Hearts of Iron IV

Hearts of Iron IV

RBM's GFX Overhaul
109 Comments
Henri_PSD 5 Oct @ 1:12pm 
I quote and reiterate the need for a 10 support companies compatibility
Esquelamia 1 Oct @ 1:41am 
Could you create a variant with 10 support companies?
Chikito 30 Sep @ 5:22pm 
Can you add color to plane icons, It hard to distinct which is Fighter, CAS,...
[44th] Rossebma  [author] 30 Sep @ 12:20am 
@Esquelamia
I could, but it's not likely in the near future.
Sidedlist 29 Sep @ 7:43pm 
overides the expanded tank designer mod i use but other than that this is very awesome i will use this whenever i play vanilla
Chikito 29 Sep @ 3:36pm 
Work for RT56, thanks.
Esquelamia 29 Sep @ 12:34pm 
The army and navy insignia looks really bad, could you improve the quality?

Either way love the mod!
HTTP 451 28 Sep @ 1:28pm 
Best graphics mod hands down, but it's completely incompatible with Vanilla Navy, Insignia and Ship Designer messed up. Must go with Navy Mod for now.

Also needs expanded division designer.
H4NnaH_K0Ch 28 Sep @ 6:58am 
designer ui will overide any expanded designer mod and the additional slots will not show up
SNAKE 26 Sep @ 4:54pm 
fix for kaiserreich pls
yodamaster738 15 Sep @ 7:48pm 
↓ same issue occurs on kaiserredux aswell
Chomik 14 Sep @ 12:51pm 
Can you fix this mod for Kaiserreich, because with this mod Kr division limit tab is put in the up left corner of screen exactly where flag and buttons is.
Bluetail 10 Sep @ 9:43am 
I wonder when the patch will be for Rt56 ? Just curious thanks!
zhang_shutao 7 Sep @ 12:37am 
I think there should be a counter for artillery divisions. But I think this counter is not in MPU's mod from the very beginning.
James_comers 6 Sep @ 8:57pm 
Problem.
Mod completely incompatible with Vanilla Navy Rework
completely screws with the Insignia designations
masmretom 22 Aug @ 9:52pm 
Great mod, but can You add Unit icons too?
Edward 10 Aug @ 9:53pm 
@Rossebma thank you again for the hard work! I will be looking forward towards it!
__Minion__ 10 Aug @ 2:37pm 
That's great to hear
Appreciate the effort so far, and the communication about the compatibility issues
Looking forward to future update
[44th] Rossebma  [author] 10 Aug @ 11:51am 
@Edward Compat patch is planned but I have much going on at work currently so this might take a few weeks
@tierce Same for this one :D
@Furman <3
Furman 10 Aug @ 8:49am 
God bless you for the mod, I can't stand the casual icons, so far it works well for me.
Great job!
tierce 10 Aug @ 2:39am 
@rossemba Thanks for the mod. But is there any way to make a bit more room in the division stats for more support companies? I'm using the Better Mechanics: Extended Units mod, which adds a dozen new support companies to the game and allows for the use of 10 companies in a division. In the basic version, the unit creation window was larger, and now with your mod, the additional support unit line overlaps with the others :( Can you expand this?
Edward 8 Aug @ 8:36pm 
@Oasiis Hey, I have been playing KR recently and didn't get that issue when I removed BOTH gfx and gui file. Also, I think there is a way to patch this issue completely by redefining the recruit-deployment ui for this mod (i.e. by really adding a compat patch), but I am not familiar with HOI4 UI and too tired for debugging on any changes so I will pass.
Oasiis 7 Aug @ 5:18pm 
@Edward Wanted to ask, how do you get rid of the little "UNLIMITED" icon that covers your Manpower bar? Got the rest of the Unit Limiter GUI away except that small bit.
[44th] Rossebma  [author] 7 Aug @ 3:11pm 
@maddogmog55 <3 You're Welcome
maddogmog55 6 Aug @ 2:50pm 
Rossebma, thank you so much. I just got back into this game after being away for over a year and this mod is indispensible for me. I couldn't play the game without it. Paradox little idiot symbols just don't make it for me.
And don't pay any attention to these idiots who claim stolen mods or anything else. They don't know what's going on.
Big, big THANK YOU again.
[44th] Rossebma  [author] 5 Aug @ 3:25pm 
@Chad Thundercock @ggtyllop
I did not slap my name on someone else's work. Everything I took from other mod has been given credit and in all cases I asked for permission beforehand with the only exception being the MPU Mods as the Creator has gone inactive 5 years ago. But just in case I did let him know.
Everything that has no credits, I made myself. (Maybe some MPU Stuff I didn't mark correctly)
Edward 5 Aug @ 1:57pm 
Just a heads-up for KR/KX compatibility issues, there is a naive way to solve the division-limit bar popping up at the left-up corner of the screen which is to remove KR_unit_limit gui and gfx files in the mod interface folder. This should work the best for the KX as the mod itself has unlimited division limit by default.
ggtyllop 5 Aug @ 11:39am 
I mean who said they didnt ask for permision? And who said they did? who knows.
But on the other side i dont see them saying its theirs. they just says its in here.
In theory they are using stuff from alot of other modders its just a collection mod, of wich ALOT exist.
Chad Thundercock 5 Aug @ 8:10am 
It's cool you ported MPU Division Icons but slapping your own name on someone else's work is kinda shit, donchathink?
[44th] Rossebma  [author] 2 Aug @ 3:23pm 
@Fryzz Thank's for the tips :D I will look into that
Fryzz 30 Jul @ 4:52pm 
Very good job, but there is a mistake with the badges of the militia and Ethiopian units, they go beyond the area. I would also improve the icons of naval bases, for example, when ships are at the base and outside, the difference is not so noticeable. You can make the bases brighter in the light when the ships are at the base, so that they can be better seen. The icons in the lower right corner are made in very similar colors. you can take a look at this mod Colored Interface Compact Ironman. There is also a Kels Buttons mod with icons. All these are just my personal recommendations.:rustycup:
[44th] Rossebma  [author] 28 Jul @ 5:36pm 
Yeah... I recieved a lot of comments saying that mods they use are incompatible... I am still thinking about my options regarding my vision for the mod and compatibility.
Einkesseln 28 Jul @ 4:26pm 
new update new mod i cant use with this one

liked this mod too
[44th] Rossebma  [author] 28 Jul @ 11:14am 
@baby2pickett No idea but my guess would be yes
baby2pickett 28 Jul @ 11:07am 
is this compatible with Reichskommissariats plus?
Oasiis 26 Jul @ 5:51pm 
Ahh okok, thank you Roseebma!! You need a reward for most attentive dev I swear. <3
Kroman 26 Jul @ 8:21am 
@Rossebma thanks for the reply good sir, how about a non graphic overhaul version? without the division, tank, ship and airplane designer overhaul? I mean, that would be easier for you to maintain your mod I believe. Otherwise you'd have to maintain a huge library of comp patches.
[44th] Rossebma  [author] 26 Jul @ 4:36am 
@Kroman This is unfortunate. This will need comp patches as those mods use the same files as my mod. I think I will make a diskussion for people to request comp patches.

@Oasiis It's all good. I read your report and the issue was already reported. It's already on my to-do list. Please refer to the "Bug Reports" Diskussion for future reports and thanks for the effort. :D
Kroman 26 Jul @ 2:22am 
I was using this mod with BBA aircraft overhaul, and it was nice and dandy, until recent updates... now the added slots that comes with BBA overhaul seems to be gone. Probably also tank and ship overhauls and some of the "better mechanics" mods such as "better division designer" and probably 10 support company too? I dont know the witchcraft behind modding, do we need comp patches or fixes? Well, needless to say it kinda sucks to unsub this lovely gfx overhaul, hopefully some of you guys will hit me with a solution. Cheers!
Oasiis 25 Jul @ 8:30pm 
I posted a pretty hefty message here just asking for help with an issue I was having with the mod, but it seems it got taken down. Sorry if it was spammy or something, just wanted to provide all the info I could.
[44th] Rossebma  [author] 25 Jul @ 5:38pm 
<3
Nurhaci 25 Jul @ 5:36pm 
@Rossebma Thanks for the quick reply. Love your mod!
[44th] Rossebma  [author] 25 Jul @ 5:23pm 
@James Westfall Pretty much every changes to the UI except for icon replacements will lead to the mod not being achievement compatible. And those parts pretty much can't be removed. Sry.
Nurhaci 25 Jul @ 5:20pm 
Which features of the mod are preventing this from being achievement compatible? Is it possible for me to remove these on my own?
$4 Reactor 25 Jul @ 3:18pm 
is this compatible with Roadto56
[44th] Rossebma  [author] 25 Jul @ 2:57pm 
@Newtz It should already be fixed with the newest update. I'm ingame right now and don't have that issue.
Newtz 25 Jul @ 2:52pm 
I'm willing to help with screenshots or debug reports.
[44th] Rossebma  [author] 25 Jul @ 1:39pm 
This shouldn't be the case. I will look into that.
Newtz 25 Jul @ 1:35pm 
Hey, I started the game today with the mod and every cities name is like.. half opacity?
alt ZOV 25 Jul @ 1:18pm 
thank you