Halo: The Master Chief Collection

Halo: The Master Chief Collection

Paradiso - Slayer Bots with Gamertags
25 Comments
DunkODST  [author] 4 Oct @ 4:41pm 
launch game without anti cheat then choose halo reach firefight, then chose modded
SebaSentinel84 4 Oct @ 11:37am 
Can you please help me understand how to activate these mods?
DunkODST  [author] 22 Sep @ 1:11pm 
This mod likely lags slower computers because I enabled shadows on everything. I may have to turn them off so people stop lagging.
haloman2922 22 Sep @ 12:36am 
you are an amazing modder bro keep up the great work my boy
DunkODST  [author] 21 Sep @ 5:09pm 
I fixed the gamertags, but a crash will happen on round 2 if you play long enough. That's the fault of an assembly change I made, I'll have to push changes using the actual editing kit instead of cutting corners like I did. that should solve the crash.
DunkODST  [author] 21 Sep @ 4:16pm 
I may have messed up the Allied gamertags on this map.
DunkODST  [author] 21 Sep @ 3:11pm 
Glad you like the map. I'd like to add back in the Falcon and banshee duels from the previous version of this mod. It still exists but its a capture the flag mod. Only players can capture the flags though.
haloman2922 19 Sep @ 2:37pm 
also you should add a troop hog on both sides i think that would be so cool do apologize if this is alot to read lol
haloman2922 19 Sep @ 2:25pm 
ohh and is there a way you could possibly place a falcon somewhere? plzzz
haloman2922 19 Sep @ 2:23pm 
also your aware that there's like "2 matches at the same time" its kinda fire but the AI is fucking deadly you did a great job
haloman2922 19 Sep @ 2:21pm 
dude honestly i love that, thats a troll thats just awsome you can keep that withthe power slide and the warthog just be goin poof sometimes that would be great tbh i say like maybe between 20-50 meters with the radius, also i love the map it is super fun to play with ai i tried what you perfected i llove your map man great work i downloaded all of them and they are all great. Also how the hell did you get them to get in the vehicles, cause when i tried it with that halo map maker thing and they just wouldnt get no matter how much i tried if you could tell me how you did that that would be so cool
DunkODST  [author] 16 Sep @ 9:06am 
There is indeed something wrong with the warthog. Power sliding will make it jump. I kept it as a funny tease. I'll remove it once I get the chance to update the map.
DunkODST  [author] 16 Sep @ 9:02am 
I could change it so that it's only considered lost if the player is far enough from the vehicle, allowing you to exit the warthog without it vanishing in front of you.
DunkODST  [author] 16 Sep @ 9:00am 
Is the warthog not lasting long enough? There's a built in script that checks for lost and destroyed vehicles. An unoccupied vehicle that has been moved from its spawn location is considered a lost vehicle.
haloman2922 15 Sep @ 2:01pm 
good mod but can you make it to where as soon as i get out of a vehicle it doesnt just despawn please that makes no sense and theres something with the warthog dont know if they just did sum wrong but il be driving and just randomly flip over like im being thrown by literally nothing
DunkODST  [author] 3 Sep @ 5:32pm 
I would have to remake an invasion mod with this in mind. I can do it, but it will take some time to make it perfect.
Pen_Slinger 3 Sep @ 5:15pm 
Will this work for Invasion too?
DunkODST  [author] 28 Jun @ 7:30pm 
Glad you love these bot matches
LateNightGaming 27 Jun @ 2:42pm 
I love you, dude<3 these bot matches rock
Okami Amaterasu 26 Jun @ 10:57am 
Concussion rifle ultras on legendary be like
DunkODST  [author] 26 Jun @ 9:58am 
I accidentally gave elites full auto scorpion cannon fire rate. If a scorpion tank is firing rapidly, it means an AI Elite is piloting the Scorpion.
winchick2 24 Jun @ 1:29am 
Wake up babe new DunkSauZ3 firefight map just dropped
Okami Amaterasu 22 Jun @ 12:07am 
Reminds me a bit of Ravenfield. You cooked once again :CarolOMG:
DunkODST  [author] 19 Jun @ 9:13am 
Problem was fixed. You can now optionally set lives to infinite for both teams without the issue of the match ending upon initial game start.
DunkODST  [author] 19 Jun @ 8:31am 
Known issue, infinite lives causes match to end. That's because infinite lives count as -1, which is less than zero. If all elite players are dead, and lives are less than 1, then the match ends.