Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://imgur.com/a/QuRy6Y4
https://imgur.com/jKSByfL
These are generated as you move across the map in 8x8 tile blocks around your character. In simpler terms, they are those "paths" that form on the map as you discover places, as shown in this other image:
https://imgur.com/JXC4CYQ
The chunk cleaner is ONLY necessary when you know that the map mod you're adding exists in one of those previously visited areas, or when a map mod update requires it (e.g., a house or road was added, something was removed, etc.). Deleting chunks from the map forces the game to regenerate them the next time you load your save.
Please note that the map you see in the background of the B42ChunkCleaner is just a visual reference.
I hope I've been clear. If not, don't hesitate to ask again.
https://imgur.com/5xU0Tm5
When you browse the workshop, the version the mod works with is shown on the right:
https://imgur.com/8mlUgxS
To use the B42 version, you can follow the instructions here: https://gtm.steamproxy.vip/app/108600/allnews/
It's not working for you because you're using the Zomboid client version 41.78; you need to use version 42 or later.
Send a link with a screen capture of your mod list and the version reported down right of the main screen
Spoon has a version that works. Yours does not
strange.