Garry's Mod

Garry's Mod

Realistic Combine Soldier AI: Remastered
505 Comments
Evil Tony 1 Nov @ 5:38am 
Attacks random props at time unlike og
Franky 31 Oct @ 2:18pm 
kenni is uh...disconnected
THEREALAGUY 30 Oct @ 5:22pm 
Does this work with stealth mods?
viengabrielmoreno9 29 Oct @ 8:30am 
May I Know The Beta Combine Animations For Climbing? Thank You Random Player =D
Space Stone 28 Oct @ 3:35pm 
keeps telling me to update
Gorigo 27 Oct @ 2:17pm 
REMASTERED ofc
Dementia 27 Oct @ 2:14pm 
Chat, which version is better?
Remastered or uhh the original one?
divi zion 27 Oct @ 1:15am 
Will there be a "Patrolling/Wandering" option if ever?
MisterTwister 26 Oct @ 11:19pm 
This is such a cool addon!
CocoBat 26 Oct @ 7:18pm 
Ah, I use retail-like combine animations, alongside just spawning combine soldiers with pistols rarely through a mapwide npc spawner.
Gorigo 26 Oct @ 9:08am 
apparently @CodoBat and @AAAAnto the second weapon mod is just mediocre, and animations fix wont help (i tried), its the issue in mod, not in animations or sums (even tho author says its garrys mod fault) it actually isnt, and the mod just made poorly
AAAAnto 26 Oct @ 9:03am 
@CocoBat there's a mod called animation fix or something like that try using that and see if it works
CocoBat 25 Oct @ 10:46pm 
Hello, I use this in combination with mods that allow combine soldiers to use pistols, occasionally when they wield pistols, they will A-pose while moving, seemingly only during specific animations, not always, does anyone know a solution to this, and is this even a problem anyone else has?
bird 25 Oct @ 1:37am 
can someone send the beta combine animations mod i want them to climb
berkter215 24 Oct @ 10:53pm 
Combines are more scarier now
You can't tank them anymore
$the$last$chair$bender$ 24 Oct @ 7:47pm 
why do they not have guns and why do they not move

i dont have any mods for the npcs other than a overhaul mod that changes their looks
Kerry 14 Oct @ 10:09am 
Original Combine AI not will RUSH awlays on enemy
kimesik 13 Oct @ 10:55pm 
@The Blue Saviour
Do you have any other addons installed that could be affecting NPC behaviour in any way?
Termin.x 11 Oct @ 1:39pm 
im only human after all, im only human after all dont put the blame on me
The Blue Savior 11 Oct @ 10:33am 
Combine soldiers keep suicidally charging straight at me instead of taking cover, and I mean running straight at me until they get in melee range or bump into me and then keep going until they're behind me. This happens in every single encounter.
Russell 11 Oct @ 7:56am 
[Realistic Combine Soldier AI: Remastered] lua/autorun/combine_ai.lua:339: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. npcCheckDistance - lua/autorun/combine_ai.lua:339
3. npcWalkToSound - lua/autorun/combine_ai.lua:988
4. v - lua/autorun/combine_ai.lua:1181
5. unknown - lua/includes/modules/hook.lua:102

and my game keeps getting a buffer error
kenni  [author] 8 Oct @ 6:14am 
@FACE send me a friend request we can talk about the price
Punished Greg Spankoff x2 6 Oct @ 4:30pm 
I don't think it's as good as the original.
BERLIN||1945 6 Oct @ 11:53am 
is this mod compatible with some other ai overhauls?
FACE 6 Oct @ 9:08am 
Alright, ill dip, What would be the starting price for enhanced zombie ai?
crowmangler 6 Oct @ 7:11am 
My bad brochacho. Forgot how modding in itself was so damn time consuming. Regardless incredibly cool mod.
kenni  [author] 6 Oct @ 4:45am 
yo if you want me to make citizen or rebel enhanced ai, you can commision me to do it. Otherwise i wont be even interested. If u serious about a mod being made then dm me we can negotiat
crowmangler 5 Oct @ 6:41pm 
Could we ever get something like this for the citizens, or rebels.
FACE 4 Oct @ 6:20am 
Does this use lua
Mentlegen [Iron Knights] 4 Oct @ 4:19am 
THEY SHMOOVIN HOLY SHIT
Dutcho2244 30 Sep @ 10:47pm 
its like watching humanity advance to the space age
Knight 29 Sep @ 4:35pm 
fear song
Holodoktor 27 Sep @ 12:59pm 
I AGREE WITH GORIGO
THIS ADDON NEEDS MORE
"CAT GIRLS"
Bannana Loving Heavy 23 Sep @ 10:45am 
I GOT SLIMED BY THE COMBINE MY LORD
Skelly_667 21 Sep @ 10:23am 
W snekenjoyer6
lautaromorel2021 19 Sep @ 4:17pm 
and for the rebels?
NOOB 19 Sep @ 7:59am 
@viromrfox just checked, nope, no conflicting mod, and addon is already enabled
viromrfox 17 Sep @ 11:50pm 
@NOOB it might be a conflicting addon or maybe you just havent turned on the mod
kizbo228 17 Sep @ 11:23pm 
also "avoidbullet" to be forced when theres alot of bullets firing at them
kizbo228 17 Sep @ 11:22pm 
can you make the "improvedgrenade" setting not let them be able to throw grenades with 100km/h speed over 100 meters away
NOOB 17 Sep @ 10:08pm 
no dude, they just directly rush at them, forget my first comment
NOOB 17 Sep @ 10:01pm 
just found another problem, is that when enemy is taking cover, they will also rush at them
NOOB 17 Sep @ 9:59pm 
oh and, these combine arent very efficient in dealing with shotgunner, cuz they just rush at them too
NOOB 17 Sep @ 9:58pm 
the combine just directly rush at rebel and play some cod movement then die... idk it only happen when there is a massive battle going on
dosh.ivon 17 Sep @ 5:31am 
very cool are you planning to do same thing for rebels and cops someday?
Km_rowleton 12 Sep @ 1:02pm 
I'm only trans-human afterall
kenni  [author] 10 Sep @ 10:03am 
Fedoroa 9 Sep @ 6:28pm 
if I modified damaged in the skill.cfg, then should I change the combine additional health, damag_(each gun) to it default (as stated in the Mod UI)? Because I modified the damaged to be more realistic (ie almost 100 health for a single bullet with the ar2 is 120) and the combine's health is added up to be like the player (100 or more)
Gorigo 9 Sep @ 11:35am 
will you update this one?
kenni  [author] 9 Sep @ 10:35am 
Yo guys new mod dropping soon ;)