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If that shouldn't happen... Well it happens)) Prevents user from moving to nowhere. Not a bug, but a feature))
Maybe that's why I can't open Time Door to another player - both doors open at the same spot, one within another.
Love the addon, but after months of having it, i'm only just now noticing how awesome that place looks in the shot around the doorway
Love it!
I have an idea.
Maybe there's a way to add keybind/hotkey functionality so one may open preselected (like from dropdown menu in Options/Utilities tabs or sorta "Favourite" checkbox) waypoint/player Time Doors if Tempad is in inventory (not necessary equipped). Like fast-return switch. Same button closes last opened Time Door pair.
So for example: if you was cornered in combat while shooting baddies and low hp you might want to quickly escape and recover so you just hit "fast-return" button and a Time Door opens right in front of you (or bihind/crosshair pos) and leads to your base location (preselected waypoint) without need to equip Tempad and use it as usual.
If it's a good idea and is possible to add it - that would be wonderful.
1. UnfuckedClear - lua/entities/timedoor/cl_init.lua:104
2. DrawHaloEffect - lua/entities/timedoor/cl_init.lua:140
3. unknown - lua/entities/timedoor/cl_init.lua:163
4. DrawModel - [C]:-1
5. unknown - lua/entities/dc_nextbot_renderer/cl_init.lua:45
6. pcall - [C]:-1
7. unknown - lua/entities/dc_nextbot_renderer/cl_init.lua:14
8. unknown - lua/dlib/modules/hook.lua:904
[TVA Technology] render.DrawScreenQuad - No Material!
1. DrawTextureToScreen - lua/includes/extensions/client/render.lua:151
2. DrawBlurEffect - lua/entities/timedoor/cl_init.lua:96
3. unknown - lua/entities/timedoor/cl_init.lua:162
4. DrawModel - [C]:-1
just uh.. looked at screenshots
anyone know how i would get a small cylinder (5.2in length, ~4.5in girth) unstuck from a dimension filled with butter and microwaved mashed banana?