Tabletop Simulator

Tabletop Simulator

HackClad - All Expansions [Eng Translated | Scripted]
18 Comments
아르 2 Oct @ 6:03pm 
That’s a truly original idea.
Thank you so much. I’ll make good use of it.
Artemis of Dust  [author] 2 Oct @ 2:24pm 
@아어러르 No problem. It's literally just a tray made by attaching 5 blocks together. The script currently sets the size and position of the tray on character select to automate it. The tray is also set to a 1% visibility so that's barely seeable, helps reduce any confusion if someone is unsure why something is colliding. Feel free to use it however you want!
아르 2 Oct @ 7:49am 
I really like your idea of the box that traps your magic stones. I hope you don’t mind if I use it too.
아르 30 Sep @ 9:58pm 
Thank you very much, that’s really kind of you.
Artemis of Dust  [author] 30 Sep @ 9:02pm 
@아어러르 Thanks a bunch! There's been a lot of uprades and refactoring over time, the forecast for the Clad cards has been heavily overhauled too. If you ever want to bring some of these features over to your module feel free to do so (and feel free to reach out if you want any help with the code for it).
아르 29 Sep @ 3:27am 
You’ve improved the character selection system — that’s really awesome! Thanks for the great work.
Artemis of Dust  [author] 14 Sep @ 10:36pm 
@gorigan Not a problem! As for the figure itself, the Shell clad figure was implemented just yesterday. However, I can confirm there is efforts underway to get a scan of the Hydra clad figure so we can implement that too. No ETA on that but I'll have it implemented as soon as I'm able to.
gorigan 14 Sep @ 10:29pm 
Thank you for the translation.
I noticed only two boss figures have been implemented so far. Are there any plans to implement the third boss as well?
Artemis of Dust  [author] 13 Sep @ 9:30am 
@LaciJuhos "CP" (or "Charged Power") is always referred to as such. They never abbreviate Corruption, so there should be no confusion here. If you ever want help learning the game or want to join for some sessions feel free to join the Discord, I am always happy to teach more people the game.

Hope you enjoy the game!
LaciJuhos 12 Sep @ 10:34pm 
Just for a final clarification, for Delta characters, does any mention of CP mean Corruption Point instead of Charged Power, or do they still use CP normally?
LaciJuhos 12 Sep @ 10:04pm 
Thank you for the explanation! I'm looking forward for trying this out with some friends in the future, and thank you for translating this and putting it on Tabletop, especially with the very helpful scripting
Artemis of Dust  [author] 12 Sep @ 3:05pm 
As for Croy and Lov, nope the only unique mechanics are simply on their character board (we do provide a reference card on how Croy's Warp Gates work), otherwise they're essentially the same as the other base game characters.

If you have any other questions feel free to ask.
Artemis of Dust  [author] 12 Sep @ 3:05pm 
For the Hydra Clad (which can be played with any characters), its Legion mechanics does introduce quite a lot

- Some cards spawn "Legion", added enemies of two types, Heads and Tails. Legion occupy space and if a Legion spawns on top of you it counts as a "Trample" (unblockable damage).
- All Legion have the health of the current Voltage, and may be targetted. If you fail to kill a Legion it fully heals to its max health at the start of the Clad's turn.
- If you kill a Legion, you get the shown rewards (1 VP per voltage, and if it's a Head you gain 1 CP).
- At the end of the round, all Legion Heads will perform a single attack in all adjacent spaces. Their ATK value is equal to the Voltage.
Artemis of Dust  [author] 12 Sep @ 3:05pm 
@LaciJuhos Delta rules are essentially the same, the differences are tied to the characters and Clad. Sorry for lack of a rulebook, we don't have one translated yet! Here's the differences for the Delta characters:

- They receive no Mission Cards. If you have a combination of Delta and Base/Cross Fate characters in play you use the Delta rules: dealing 5 missions to each player using Missions.
- The Corruption mechanic is added. At the end of the game a Corruption removes 1 random card from your deck and you won't score its VP.
- When reforming the deck, gain 2 CP instead of 1 (as written on the character board).
LaciJuhos 12 Sep @ 2:16pm 
Really neat. One question, is there a different ruleset to delta characters, plus Croy and Lov? And if yes, how can you access it?
Nirvana 10 Sep @ 11:52pm 
Yooo so many changes, thank you for the mod!!!
아르 28 Jun @ 11:36am 
That's wonderful! You put in a lot of effort!
Nirvana 12 Jun @ 2:07pm 
Thank you for making thjis!