Project Zomboid

Project Zomboid

HD Main Menu Suite (B42)
11 Comments
RAVE--PMW  [author] 6 Aug @ 4:25pm 
@Kaefer

The problem is that I’m using the “Musical Menu Framework” to handle adding this Suites music tracks… Each tracks sub-mod depends on the framework to do the legwork.

I will inform the mod author.
Kaefer 6 Aug @ 12:26am 
Hey, an update with the same issue. Unfortunately, @Omega Query is not entirely correct about the bug being with the quantity. i'm playing with several mods, and a couple that change items audios aswell, and when i first activated the mod with the DL1 & 2 musics, i continued the game just fine after the lua reload. Upon exiting my game and adding more musics with a total of about 5, i started having that issue. But it would only happen, when one of the "modded" musics were playing.

That said, when cyclying through the menus, the music would reset or start again, changing between the ones selected/activated. If the original menu music is playing and i hit continue or load a save, the game sound works just fine. But if i do that, when a modded music is playing, i'll have that same problem again. I didn't even bother to change load orders, since it is partially working, were otherwise i believe it would't even play any sound. This is after update B42.11.
Omega Query 20 Jun @ 12:21pm 
Also another note (sorry this is turning into a blog/diary), it may also be due to the amount of songs you might choose for the menu that it cycles through.
Omega Query 20 Jun @ 12:20pm 
Another update! It turns out, it may not be linked to how many presses or menus you go into at all. It may be related to time, how long you stay within the main menu itself for when it breaks. So bear this in mind when playing/setting up a game.
Omega Query 20 Jun @ 12:11pm 
As a quick note: I set up my load order automatically first and when I get bugs, I begin manually setting up the load order after to see if it fixes anything. Most of my mods are simple QoL mods that help fix certain things, and only a few cosmetic/tool mods that add extra items, nothing really messing with sounds or scripts within that area. So most likely it's a sound overload issue that can be fixed with either the right load order, or by simply pre-setting up everything, loading the game after getting everything ready and saved, generating the world, exiting to desktop and then loading the save from there. Hope this helps.
Omega Query 20 Jun @ 12:08pm 
An update to @HYSTERICK 's issue. I have been able to replicate this. I have turned on several main menu songs and noticed when backing out of solo, loading a game, saving options settings, saving mod settings, etc. Most things that require you to back out of certain menus - not exiting them entirely in the main menu - will bug the audio. However, if you simply enter the game with everything you want set up with a game started and you load it from there, the audio will work fine.
RAVE--PMW  [author] 16 Jun @ 12:06pm 
@HYSTERICK

Could you send me your load order?

I can not myself replicate this bug... It could be a mod incompatibility.
khalkhedra 15 Jun @ 4:35am 
@HYSTERICK
That's a strange bug. In the meantime you could try ensuring that the MMF and the menu mod you're using load first in the mod order. Check the default.txt file in Zomboid/mods. Also validating the game's files might help. Hope this helps.
HYSTERICK 14 Jun @ 11:55am 
Cant put my finger on it but its 50\50 you know it wont work because the main menu buttons wont have Audio strangely enough I can hear the level up sound though
HYSTERICK 13 Jun @ 10:18pm 
Getting a strange bug that Mutes all in game sound
khalkhedra 8 Jun @ 6:54am 
Sweet!!!