Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






with extra production and such. You can set the requirement to use prototech parts or make it very
expansive the weapons
Trying to get turrets to automatically shoot targets past the 2.5km GridAI block range without subscribing to the AI block range extenders.
Any insight is appreciated, thanks.
Ill probably keep the damage the same, after all its a big fuck off cannon...
The weapon models are incredible, easily on par with some of the best weapon mods.
After all the kinks are worked out I'm probably going to use this as the main weapon pack for one of my unpublished factions.
@KnightForEyes, no weaponcore because it would take another 4 months to convert :D if you want to make a wc version go for it just make sure to give credit
city blackout
Why no weaponcore :((
Also do you allow players to MAKE ADDON that allows this mod to used with weaponcore?
<!-- OLD -->
<VanillaPlus>
<BeamWeapon>true</BeamWeapon>
</VanillaPlus>
<!-- NEW (API 0.16) -->
<VPlus>
<Logic Type="Beam">
<BeamWidth>0.4</BeamWidth>
<DrawParticles>true</DrawParticles>
</Logic>
</VPlus>
_________________________________________________________
| FILE | OLD NAME | NEW NAME |
| ------------ | --------------- | ------------------- |
| `Ammo_*.sbc` | `<Beam/>` | `<BeamProjectile/>` |
| `FX_*.sbc` | `<EmitterName>` | `<EmitterId>` |