Arma 3
Powder & Blood [Nassau 1715 Submod]
126 Comments
Bot_Elliot 30 Aug @ 7:52am 
We need a antistasi in this settings.
=VG= kiwirambob/killabot 29 Aug @ 2:06am 
Excellent .. Ahoy :captainskull:
LEE O C 27 Aug @ 12:57pm 
friendly ships keeps firing at friendlies, has it always did this?
Katyusha 19 Aug @ 10:09pm 
Someone please make an Antistasi with these mods.
WalfestUA 15 Aug @ 7:13am 
good
Fil 11 Aug @ 3:59pm 
I have the same issue. My friendly AI ships still engage me.
Thank you for great work.
gladchenkojurijj5 10 Aug @ 7:03am 
For some reason the ships from my France are attacking each other, please fix it
Luca  [author] 9 Aug @ 11:11pm 
@Jerbear936
Sounds like an issue with your modlist seeing that nobody else reported that. Turn off all other mods and see if the issue persists. If yes check the games file integrity and reinstall the mod.
Jerbear936 9 Aug @ 9:11pm 
First I must say awesome mod! Unfortunately whenever a ship is destroyed it causes my game to crash:steamsad:
spheral 1 Aug @ 11:40pm 
make it antispazy combaddybil
good
TT 1 Aug @ 3:46am 
A self-made pirate campaign, for promotional purposes only:

The Haunted Fortune
Dmitrij 31 Jul @ 6:19pm 
hello i have enemys also vs my group?
джон додеп 30 Jul @ 2:19am 
you need some guts to use blackpowder weapons, right?
Frost 29 Jul @ 3:15pm 
Antistasi for Nassau would be epic with this mod now showing up, fixing a lot of issues.
dNz 29 Jul @ 4:25am 
Noice
LEE O C 28 Jul @ 3:03pm 
do these mods have red coats?
Luca  [author] 27 Jul @ 11:36am 
@TT
Some are mentioned in the ingame field manual and some on the discord, apart from that you can also find all functions ingame easily with the function viewer, so there is no need to list them on the workshop.

I have no idea about effects so that is not something I will do any time soon. I will keep it in mind and maybe look into it later, but no promises.
TT 27 Jul @ 10:40am 
@Luca

I previously mentioned another suggestion in the Nassau 1715 MOD comment section, and I'm reposting it here in hopes you can consider it: 'During the broadside exchange between two large sailing ships, too much smoke is being generated—mainly from projectile trails and muzzle flashes—due to the large number of cannons. Please remove the projectile trail smoke (as in reality, cannonballs don’t leave smoke trails), and reduce the lifetime of the muzzle smoke effect. This will allow for a smoother experience when at least two ships are exchanging fire.'
TT 27 Jul @ 10:35am 
@Luca

Thank you. I think you should include all these kinds of functions in the introduction, as it would be very helpful for scenario creators.
Luca  [author] 27 Jul @ 10:06am 
@TT
'[this, 0] call BW_sail_fnc_setallsails;' :0 for setting, 1 for unsetting sails.
For the lamps dig up the user actions and run the code from there, there is no function that covers all.
TT 27 Jul @ 9:51am 
@Luca How can I use a script to unfurl all sails and turn on all lanterns?
Luca  [author] 27 Jul @ 9:36am 
@GEC829
Nope, no idea. Never used most of those and certainly never have that many running at once.
GEC829 27 Jul @ 9:08am 
Any idea some common ones I might be subscribed to in this collection?
https://gtm.steamproxy.vip/sharedfiles/filedetails?id=3255157141
Luca  [author] 27 Jul @ 8:53am 
@GEC829
Then you have another mod running which is overwriting something as the units in this mod usually have no facewear whatsoever.
GEC829 27 Jul @ 7:32am 
Most of the soldiers I place have masks on
Luca  [author] 26 Jul @ 1:16pm 
@mercyye
Unless you can find something on the workshop, yes. There are no scenarios included and I dont plan on adding any either, so you'll have to make your own ones/look around.

@kosma111
Yeah, no. This mod has no impact on IMS. It only adds new melee weapons and nothing relating to those was even changed in the last update.
Mercy 26 Jul @ 12:47pm 
do you have to make your own customer scenarios if you want to play singleplayer?
kosma111 26 Jul @ 9:45am 
after the last update of this mod, webknight melee soldiers with only melee weapons run or levitate in a straight line, I have a lot of mods in my pack, but after disabling this everything was fixed:Rivals:
Saltyshowmn 26 Jul @ 6:31am 
Great mod Learning curve for somethings
Luca  [author] 21 Jul @ 10:31pm 
@beluga
Just how it is, arma engine has its limits. Any workaround will not be worth the extra code and performance hits it entails.
EsuZeno 21 Jul @ 7:05pm 
this is fun on antistasi
beluga 21 Jul @ 2:50pm 
AI bodies falling through ship when killed. Any way to fix or just how it is?
Grey Ghost 19 Jul @ 2:47pm 
pirate antistasi when!??!?!?
katletka 19 Jul @ 8:34am 
its realy good i think will use it
ninapeak gary straffen 14 Jul @ 2:16pm 
Antistasi?
𝕶𝖆𝖗𝖌𝖆 13 Jul @ 3:54pm 
Good
west703 11 Jul @ 5:22pm 
Argh matey argh!
rcroeser 10 Jul @ 9:25am 
CAPTAIN, IT APPEARS THEY HAVE FASTER SHINY SHIPS WITH BIG CANNONS, AND THEY ALSO HAVE FLYING THINGS SIR, DO WE STILL ATTACK THEM OR RETREAT?>
Brodamir 9 Jul @ 4:44pm 
guess it time to make assasins creed black flag in Arma 3
daragonsync 2 Jul @ 2:08pm 
das
POISONOUS 2 Jul @ 11:52am 
can play in Antistasi?
Luca  [author] 29 Jun @ 2:40pm 
@Mowat
The respawn in the simplified ships should behave the same as on non simplified ones, guess I will have to take a look.
The ai shooting after respawning is being worked on.
AI crews being spawned despite no intention is fixed with the next version already.
Pyotrious 26 Jun @ 1:33am 
bloodpowder and black
Mowat 23 Jun @ 7:44pm 
@Luca

Issue when attaching a respawn module in 3den to a simplified Blufor frigate will give an error message (upon respawning using said module) about failing to assign the ship to the proper side and result in friendly fire from other Blufor AI controlled ships. Do not know if this happens with other sides, non-simplified ships or non frigates as I didn't test for that after finding it.

It also appears attaching a respawn module, saving the file, and then reopening the file causes the simplified ships to gain AI crews even without the option ticked.
Pioskier 22 Jun @ 6:35am 
Is there a way to make bots on Ai Ships stop laying down while shooting cannons ?
Dimitrius145 21 Jun @ 3:44pm 
Are there any serves that play this?
JerichoSix 19 Jun @ 12:28pm 
Arma Pirates of the Caribbean?
DAKinBACK 19 Jun @ 10:45am 
Are there any servers running this?
khajiithascoin 19 Jun @ 9:13am 
i thought this was a warband mod for a second but...