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Go here and read the first chapter about making a mod, just the basic setup stuff.
https://www.illwinter.com/coe5/coe5modding.pdf
Make the .c5m file [just make a .txt file in notepad or something], an Icon.png [you could steal one from another mod you've downloaded off the workshop, just so there is one is all that matters].
Then just add this code to the .c5m in a text editor [you can convert the file to .txt while editing it just rename it back to .c5m when you're done] :
selectclass 1 #baron
addstartcom "Guildmaster"
addcomrec "Guild Merchant" 5 40 30 0
And then you're done, just turn the mod on and every baron player will start with a Guildmaster with all of his associated rituals useable and you'll be able to recruit the lvl 1 guild merchants to get more Guildmasters.
Giving the baron guild masters doesn't really fall within the scope of either AV or RTL but it is simple enough to do, if you'd like me to quickly whip that up for you as a small separate mod.
I really have nothing but good things to say about the work you've done on this.
My only wish would be the ability to recruit guild masters and make guilds.
Are you playing with any other mods that might be editing the base game's Bakeneko? RTL just uses copystats on the base Bakeneko rather than properly recreating it, so that could be the cause of the issue.
It shouldn't shapechange at all when it dies, it should just be dead.
Disable a larger mod or two and it should work fine. Likely your game was already removing rituals from other mods but it isn't failing to load because another mod isn't referencing one of them like this one is.
The only common 'open' tile they won't convert is deserts. I've checked to make sure.
At least they didn't after having a bunch of them for like 40+ turns on them.
It's luxqueensbane.
This is very strange.
"Error in mod Autonomous_VassalsRTL.csm at line 3020 - No ritual called 'Raise the Levies!' with offs 0."
1. Be loaded after it [RTL is default modprio, which is 5, this is modprio 7 and the higher the number the later the mod is loaded]
2. uses selectritual to add the vassals to the 'Raise the Levies!' ritual restrictions so that it can't be cast in their home.
It does the same for the siege spikes ritual. I don't get how the file name changing would actually affect this, especially since I can't seem to recreate the issue on my end.
Hmmmmmmm
@mystery.spartan25 would probably be a more reliable source than I.
Resubscribing and reenabling it caused the crash to reoccur.
Compatibility is weird.
No Ritual Called 'Raise the Levies!' with offs 0."
RTL's update only did say they changed the .csm name.
How would RTL c5m name changing affect this mod?