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Gravenwitch // You can collect those weapons and sell them 👍
"Non uno Pinata (don't drop items)"
Like, have you ever seen a mechanoid in vanilla gameplay that lost its weapon and was just running around trying to headbutt people in melee? That's actually totally normal behavior and logic for the game!
So if I were to add extra code - like a double-action thing - to check if it's an enemy mechanoid when limbs get severed and then either prevent weapon drops or delete the dropped weapons... well, that would mean my mod would have to mess around with RimWorld's source code in some pretty complicated ways! And honestly? That would probably cause a bunch of compatibility issues with other mods, which would be such a headache! 😰
Plus, you know how it is - it's usually way better to make minimal changes to get the features we want, right? ✨
Q: Ugh, so annoying when your ally mechanoid goes down and their weapon just poof disappears, right?
A: Make sure this mod's priority is set high enough - that should totally solve it!
Q: Okay, so when you defeat enemy mechanoids and they drop their weapons everywhere, it's like... totally breaking the game's economy balance?
A: I get it! So here's the thing - enemy mechs drop weapons because their arms get severed off. This usually doesn't happen that often, buuut if it's happening way too much for you, it's probably because you have other mods that make limb severance super easy to trigger!
Hope this helps clear things up! Let me know if you have any other questions! 😊✨
apart from that this mod is great I would like for centipedes and other Ultra sized mechs to have compatibility with Vanilla Faction expanded - Pirates Warcasket weapons lol imagine the chaos!
I love this mod.
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
Is there a bug where all allied mechanoid weapons disappear?
If only a few mechanoid weapons occasionally disappear, it is because the weapons they are holding are destroyed by attacks.
Please let us know if the issue occurs again.
I'll check it out. :)
⠀⠀⠀⠀⢀⠴⣲⣯⣉⣽⣿⡛⠻⣶⠖⢒⢶⣦⣄⠀⠀⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
⠀⠀⢀⡴⢁⡜⠉⠋⠉⠹⠉⠱⡄⠙⢦⣼⣾⣿⣿⣧⠀⠀⠀⠀
⠀⢀⡞⢀⡞⢀⡄⠀⠀⢀⢸⠀⠹⡀⠈⣟⠿⣿⣿⣟⣉⡇⠀⠀
⣴⣫⠀⢸⢠⣾⡇⢠⠀⢸⢰⢆⠀⡇⠀⢹⣿⣿⣿⣿⣌⡇⠀⠀
⠀⠀⢀⡼⢻⠛⢿⡾⠦⣿⣿⣿⣷⡇⠀⢸⠁⣯⣿⠛⡹⠛⣦⠀
⠀⢰⢨⠀⠈⢓⢺⢁⣀⠀⢿⢀⣼⠃⠀⣸⣠⠃⣇⡴⠁⠀⢸⡇
⠀⠘⣎⢓⢤⣄⣀⣉⡉⣁⣀⣠⣿⡆⢠⠟⠁⠀⠘⠁⠀⠀⢸⡇
⠀⠀⠈⢺⡿⠇⡀⠉⠉⠉⠉⢉⣼⡡⠋⠀⠀⢀⣴⠀⠀⣠⠟⠀
⠀⠀⠀⠀⢷⡀⢻⡶⣤⣤⠀⠀⠀⠀⣀⣤⡴⠛⡇⠀⠀⡏⠀⠀
⠀⠀⠀⠀⠈⠳⠼⠃⠀⠈⢧⡀⠀⠀⡇⠀⠀⠀⠻⣄⣀⡟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠶⠾⠁⠀⠀⠀⠀⠈⠉⠀⠀⠀
If a mech has a replaced weapon and is downed instead of killed, the weapon vanishes, no drop. Tested it by giving my scythers melee weapons and using dev down, and the melee weapon disappears. Kind of a problem if I potentially have to replace multiple assault rifles and chain shotguns after every battle.