c'était bienvenue en enfer ^^'. Je l'ai un peu modifier notamment sur la capture des derniers points qui ne fonctionnaient pas.

Franchement excellent, un régale.
shelmez 27 Jun @ 2:31am 
I got to Hell! It's an incredible adrenaline rush! I lost count of the attempts, but I never reached the final. I became addicted)))
Henry of Skalitz 26 Jun @ 10:55pm 
建议多做类似的登陆战合作模式,是真的好玩!
Pouchythepirate 26 Jun @ 10:26pm 
What a mission. This brought our 4 man together even harder. took us 2-1/2 hours with 3.5 guys (1 guy crashed about half way through our only player with a nuke in his deck) instead of buying you a coffee I would like to donate to have a thumb tack pressed into your thumb) Great mission CBT to the extreme.:steamsalty:
Comrade  [author] 26 Jun @ 2:36pm 
co-op do def work, however, if host have bad CPU, mission no load in time, person w best comp should host.
moskwi4 26 Jun @ 8:26am 
The cooperative is not working
Solo everything is ok
Comrade  [author] 25 Jun @ 6:55pm 
like, in camera, in game?

in game pmine is F11 i think, some poeple its F7?
for like script editor with camera animations tick the hide ui button
Asuka 25 Jun @ 10:28am 
how do you hide hud
Galva [FR] 23 Jun @ 12:13am 
this mission is absolute banger !
Comrade  [author] 22 Jun @ 9:46am 
It does work however every time I have tested it, again, there could be other issues
Comrade  [author] 22 Jun @ 9:45am 
This scenario can take some time to load but I have tested in public lobbies and such multiple times, if it’s not loading could be a host issue, bad connection, computer not fast enough, not sure, I know the 180 second timeout is an issue w multiple scenarios, I think it relates to how complex the mission is/how many assets it has/how good your computer is, not sure tho
Gocunsho 21 Jun @ 2:39pm 
what do i do if the mission takes all 180 seconds to load and it ends up Disconnecting me after that timer as if the game hasn't loaded but it has?
Comrade  [author] 21 Jun @ 12:13am 
this has been updated tho, so it goes beyond the first part where the mission use to end
Comrade  [author] 21 Jun @ 12:12am 
super hard to use HELOs with SR AA not AA
Comrade  [author] 21 Jun @ 12:12am 
lmao, ill tell ya what next version ill make more reasonable, my only concern with more SR AA and it would be super hard to use AA, however, i may tie it to difficulty selection
PrometheanExile 20 Jun @ 11:46pm 
Very valid argument. Perhaps a bit more balance adding some shorter range systems like the Osa and Buk to make it a bit less of 8 S-300s turning the skies black with missiles. Those will also have better luck against the cruise missiles if they are forward deployed. We were expecting a different sort of mission at first and all 5 of us brought airborne or SF decks so it was a slog. I ended up taking a point by literally zerg rushing rangers. Honestly what would have made the mission extremely hard, and it seems that is what you are aiming for, would be giving the AI a few Smerch or Tornado-G to really hammer the landing zones and force dispersion. Overall though we had a good time so i look forward to seeing how this continues to evolve Comrade. Cheers!
Comrade  [author] 20 Jun @ 11:41pm 
ya, the air defense targets are super excessive but easy to deal with visa the destroyers you get at start, they have cruise missiles and artillery that can hit all of part 1 area which is why its excessive, plus trying to force ground combat since its open decks otherwise everyone would just B-2 bomber nuke ya'kno