RimWorld

RimWorld

Genetic Biotech for Facial Animation
16 Comments
turkler 2 Oct @ 12:13pm 
great mod, thank you
예미넴 26 Sep @ 5:58am 
Could you please make a version of the Anomaly Ghoul head as well?
Sunshiney Days  [author] 23 Sep @ 5:10am 
@FRAA, yeah, that was a new problem with the update. I don’t know how to fix it, sorry. You can add EyeGenes2 patches yourself for unsupported xenotypes so they have eye colors, though, or see if anyone else made some
FRAA 22 Sep @ 10:50pm 
Emmm it seems there are still some issues with EyeGenes2 that make pawns spawned without eye genes provided by EyeGenes2(usually happens on the unsupported xenotypes,and the eye color spawning should follows default rule provided by FA)often have one or two eyes without any color assigned.This issue took place after this mod's update so i am thinking maybe there is something interfering the spawning of eye colors?Anyway thanks for your work!
Sunshiney Days  [author] 18 Sep @ 11:01am 
@FRAA, when I get home from work, I’ll add a patch to disable the eyes if EyeGenes2 is active
FRAA 18 Sep @ 8:58am 
The eye colors patch overrided the content of the mod EyeGenes2 even i have already loaded this mod before it,and this will make certain xenotype's eyes look weird if i don't use VTE facial animation.
MadMage 9 Sep @ 11:55am 
Okay, so I am lost now. Both of your mods have the same description and I can't tell which one I am supposed to use anymore. If I use just this one, the Fauns don't work and anyone who is bald turns into a furskin head. And genies don't work at all.
Sunshiney Days  [author] 9 Sep @ 7:52am 
@cykonetic, I’ll check it out when I get home from work! It was working yesterday for me. Could you comment with a link to your logs?
cykonetic 9 Sep @ 5:45am 
I think facial animations mucked with gaunt heads.
Sunshiney Days  [author] 31 Jul @ 1:14pm 
@тетеря, блин, thank you for the logs. There’s a known issue with HAR I need to figure out, sorry about that.

Also need to figure out Character Editor integration. For now, use the in-game Facial Animation menu or the dev mode pawn gizmo to change heads!
тетеря, блин 31 Jul @ 12:44pm 
spawns kiiro head for humans…

https://gist.github.com/HugsLibRecordKeeper/e7977d8e46a396caef741f41b5ef2211
https://gist.github.com/HugsLibRecordKeeper/7fe96c42bea6da2df9b5d0ae84c07db1

And I can't even change the head in Character Editor. It has a dropdown list of available heads, but I can't switch it.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2988200143
Sunshiney Days  [author] 30 Jul @ 5:52pm 
@тетеря, блин, I don’t know of a mod like that, sorry. Maybe check out the rimworld discords.

@Rex705, I haven’t integrated Alpha Genes yet, although it is on the to do list. Be sure to check out the Mod Head Pack for updates!
Rex705 30 Jul @ 4:17pm 
The Alpha Genes xenos still don't seem to fit like example the rock eater xeno looks ok from the front but the side is a mess.
тетеря, блин 30 Jul @ 5:08am 
do you know any mod that allows to create a subgroup of tattoos and create a separate gene that could spawn them with adjusted rates to the gene's owner? or, as an option, making a such a subgroup to be bound to some faction and making those tatoos spawn only for them? or… maybe bounding them to an ideology too, as an option? I mean, this could make looks so less random and more thematic. do you know such mod? or maybe you can make it?
GetUrAssToMars 24 Jul @ 2:23am 
Incredible!
FlamingLlama 23 Jun @ 10:58am 
This is super impressive. It works much better than Facial Animation Xenotype Compatability! I was worried that with that mod being abandoned, and 1.6 on the horizon, that would be the end of Biotech and Facial Animation integration, but glad to see that I am wrong.