Tales of Maj'Eyal

Tales of Maj'Eyal

(Outdated - See v3) OldRPG Music Mod v2 - Part 1
6 Comments
krazycure  [author] 31 Aug @ 10:48am 
@armoyt

Привет!

Я очень рад, что тебе понравилось моё дополнение – именно так и задумано было. Попробуй посмотреть версию 3, там есть небольшие улучшения, которые, как мне кажется, сделают музыку ещё более приятной и менее «отравляющей» со временем. Дай знать, как будет!
armoyt 10 Aug @ 10:57am 
Оригинальная музыка вводит меня в состояние "отравлен" через пару часов прослушивания. В ней есть что-то навязчивое. Эта музыка больше подходит.
crober02 21 Jun @ 11:08am 
Excellent! Just tried and I can confirm it is fixed. Thanks so much for the rapid response and correction!
krazycure  [author] 21 Jun @ 8:53am 
@crober02 this should be fixed if you get the latest version of part one. A simple exclusion for any zones not in the base game or dlc was all that was required. please confirm if you can
krazycure  [author] 21 Jun @ 8:16am 
@crober02 - Interesting. It should have exceptions for almost anything the base game event dungeons could dig out, but I never considered other mods adding dungeons to account for. Let me check out spell merchants and see what the deal is.
crober02 21 Jun @ 8:12am 
I love this mod... the musical scores are fantastic and fit the mood of the game perfectly. It does seem to causing a hard error when entering new dungeons added by Spell Merchants. Error occurs immediately upon entering Road to Derth and when error screen is closed I'm left with a black background with the game still running. To avoid losing that character by saving and exiting (which will leave me locked in the black screen) I need to force game closure with task manager. I'm now trying to decide whether to give up this mod or Spell Merchants! Tough decision!