Stellaris

Stellaris

[4.0.*] Restore Telepaths
13 Comments
Fenrisúlfr 17 Aug @ 3:08pm 
sorry for wasting your time
Fenrisúlfr 17 Aug @ 3:06pm 
ok now I'm just thinking it is a population error as it seems to be fine now
Fenrisúlfr 17 Aug @ 2:58pm 
need to do more testing to be sure
Fenrisúlfr 17 Aug @ 2:39pm 
and when i have both jobs telepaths sometimes go into negatives which crashes my economy
Fenrisúlfr 17 Aug @ 2:39pm 
not entirely sure, but i know they are going back and forth
nobody  [author] 17 Aug @ 2:36pm 
@Fenrisúlfr so does gigas do that on its own or are telepaths and the modded job giving efficiency bonus back and forth?
Fenrisúlfr 17 Aug @ 2:25pm 
ok found a mod causing issues, it is gigas, the shroud conduit building adds jobs that do what the telepaths do without the negative to their own output
Fenrisúlfr 17 Aug @ 11:49am 
ok upon further testing it might be a pop group bug
Fenrisúlfr 17 Aug @ 9:45am 
could be but when i edited the file to reduce telepath workforce by the same amount the issue stopped
nobody  [author] 17 Aug @ 9:44am 
@Fenrisúlfr that mod uses a flat +25% workforce modifier, which isn't affected by telepaths, so the two mods work fine together. It might be a different mod causing the issue
Fenrisúlfr 17 Aug @ 7:52am 
Could you make a patch for this mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2425550468&searchtext=wiirlak

the Through the Looking Glass AP seems to cause infinite snowballing
nobody  [author] 2 Jun @ 12:55am 
@Kiyokoko yes, but since vanilla atm has way too much stupid balance issues going on rn, I'm not gonna try to balance it to be on par with genetic pop printer civilian singularity. I'm just leaving this as compatible as possible so the combination of mods can handle the balance front
Kiyokoko 1 Jun @ 10:36am 
I think this mod is a pretty good starting point, but doesn't this still have the issue of not being able to get more than the 200 telepath jobs from the psi-corps building? Which is the whole reason telepaths have issues at the moment?