Fallen Aces

Fallen Aces

BLOODRUST
67 Comments
BingAss  [author] 4 Oct @ 2:41am 
Hmmh, this is strange, the door is supposed to unlock right after all the enemies are defeated, regardless of what's going on with the goon inside. Might just be one of those weird things that happen like once. The game can get confused sometimes
Warzone 3 Oct @ 4:23pm 
The same goon yeah, I think it was in part due to the goon being pretty hard aggro'ed?
I think I was trying to be a little cheeky and encourage them to unlock the door before resolving the situation in full, then circled back around to him after the fight and he was stuck shouting taunts.

Either way, Bloodrust is easily top five Fallen Aces levels for me, it's hard, but it's pretty fun despite or because it's intended difficulty.

Looking forward to the future :PEAKsalute:
BingAss  [author] 3 Oct @ 8:17am 
I'll do some playtesting, see if i can replicate the issue on my own
BingAss  [author] 3 Oct @ 8:17am 
Oh shit, the goon in the booth right next to the main gate was locked in? The doors are supposed to unlock and he's supposed to come out after all the ground enemies have been dispatched. FUCK!
Warzone 3 Oct @ 1:47am 
After coming back to Blood Rust Episode 1 after it got patched, here is my honest opinions.
First off: While I personally don't put hard stock into looks, it certainly looks nicer now. Further attractively, it has cover now.

The map even gives you ciggies for the Fucking Your Going To Receive.
I get ahead of myself, but on that: The map is at least generous with melee weaponry, enviromental combat, near mandatory secrets [in the fact that the game will break your teeth if you don't get them.]

It is a Tough Level. On Hard, it took everything I had to reach the end.
I even had to cheat- the last mook with the key was out of reach in a locked room, which he had the key to.

It could also just be my fighting style, you should try it on hard, gamer :SlyNinja:

tldr: You *DEFINATELY* owed money to Blake before being put into a shipping crate.
BingAss  [author] 7 Sep @ 2:36pm 
Thought that I'd let ya folks now that I'm working on a collab project with somebody now, stay tuned for that.
BingAss  [author] 1 Sep @ 6:41am 
Ah yes hot patch is out, splendid
BingAss  [author] 31 Aug @ 11:43pm 
Excpect a hot patch that replaces missing textures and adds new vegetation today.
Nastasen 16 Aug @ 8:51pm 
I personally found myself prioritizing Palookas LAST due to their incredibly slow nature and the amount of time taken to kill them compared to higher priority threats that are capable of killing you quicker. I am surprised it was the expectation to kill them first. I really like the nail board in the final area just lying on one of the crates. It is one of my favorite weapons in the game due to it's highly improvised nature and it always hiding in plain sight. I think you got the idea in this level perfectly. Putting the car further away made me investigate the area around it more and caused me to find Big John. What irresponsible cop left him here?
Nastasen 16 Aug @ 8:38pm 
I like the visual changes. Interestingly enough, the changes in the environment made me want to re-explore some of these areas and I found secrets that either weren't there before or I just missed them. I wonder if it's possible to utilize small changes in the environment for something like your future works? Not sure if the editor can actually do that since I am just a pleb. Watercooler is the pinnacle of horror.
Veritaph 6 Aug @ 8:53am 
I'm afraid you'll have to take my word alone on this, but by God I did it. I completed Bloodlead on Hard. Granted, the copious amount of savescumming I did does sort of weaken the prestige a little. The key to getting past the third room was getting up on the catwalk and peeking at the machine gunners so that they eventually hit each and infight. Everything else is mostly finding the right place to hide at the right time and using everything around you. Shotgun is pretty much useless for the final area, so it's better to use the inventory space to stock up on extra Tommy guns. A wonderful challenge, though.
BingAss  [author] 5 Aug @ 2:52am 
...It has been avaible for the last month, I just made a first month anniversary update.
cromeforce 5 Aug @ 12:15am 
BingAss when will part 2 be available to play?
BingAss  [author] 4 Aug @ 4:12pm 
Thank ya and good luck (I din't get past the third room when play testing on hard)
Veritaph 4 Aug @ 1:18pm 
Just played 1.2, always pleased with your additions, some of these areas could pass as official at this point. Dev commentary was also insightful, and I'm very much looking forward to investing some hours into beating Bloodlead.
BingAss  [author] 31 Jul @ 3:57am 
... I already had that planned actually. BLOODRUST : Lead Eater's Edition
melon on crack 30 Jul @ 8:36pm 
Could ya make this with only machine gun mooks and big palookas. :steamhappy:
BingAss  [author] 15 Jul @ 1:04pm 
good idea with the cooldown. i considered having the rooftop goons be mandatory kills, but that would just likely cause a softlock, as the player wouldn't have enough ammo to take em down. also you aint wrong about the official levels, one of the nastiest examples is the unarmed goons located in chapter 4 who wear pink shirts for some reason.
Nastasen 15 Jul @ 11:30am 
(I might be wrong about Official levels not always remembering to distinquish Throttler losers from super losers)
Nastasen 15 Jul @ 11:29am 
Replayed this level a little bit more.

I really appreciate that you are actually consistent with what color the Throttlin goons are. Even official levels frequently forget to distinquish them between other goons. I have only recently discovered that only some Goons can grab, which was a surprise.
I think you the autosave in the Gas Canister room is a bit unfair. I think giving a small 3 sec delay before the final wave would be helpful for players to properly gather their senses in the environment, and get ready.
I personbally quicksave once the the room with the Shotgun and Heals is fully cleared although once I have gotten better I didn't really use them anywhere but in this location.
I am quite surprised the final arena doesn't require you to kill roof goons. Thought I had to save ammo, nice!
BingAss  [author] 15 Jul @ 6:23am 
Thanka ya! Already got something more akin to a classic Aces level cooking up. It does feature a complete setting change to shake things up, tho.
Veritaph 14 Jul @ 6:30pm 
Played the demo, which I already loved to begin with, and just now played the full version. I was extremely impressed going through this level again and seeing the polish applied to the older rooms, on top of having fun with all the new content. Only gripe I had was the doors that lock behind you, as they softlocked me my first time playing the new version, but other than that, this is the finest work I've seen on the Aces Workshop as of yet. Please keep at it.
BingAss  [author] 14 Jul @ 6:50am 
Or just get good at the game. The level is not that hard if you know what you are doing.
Jcaor2005 14 Jul @ 6:30am 
My recommendation if you want to play this level:

1-Have a good cardiologist doctor and a priest on standby.

2-Stock up on at least 100 bottles of painkillers.

3-Avoid coffee or energy drinks and no Monster!

4-Master the use—and timing—of God Mode and No‑Clip.
BingAss  [author] 14 Jul @ 3:58am 
thank ya, im actually working on something right now. you can check out my progress in the fallen aces modding channel in the official new blood discord
Parker Posey's Mouth 13 Jul @ 5:46pm 
great potential. I get the feeling you're going to make the kind of big project this community needs, in time.w
BingAss  [author] 10 Jul @ 12:53pm 
thank ya (trust me, some of the game's quirks pissed me off while playtesting too)
Nastasen 10 Jul @ 8:01am 
Idk when Part 2 was made exactly, but I had a blast playing through it. Lots of fun, and a very good challenge(Had spent about 20 attempts on the level... Besides the other 20 trying to get a game mechanic to work as intended). and pretty creative level design. I particularly loved the two goons at the top of the building outside applying pressure in wave 2. Only real gripe I had with the level wasn't even tied to the level as much as it was tied to inconsistencies with game mechanics you likely can't change. Amazing work!
BingAss  [author] 10 Jul @ 7:54am 
I even posted a video of me doing it to my youtube channel just to prove it's, indeed, possible with good movement and positioning. There are also PLENTY of weapons to go around in secrets. There are also enemies you can knockout to get pipes knifes, even a SNS. There are bullets for the SNS scattered around too.
BingAss  [author] 10 Jul @ 7:46am 
I mean hey I play tested it plenty of times. It's fully beatable on hard. It's just realy difficult. The whole point of the map is to give players who mastered the game a proper challenge. But yeah I can see where you're coming from, it's for sure not for everyone. No need to get angry over it tho.
Dismas 10 Jul @ 1:01am 
DO NOT PLAY ON HARDEST DIFFCULTY - LEVEL CREATOR SPAMS 100 ENEMIES THAT ALL KNOW WHERE YOU ARE AND YOU GET LIKE BARELY ANY WEAPONS!!!!!!!!!!!!!!!!!!!!!!
Herostratus 9 Jul @ 2:11pm 
I, like many others had a bit of a skill issue. However, once the full game is released and the average player will have faced more difficult levels, BLOODRUST will get the appreciation it deserves. The ambushes are scripted well, it's cool to see them popping out of doors and walls.

It looks absolutely beautifull, especially the lighting. Nice ambiance from soundscapes, lots of little details and bits of storytelling really sell it for me.

That said, you might want to update the workshop thumbnail to make sure it does justice to your work. Superficial, but many judge a submission by its cover, so you must entice them to click on it. A good option would be to take a nice screenshot (e.g. your loading screen) and superimpose the BLOODRUST lettering on it - this way people see both your cool design and the gorgeous level behind it.

Keep up the good work, can't wait for your next entry!
BingAss  [author] 7 Jul @ 2:39pm 
well thank ya
dard98 7 Jul @ 2:23pm 
Truly, a Plutonia Experiment of Fallen Aces.
serezha 6 Jul @ 3:58pm 
died again, this time for good
Cowardly_chaplain 6 Jul @ 3:25pm 
Oh, man. That's KICKING ME' ARSE!

One of the best levels.
BingAss  [author] 6 Jul @ 1:58pm 
PART 2 IS OUT!!!! :DDD
serezha 1 Jul @ 12:51pm 
destroyed

by extreme cheesing and save scamming

no shame, no regret
random dude 29 Jun @ 3:16pm 
I made my comment before I had discovered the power box was there, now I know it's there it makes that fight a lot more fair and, with that expanded arena you're talking about, I could see the last fight being really fun.
BingAss  [author] 23 Jun @ 4:20am 
Thank ya!
Cowardly_chaplain 22 Jun @ 2:00pm 
This level kicks some ass (mine in particular). Look forward for complete stuff!
serezha 19 Jun @ 3:24pm 
i opened the level on easy and fuckin died immediately

i will learn and will be back

and i will fuckin destroy it

respectfully
BingAss  [author] 19 Jun @ 5:53am 
Regarding the palooka fight, I've already expanded the arena quite a bit for version 2.0, malone and his guard are like really slow and there's an extremely convienient power box on their path, I feel like they aren't really that challenging.
random dude 17 Jun @ 2:47pm 
I get this level is supposed to be "stupidly difficult" but the last fight is just unfair in my opinion. At least with hard enemy spawns, you get very little healing going into the room only to be meet by a bunch of medium sized enemies with 2 big palookas following them in a tiny room. I went into the room with 50 health and came out with five after like 7 minutes of constantly reloading saves. And after getting your ass beat by the big palookas it opens to Malone and a Tommy gunner? What the hell am I supposed to do there? This level is by no means bad but it needs a few small healing items scattered around the arena and some weapons to actually make it "stupidly difficult" and not just unfair. That's just my two cents though, I could just be horrible at this game and it's possible for everyone else. Other than like that last fight the level is great. Good job on it.
BingAss  [author] 16 Jun @ 3:51am 
Thanks for the feedback. Decided to move some props out of the way and slightly expanded the palooka room. The level already has firearms in it, there's an armed goon that can be knocked out and some hidden bullets for the SNS as well. The tommy gun mook is placed high up to force the player into moving from cover spot to cover spot, moving him would ruin the arena. I'll consider replacing him with a slower enemy like a pistol mook for easier difficulties. The tommy gun mook can also be reached with a bit of parkour. I'll adjust the railings a bit too.
Nastasen 16 Jun @ 12:03am 
I think you should have utilized Toughness mechanic due to how cramped spaces are. Give the double palooka room more space. Something else I think would be helpful is reduce the prop spam, as they have collision that slows the player down to a halt. Bumping into a random hat or a barrel, and getting stabbed thrice in a row is rather cheap.

The level could benefit from scarce presence of firearms/weapons so you could remove a few enemies with headshots to make the enemy spam more manageable. Heavy punches spend a lot of stamina, and spam punches are very easily nullified by enemies in an instant. Weapons on the other hand do not have those issues.

The visuals are good. I recommend that the box itself only has the upper part destroyed upon being hit.

I think the railings should have lesser presance or slightly adjusted as I got stuck often trying to climb them. Tommy gun guy should be at ground level due to being able to save ammo, and instantly reacting. Sorry for any harsh words.
Nastasen 15 Jun @ 11:47pm 
Is this supposed to be a rage level?
sebaticas 14 Jun @ 10:15am 
took 7 minutes to finish in hard mode, great map with a bit of lore that is actually something i would see ingame. 9,5/10
Geeked King Von 13 Jun @ 5:00pm 
Pros:
New Experience
Difficult
Uses enemies you don't see much of.
Cons:
No weapons besides singe-use throwables, fire extinguisher, Molotov.
The only healing items are 2 apples, a hidden banana, and at the very end of the level, pills and a med kit.
Tiny arenas
The complete and utter lack of tools at your disposal does make this level absurdly difficult but not so difficult I feel as if someone would rage-quit, if I played on a lower difficulty I probably would've had less problems but as it stands it's a very difficult challenge
Leatherneck 12 Jun @ 5:53am 
made me realize how bad i am at videogames