Sid Meier's Civilization VII

Sid Meier's Civilization VII

Example Mod - Majapahit Rework
13 Comments
gkarjr 24 Aug @ 9:06am 
Sukritract, I don't suppose you could fix this mod or at least remove it?
Crazy_Chicken 23 Aug @ 10:04am 
Mod does not seem to work. The modded description is in, but once in game it reverts to the vanilla version of the civ.
Proleg 2 Jul @ 3:07pm 
Mod doesn't work atm :(
tmgevedon 2 Jul @ 12:23pm 
Same as the most recent comments, this mod appears to be broken now. Tried playing a new game as the Majapahit and it's back to the old version. Double checked that the mod was active and everything, it's just not working.
MagicJ 1 Jul @ 7:12pm 
Mod doesn't seem to work. It shows as active in the in-game add-ons, however loading in as Majapahit still shows old screen and all old effects in game. Not running any other mods that change/affect civs, so don't think there's any conflicts causing the issue
Wong Kay 25 Jun @ 2:51pm 
i don't see the rework in game even after activating the mod, the details of the civ is still the old one.
Tomboy Theocracy 24 Jun @ 2:07pm 
When I saw Mahajapit Mapajahit Majapahit in Civ VII on release, I was ecstatic to see this civilization, given my adoration for it in VI, only to be mildly disappointed about the vanilla version. While it may have been more historically accurate given the time, this mod was much more my style, as I've always adored naval and island game play.

Here's hoping for a future Kampung unique improvement, if that's historically accurate!
Bullet 23 Jun @ 4:46pm 
is THAT A BILL WURTZ REFERENCE IN THE DESCRIPTION!? :O
JNR 23 Jun @ 11:42am 
Nice one! Once I read about the change to treasure fleets becoming land-usable, I immediately thought that this would open up generating them with modifiers much more easily. Great to see one of the example mods itself do this.

Especially excited that the modifier no longer conflicts with regular treasure generation but stacks properly, glad to see that has been fixed.

Still got a minor issue though which, since official changes such as the one to the Inca also make use of this now, might be relevant feedback for the dev team in general: The resources screen will always just show the treasure-from-modifier value if available. So a city qualifying for the Nusantara effect but which also has 3 distant lands treasure resources improved will still show as generating 2 treasures in x turns, even though it really generates 5.
TRITAN 23 Jun @ 11:29am 
:D
Ursa Ryan 23 Jun @ 7:39am 
This is a brilliant rework!!
Rosenthorn 23 Jun @ 7:39am 
We knew it would be you when we saw the announcement there'd be a rework in the example mods! good work
первiй