DayZ
Knock Knock Zombies
48 kommentarer
agent001  [ophavsmand] 25. sep. kl. 18:25 
Anims file?

If by some chance you meant admin then yes there is a config explanation in the install folder
Virgule 24. sep. kl. 8:37 
Hi, is it normal there is no Anims file in it?
Madden RAAUUUUUUUUUUL 23. sep. kl. 16:49 
Love this mod just like me? Come play it on my server that has this mod and many more ! 5.83.170.47:12800 GENESIS DAYZ :steamthumbsup:
Napraede dobry mod
hasslokoradio 15. sep. kl. 11:00 
Lo acabo de instalar y lo estuve jugando, si me he llevado sustos al escucharlos, me gusta, nice mod
fyrixhf 15. sep. kl. 6:56 
тема
DEREVENCEV 12. sep. kl. 9:25 
Suggestion for improving zombie spawns


Hi! Great mod! I’d like to suggest adding the ability to specify in the config which types of zombies spawn in which buildings. Currently, there’s a list of buildings and a list of zombies, but no connection between them.

// Example logic
string buildingType = GetBuildingType(currentDoor);
TStringArray zombiesToSpawn;
if (buildingType == "PoliceStation") zombiesToSpawn = { "ZmbM_PolicemanFat","ZmbF_PoliceWomanNormal","ZmbM_PolicemanSpecForce" };
else if (buildingType == "MedicalCenter") zombiesToSpawn = { "ZmbM_ParamedicNormal_Blue","ZmbF_ParamedicNormal_Blue" };
else zombiesToSpawn = { "ZmbM_CitizenASkinny_Blue","ZmbM_CitizenBFat_Blue","ZmbF_HikerSkinny_Blue" };
SpawnZombieAtDoor(currentDoor, zombiesToSpawn.GetRandomElement());


This would allow more precise control over zombie spawns without editing scripts manually.
Xcite 16. aug. kl. 13:47 
Is it possible to have an option to auto agro zeds when they spawn in behind a door? In other words, the zed is already aware of the player after he spawns in and is trying to attack player?
Artur 15. aug. kl. 7:01 
+rep bro
Simon 13. aug. kl. 12:19 
Yes, it’s working on 1.28.
GreenMan 13. aug. kl. 10:21 
Has anyone managed to get this mod working in 1.28?
demonsssrangghoul 3. juli kl. 23:32 
fignya
f1leader 3. juli kl. 8:16 
Can't compile "Mission" script module!

KnockKnockZombies/scripts/5_Mission/knockknockai.c(49): Unknown type 'CallType'
Simon 28. juni kl. 10:21 
One of the coolest mods in recent times. Thank you.
I wanted to report a recurring error in the .log file; maybe this can help keep this amazing mod running smoothly:

SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,66": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,70": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
SCRIPT (W): @"KnockKnockZombies/scripts/4_World/player.c,74": FIX-ME: Unsafe down-casting, use 'PlayerBase.Cast' for safe down-casting
agent001  [ophavsmand] 26. juni kl. 19:30 
lol thanks for the chuckle. Glad you are enjoying the mods
mmalmesjo 26. juni kl. 5:25 
Can you please stop making epic mods for one second?! My DayZ server can't take anymore
agent001  [ophavsmand] 25. juni kl. 6:38 
@chris1o5
Player history prevents opening a door over and over to get a spawn.
Regarding a cool down - maybe in a future update. In the meantime you can reduce your spawn chance to make them less likely.
chris1o5 25. juni kl. 5:19 
Working great, only issue and maybe there is already a setting that addresses this that I don't understand, when I'm in a rather large building every tiny room with a door potentially spawns somethiing. Is there a trigger cooldown that can occur per player ID? Also while its probably just an exploit but you can technically stand and open/close the same door over and over and eventually get something to spawn
OGKickinEwoks 22. juni kl. 13:07 
I've been using Knock Knock AI and it works flawlessly, Great freakin mod! About to ad this to mys server. I'll post an update.
agent001  [ophavsmand] 21. juni kl. 19:19 
If anyone has issue you can post your logs and describe issue at discord. If I can help I will but the mod is working.

@FoofahX depends on the situation and building layout. If you find any building that is problematic towards that you can add to the excluded list ie: the little fastfood shacks.
Camo 21. juni kl. 9:23 
This seems kinda cool.
HodgePodge 21. juni kl. 7:24 
No photo No believe
f1leader 21. juni kl. 7:03 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
f1leader 21. juni kl. 7:02 
cant compile missions script 5_missions
49 call type is wrong
chris1o5 21. juni kl. 6:25 
Had some weird issue where when I loaded mod, it would kick me after a minute or so via battleeye. Any idea if there is a mod conflict somewhere?
FoofahX 21. juni kl. 6:13 
So, the zombies only spawn when a door is opened? Aka you cannot spot the,zed when peeking through the window
Lirix 21. juni kl. 6:01 
rfqa
oweff 21. juni kl. 5:48 
great concept!

Could you please consider adding an "exclusivePositions", which would limit these spawns to only specified areas? Basically, the inverse of "safeZonePositions". This would let us setup areas of a map that are designated hard-mode.
agent001  [ophavsmand] 20. juni kl. 19:21 
It's in addition to regular spawns and self managed.
Inedia, pvz customizable zombies or anything else like that will work as expected on zombies spawned by this mod.
SGT GIBSON 20. juni kl. 9:42 
does this go in addition to the zombie spawns? We use Ineadia right now?
Cline West 19. juni kl. 12:41 
Thank you
agent001  [ophavsmand] 19. juni kl. 12:35 
@Mathrim
You can come to the discord if you have trouble but the mod is working
agent001  [ophavsmand] 19. juni kl. 12:34 
@Cline West lol wow I guess Ive been using expansion for so long I got tunnel vision and forgot vanilla had its own territory. Yes thata a good idea and I will see to add vanilla support. This mod is spinoff of expansion ai knock knock mod
Cline West 19. juni kl. 10:51 
We do not use expansion, to only the flag pole would give them persistence.
Mathrim 19. juni kl. 1:46 
@agent001, I tried your mod, but there are no zombie spawns inside buildings. Do I need to configure something? The spawn chance is set to 100%.
agent001  [ophavsmand] 18. juni kl. 16:31 
@Cline West
These buildings are not inside an Expansion territory? What gives them persistence?
Cline West 18. juni kl. 12:50 
@agent001, can you please add an additional trigger for buildings which have player base building items inside. Some players are saying their safehouses while using building fortifications is still spawning zombies, when they get back home.
Hush 16. juni kl. 16:26 
you are my hero. I was trying to figure out how to get your other mod to workk for this exact thing!
FreddyCruger 16. juni kl. 14:36 
The door should be closed for a lockpick or simply closed
Ingal 16. juni kl. 12:51 
Sweet, thank you. I don't have that enabled anyways! 😊
agent001  [ophavsmand] 16. juni kl. 8:04 
@Ingal
Yes. But if you have the pvz option enabled that makes the zombies rise up out of the ground in a dust cloud...You will see that sometimes when entering room w zombie spawn. Turn off that option and no issues
agent001  [ophavsmand] 16. juni kl. 8:03 
@antonis_kokkalis1992
At the moment only one zombie will spawn. That is a interesting thought to have a small mini horde inside the room.
Ingal 16. juni kl. 7:40 
Does this work with PvZmoD Spawn System?
agent001  [ophavsmand] 15. juni kl. 22:08 
Yes
Mr.JMods 15. juni kl. 21:18 
Does this work with the Knock Knock AI mod as well?
bedrocmobb 15. juni kl. 19:07 
sick
:steamhappy:
Axer 15. juni kl. 16:50 
Genio.
antonis_kokkalis1992 15. juni kl. 14:51 
amazing mod man, I tried it. Well done, how can I spawn more than one zombie inside the buildings?