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Thank you so much. I’ll make good use of it.
I noticed only two boss figures have been implemented so far. Are there any plans to implement the third boss as well?
Hope you enjoy the game!
If you have any other questions feel free to ask.
- Some cards spawn "Legion", added enemies of two types, Heads and Tails. Legion occupy space and if a Legion spawns on top of you it counts as a "Trample" (unblockable damage).
- All Legion have the health of the current Voltage, and may be targetted. If you fail to kill a Legion it fully heals to its max health at the start of the Clad's turn.
- If you kill a Legion, you get the shown rewards (1 VP per voltage, and if it's a Head you gain 1 CP).
- At the end of the round, all Legion Heads will perform a single attack in all adjacent spaces. Their ATK value is equal to the Voltage.
- They receive no Mission Cards. If you have a combination of Delta and Base/Cross Fate characters in play you use the Delta rules: dealing 5 missions to each player using Missions.
- The Corruption mechanic is added. At the end of the game a Corruption removes 1 random card from your deck and you won't score its VP.
- When reforming the deck, gain 2 CP instead of 1 (as written on the character board).