Stormworks: Build and Rescue

Stormworks: Build and Rescue

Career Helicopter
35 Comments
kknutsen456 30 Aug @ 6:21am 
Really awsome helicopter! can even fly with one blade XD
Karnivool  [author] 16 Aug @ 8:38pm 
I just updated the workshop. Radio gets disabled when you toggle autopilot. There is also a hotkey on the seat to swap yaw/roll
Fogest 16 Aug @ 4:06pm 
I just picture the use case of the auto pilot being to get you out to your rescue (or whatever), and then the autoland to get you back. So I think it would make sense for it to cut the signal when auto pilot is being used so that you don't have to worry about changing the channel to something else and changing it back when wanting to return.

Not sure if there is a different use case you're picturing where having to change the channel to use the auto pilot would be more appropriate? I personally thought the auto pilot wasn't working, because I didn't realise I'd need to change the channel on the auto land to have it work.
Karnivool  [author] 15 Aug @ 10:56pm 
I could add a simple bit of logic that cuts the radio signal if autopilot is enabled.
Karnivool  [author] 15 Aug @ 8:49pm 
the autopilot waypoint gets overridden if there's a radio signal detrected.
Fogest 15 Aug @ 8:45pm 
So it seems that if my autoland channel is set at 0, when I activate auto pilot (but not auto land) it will navigate to the boat even if I have waypoints set. I have to change the channel to something else to get it to correctly autopilot to the waypoints. Maybe I am mistaken, but shouldn't the auto pilot go to the waypoints even if the channel is 0 (matching the boat)? And then autoland should be the part that is dependent on the channel?
Karnivool  [author] 13 Aug @ 2:22pm 
Yeah I might. The logic is there in the gyro. Just have to hook up a button
timobecher 13 Aug @ 10:08am 
I wonder, could you make it so one can switch the input for yaw and roll? I am more used to A/D being roll so if people like me could switch that with a button that would keep things simple and easy no matter what you are used to
Karnivool  [author] 11 Aug @ 7:22pm 
ended up swapping the autopilot system to the SRS system can do multi waypoint and also shows up on the transponder map
Karnivool  [author] 11 Aug @ 6:06pm 
nope should work. There's no line on the map with this one i just tested it and it works for me.
Input waypoint on the keypad click submit then press the autopilot button. Or autoland if you want to land there
Fogest 11 Aug @ 5:17pm 
When I enter a waypoint via the keypad, nothing seems to happen. I don't see any waypoint on the map or anything and when I engage the autopilot it isn't navigating to the spot. Is there a step I am missing or doing wrong?
Karnivool  [author] 11 Aug @ 4:44pm 
ive never tested but it goes really far
Ballistix 10 Aug @ 2:03pm 
Quick question whats the max range of the heli?
Karnivool  [author] 4 Jul @ 4:17pm 
small update: hooked up a radio to the autoland also fixed a battery drain issue.
If you want to use radio autoland simply place a physics sensor facing the rear of your landing pad. Hook up the composite to a radio and choose a channel. Make sure the radio is broadcasting (constant on to the red node)
Trainlord05 3 Jul @ 10:02am 
You are my favorite creator.
Offroad_Outfittersルビア 25 Jun @ 9:30am 
Why do i find this so cute? 😂
Karnivool  [author] 24 Jun @ 9:38pm 
fixed
Karnivool  [author] 24 Jun @ 2:35pm 
OK worked it out. For some reason he requires the physics sensor to be flipped. I'll fix it when n I'm home
Karnivool  [author] 24 Jun @ 2:22pm 
That's wacks hmd I didn't set it up. Just hooked up the physics sensor and yolo
zero 24 Jun @ 12:50pm 
just like the horizon monitor
zero 24 Jun @ 12:50pm 
the pitch ladder is supposed to stay flat in global reference
zero 24 Jun @ 12:49pm 
your HMD artificial horizon rolls the wrong way...
Karnivool  [author] 23 Jun @ 12:19pm 
I did fix it. Taking awhile for steam to push the update though.
Cptpotatoface 23 Jun @ 6:38am 
Nav lights is inverted
Wizardhax1221 22 Jun @ 8:40pm 
yay
SaucyTart 21 Jun @ 3:42pm 
Wow!
Very attractive looking design!
TheCoolTimeLord 21 Jun @ 4:03am 
Good little heli, emphasis on little lol.

Just a suggestion from someone who does a lot of tiltrotor helis, add just a little bit more mass to the rotor assembly, I noticed that it started tweakin at low phys, just a little bit, but still.
qbzephyr 20 Jun @ 9:02pm 
SVHH Approved;
7.6/10 Notes: Expensive, for medium game, very technical and holds plenty of fuel also easy to fly.

SVHH Total Rating: Mid-Game High Utility 'SVHH-MGHU'
Cool Brough 20 Jun @ 7:46pm 
looks awesome:steamhappy:
Agent_Squid 20 Jun @ 7:38pm 
One thing that might be worth it to fix is switching yaw and roll's controls as it makes more sense
Karnivool  [author] 20 Jun @ 5:55pm 
i fixed the nav lights. Not sure how i missed that
astronautilus1102 20 Jun @ 5:53pm 
i love the color of it, so cute
Agent_Squid 20 Jun @ 2:23pm 
This thing is awesome as hell
Brave_slay 20 Jun @ 12:44pm 
Navigation lights are misplaced: Red is left, Green is Right
R_U_Game19 20 Jun @ 5:56am 
Nice Heli like always looks really nice