tModLoader

tModLoader

Nightreign Revives
40 Comments
MaiKz 22 Oct @ 8:53pm 
The mod is incredible, except that it is a little bugged in some events, and also the revive issue is similar to Nightreing, except that you need to deal a lot of damage to revive a friend, maybe it will be reduced by 25%? I don't know, but it is still an excellent mod for multiplayer, it needs polishing but it is incredible.
Metroxide 21 Oct @ 8:58pm 
V Same bug, does not work at all
ChrisTiaN_mGo 28 Sep @ 12:16pm 
I am also having the same problem, when everyone dies (I'm playing duo) and the boss despawns, both of us just stay in purple flame form and my friend has to disconnect so I can revive and join back in
Dise 25 Sep @ 11:58am 
The idea is interesting, but there's a serious flaw. If everyone dies during an invasion, there's NO WAY to respawn. If you enable the vanilla respawn timer in the mod settings, the character respawns, but leaves behind a bunch of phantom purple lights each time. This needs to be fixed... Nightreign doesn't have this problem, because when everyone dies, a game over occurs. I suggest making it so that if everyone dies, the vanilla respawn timer starts for everyone. And add an option to the mod settings to "despawn boss or invasion if everyone dies."
Hun-Ordos 24 Sep @ 10:01am 
calamitas watching us revive each other for the 107.th time:
rpgundark 17 Sep @ 12:31am 
would the revive be almost instant with zenith
The Hyper Kitsune 14 Sep @ 6:03am 
does this mod run well with mods such as calamity?
dsn 11 Sep @ 6:17pm 
This is awesome thank you
Katora Noku 19 Aug @ 8:27am 
Is it compatible with the thorium revive system?
aqua.dot 6 Aug @ 6:40am 
huge, ty!
stormytuna  [author] 5 Aug @ 5:00pm 
Should be fixed in v1.1.1
aqua.dot 5 Aug @ 3:29pm 
can you add a config for how long it takes after a revive is pulled off to actually respawn? the worm bosses take too long to leave, so if everyone wipes we respawn too quick for the boss to despawn
Angel_Enriq 16 Jul @ 9:33pm 
es compatible con multijugador? :GDHard::pickax:
♥O♥B♥E♥L♥I♥ 14 Jul @ 6:14am 
Если вам хочется ещё усложнить свою игру в мультиплеере с другом - это ваш выбор!
Главное настройте всё заранее)
stormytuna  [author] 12 Jul @ 8:39am 
Added a line explaining how it scales, it's based off the boss hp, so no matter when you are in progression it will always be a reasonable amount of damage
Hazard 12 Jul @ 7:51am 
How dose the mod acts when the damage scales? Beginner weapons to hardmode to calamity level. The damage scales to tens of thousands. It can make the respawn too long or instantly.
Blatt 2 Jul @ 9:46am 
AWsome mod btw
Blatt 2 Jul @ 9:45am 
You fixed the revive circles contact damage but the revive mecanic seems to only trigger on your second death per boss could you look into that?
Monkey_Hat 20 Jun @ 2:18pm 
It could just be an issue with compatibility with our other mods
Monkey_Hat 20 Jun @ 2:16pm 
Awesome mod! I'll unfortunately have to uninstall though, it doesn't appear to work with inferum :steamsad: for some reason it only seemed to work for the first few bosses and then it just started tping us back to our spawn points like in unmodded. This is a great idea! I just hope that it will work with infernum in the future, I'll check for updates!
Blatt 20 Jun @ 6:59am 
Thx a lot for the revive circle doing damage fix it worked almost perfectly. The first time we die now we get the nortmal respawn timer instead of the nightreign revive circle on the second death everything works tho.
MadrugaofWar 19 Jun @ 5:07pm 
Im Having a issue when i and my friend are playing sometimes one of us die and the reviving aura dont spawn
endeyfire 18 Jun @ 2:19pm 
oh i thought that was a feature lol. rn im having issues seeing the revival circle thing whenever me or my bud dies.
stormytuna  [author] 17 Jun @ 5:34pm 
Fixed in v1.0.4, not sure how that slipped through testing. Thanks for reporting the issue
болотный671games 17 Jun @ 6:08am 
hi, there's a small issue I'm having — people revive in the same place after death, anywhere and from anything. compatibility issue I presume, since I didn't see anyone else having this issue

this trivializes exploration and I don't like that, major mods we have running are spirit (classic and reforged), starlight river and stars above.
stormytuna  [author] 16 Jun @ 10:29am 
Published an update that should have fixed it, could one of you experiencing the issue please make sure you have v1.0.3 and test if it still occurs? I was unable to reproduce the issue but what I've changed should hopefully have fixed it
Blatt 16 Jun @ 9:33am 
I found out whats causing the revive circle to do damage. Calamitys Death mode seems to add contact damage to it. Is it possible to fix this? Maybe making the circle do negativ contact damage so it counters the calamity added damage or something like that?
tired 15 Jun @ 9:07am 
hey stormytuna, is there a chance we get a version that makes the bosses invincible as long as someone is dead? ^^
stormytuna  [author] 15 Jun @ 4:25am 
@B1rbb I can't reproduce this issue, I'm guessing there's an incompatibility between this mod and another you have enabled. Follow these steps [cdn.discordapp.com] to try find the source of it
B1rbb 15 Jun @ 2:55am 
revive circle instantly kills anyone who touches
Mordini175 14 Jun @ 3:55pm 
Making It Scale With Progression Health And Armour(And Maybe Making It Unable To Be Crited) Would Be Cool, But Also Making It Compatible With Thorium's Reviving Spells Would Be So Gigantic, Also i Love The Idea Of Putting It To Terraria :reheart::reheart::reheart:
dDenzere 14 Jun @ 11:30am 
It would be really really good if the flame hp scaled with the players hp and armor like a normal monster, it would make a lot of sense in late game with modded playthroughs
Ebonfly 14 Jun @ 6:50am 
smells fishy
Morbx 13 Jun @ 5:30pm 
can you add a optional revive button with the original timer
generic101 13 Jun @ 5:03pm 
the mod is totally broken, i just instantly die as soon as i respawn
Shaman 13 Jun @ 10:50am 
Its sadly broken :( After i get revived i get 1000 fall damage even if i have wings on.
Tired dog 13 Jun @ 9:00am 
the ui looks like a bikini
Angel_Enriq 7 Jun @ 10:29am 
creo que seria mejor, si puedes mover ese tipo orbe, como en juegos como rayman (moverse muerto es demaciaod dificil, con una aceleracion enorme y freno muy malos)
cat 7 Jun @ 6:08am 
fimsh
TacoConKvass 7 Jun @ 6:05am 
Peak mod from a Tarnished Fish