RimWorld

RimWorld

ModularWeapons2 - Modularize Toolkit
13 Comments
KenKen 8 Aug @ 9:07pm 
Any tutorial on how to add your own decals to the mod? I have some ideas!
Skinnylegs 6 Aug @ 4:16am 
yo can i give melee weapons attatchments for silly reasons
kaitorisenkou  [author] 21 Jun @ 3:17pm 
>rotating
I'll consider it.

>bows
You can, but this doesn't have that function.
Catlord9001 21 Jun @ 1:41pm 
could this be used on bows to give them custom arrow types? like fire, poison, explosive, etc?
CrackaJack 21 Jun @ 7:27am 
hey, can you maybe add a rotating function for textures? because some gun textures are diagonal. also, bug: but whatever texture i choose for an upgrade it´ll start with a long scope and change every second, theres also an error about random elements, gui and camera
Black_Overlord 17 Jun @ 4:49am 
Thank you!
Still waiting for spacer weapons, autocannons and GPMGs
Black_Overlord 15 Jun @ 3:18pm 
Can you please make an example mod for it?
kaitorisenkou  [author] 15 Jun @ 2:08pm 
This mod can apply almost any ranged weapon that doesn't have special features, as far as I know.
gunns22 15 Jun @ 1:35pm 
Would love to see which mods can use Modularize Toolkit. It LOOKS like it’d be really awesome to have modular modded weapons. Unfortunately, I can’t test this because my mod megapack has some mods updated to 1.6 and some updated to 1.5, making it basically unplayable for the time being.
Lucio Magno 14 Jun @ 6:06pm 
would be cool if we could use this mid gameplay to manually place specific attachments over the graphics of pre-existing weapons in the gunsmith screen, so that we could maybe add attachments to ANY weapon from any mod
Zamazka21 14 Jun @ 11:29am 
this is insanely good
CrackaJack 14 Jun @ 9:46am 
thx