Arma 3
Binocular -Artillery
31 Comments
GreasyMitch18 7 Oct @ 5:55am 
This is fire af and just what my group needed
EvilBatW  [author] 1 Oct @ 2:46pm 
"failed to add" is the hotkey to add mags ,happens when you already have laserdesignator. Remove mags is another one.
it doesnt work it doesnt remove it it just says failed to add
EvilBatW  [author] 29 Sep @ 11:14am 
Sure, that’s the CBA hotkey,not mouse action.
i dont see it
EvilBatW  [author] 26 Sep @ 7:02am 
Added new CBA hotkey remove them.
we need an option to remove them and add them
EvilBatW  [author] 29 Aug @ 7:04pm 
Thats not a CBA setting , it need to change whole V-44 config file and cannot switch at will . So i wasnt change AC-130 magazines size to like 5 rounds .
can you add cup vehicles and usaf ac130 also instead of 1 shell it land 10 or 5 and it has cooldown can be set in cba settings
EvilBatW  [author] 27 Aug @ 11:22am 
Previously, the shell was fixed to start from the 900 m position, but now its been changed to a CBA adjustable setting, with an extra option to set how far back it starts from.
can you add time delay for projectiles like 10 seconds is better than instantly it really feel like cheating
EvilBatW  [author] 22 Aug @ 1:31pm 
It looks like some of ARMA3’s reference results changed, which caused certain items’ weights to reset back to the default value of 0. I’ve switched to a more reliable way of referencing them, so the issue is gone now.
ROTTENxBRAIN 22 Aug @ 4:49am 
Hey, I encounter a weird bug I could replicate with only CBA and your mod loaded, nothing else. All the 30 rounds magazines of 5.56mm become weightless. With ACE loaded, it does the same to 5.56mm ammo from ACE.
I also tried (from Vanilla only) every weapon attachments, grenades (chemlights and so on...) and explosives and I found out all IR grenades are also weightless.

So yea, 5.56mm 30rnds mags and IR grenades are weightless so far. Can you look into it ?

Really nice and easy to use mod by the way ! Thanks for the work !
Voiden Venari 7 Aug @ 6:15am 
I loved this mod, now i don't need rocket's if have and "Magic Binocular Artillery"

Falling missiles from the Void lolololol
EvilBatW  [author] 29 Jul @ 7:59am 
I corrected their name, those are just magazine name .For ammo only reduced their camera shaking and brightness of 82mm flare ,nothing others changed.
Midnight StarBurst 28 Jul @ 4:33pm 
When you changed the values for the ammo, it also changed it for every static and vehicle that uses them, meaning that the Mk6 mortar now has 800 rounds for each magazine it has, the same goes for the Twin Mortar added by reaction forces. Would it be possible to have the Ammo for the laser designator be separately named to prevent unintended items being effected by the mod?
EvilBatW  [author] 14 Jul @ 10:01am 
I remember my most recent change was removing the remote control feature from the AH-99 and replacing it with a forced control method in the code. This way, it won't turn everyone's AH-99 into a remote controlled UAV. If you still need to remotely control the AH-99, you can try my another mod .
蛋炒饭 14 Jul @ 7:48am 
Do you have a backup of the previous version? I'm not used to this version and would like to use the previous version. Could you please provide a download link for the previous version? Thank you.
EvilBatW  [author] 13 Jul @ 1:57pm 
If missions like APEX end game mode , seems not allow register buttons to player .CBA hotkey added to bypass it
ICEM4N 12 Jul @ 11:19pm 
does this work in multiplayer?
EvilBatW  [author] 11 Jul @ 6:07pm 
AH-64D added .If installed RHSUSAF ,will deploy AH-64D first.
TENGO-MIEDO 11 Jul @ 6:21am 
WHAT A BEAUTIFUL MOD TO HAVE A GOOD TIME, ONE OF MY FAVORITES
Mako_1-1 5 Jul @ 12:11pm 
for the CAS i suggest you tu use Apache ah-64D from RHSUSAF if you can add this mechanic
EvilBatW  [author] 5 Jun @ 5:55am 
dont aim building or vehicle ,aim the ground .if enemy hide behind a wall or something big it still hit him ,its on purpose.Mod support any item from "class Laserdesignator: Binocular" and "class Laserdesignator_mounted: Default" .
蛋炒饭 5 Jun @ 12:09am 
Hi, tried it out, at a relatively low angle, after aiming with a laser laser and then shelling, the shells landed a few dozen meters behind the house or carrier the laser was aimed at, hopefully that can be fixed again, and then can this module support 3rd party laser lasers?
EvilBatW  [author] 4 Jun @ 4:07pm 
fixed that bug captureing all ammo.
FlyingTarta 4 Jun @ 1:49pm 
thank you to clarify the code was generated by chatGPT lol
Joseph_ 4 Jun @ 11:05am 
Hi, cool mod but this causes all of my projectiles from guns and vehicles to spawn from the sky lol
EvilBatW  [author] 4 Jun @ 9:08am 
Added
蛋炒饭 4 Jun @ 12:53am 
Hi, this module is great, but can you add ammo selection to the middle mouse button, that is, when I turn on the laser pointer's laser, at that point I activate the middle mouse button's menu, and then I can choose what type of artillery or type of ammo to use, instead of needing to add ammo to my backpack as I do now.