安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I don't think any new content will be added. Currently I am not working on the mod and don't want to promise too much.
@HeH462, Yes they still work.
It can be replicated in Blitzkrieg Mod(and others), as it also changes some weapon upgrades.
@Frost❄, That feature is already available :)
The abilitiy is called Transfer Order and can be used from HQ.
wermacht opel blitz truck with upgrade "weapon workshop"
give him the opportunity to create MG34/MG42 Lmg
because USA got M3 which can create any american weapon, but wermacht cant create one thing the lmg. please add this
@danghuutien97, It is a problem in the core game that mods are not fully compatible with savegames. I cannot fix that.
Just wanted to flag a recurring issue related to save and load functionality in skirmish mode, specifically when certain mods are combined.
I've observed that the save and load options become locked (greyed out) when using the "Advanced Commander Mod" (Steam ID: 350031348) in conjunction with the "CheatCommands Mod II" (Steam ID: 692412438).
Given that "CheatCommands Mod II" is noted on its workshop page as being incompatible with Company of Heroes 2, it seems likely that this combination is causing conflicts that prevent the game's core save/load system from operating correctly.
It would be great if this could be looked into, as it significantly impacts gameplay when these mods are active together.
Thanks!
The singleplayer content can sadly not be modded at all. Mods can exclusively be used in the custom game mode.
@Malata Societa' Official, sad :(