Crusader Kings III

Crusader Kings III

Western Steppe Expanded
89 Comments
Noctemz  [author] 1 Nov @ 2:20pm 
@DarthSamoyed lol, well glad to see that mystery was solved!
DarthSamoyed 1 Nov @ 1:12pm 
Turns out it was the simple border mod lol sorry, it messed with all western empire titles
Noctemz  [author] 31 Oct @ 3:12am 
@DarthSamoyed hmm, that's weird, I just had a look on my end and didn't see any issues. My mod doesn't do anything that would effect the byz title history so it's probably a different mod that's causing this issue?
DarthSamoyed 30 Oct @ 8:51pm 
byzantine title history no longer exists, tbh idk if it was caused by this mod
Noctemz  [author] 28 Oct @ 12:59pm 
Hey all! Just wanted to write this to say that WSE has been updated for the release of AUH, it's likely that one or two things slipped through the cracks as I was updating this so please let me know if anything is wrong :steamthumbsup:
dez 15 Oct @ 3:13pm 
possibility of making poland and czechia also steppe region if you expand the steppe?
Noctemz  [author] 9 Oct @ 8:00am 
@TaTaRiN I've added a link to your translation, appreciate the interest!
TaTaRiN 9 Oct @ 7:28am 
Noctemz  [author] 2 Oct @ 11:01am 
@BenShazam The mod adds access to the West Slavic clothing to the Hungarian culture so if you don't have the west slavic clothing dlc you won't see any changes. It's also possible that you're not seeing any west slavic clothing on hungarian characters due to a mod compatability issue?
BenShazam 2 Oct @ 10:50am 
I don't know if others have this issue, but I don't think the Hungarian/Magyar outfits are not loading in as i think i just have the default ones. What is the clothing called that this mods adds into the game?
Archivist77 30 Sep @ 2:20am 
Thx! Will add you to the credit databse and the name/link of the mod
Noctemz  [author] 30 Sep @ 1:59am 
@Archivist77 You and the rest of the team have my approval to implement this mod in eu5! :steamthumbsup:
vidz99 30 Sep @ 12:18am 
Also:

[08:01:18][E][title_links.cpp:201]: Failed to fetch a valid landed title 'd_platzhalter' at location 'file: common/culture/creation_names/szekelys_names.txt line: 5 (szekely:trigger)'
[08:01:18][E][title_links.cpp:201]: Failed to fetch a valid landed title 'd_platzhalter' at location 'file: common/culture/creation_names/szekelys_names.txt line: 10 (szekely:trigger)'
[08:01:18][E][title_links.cpp:201]: Failed to fetch a valid landed title 'd_platzhalter' at location 'file: common/culture/creation_names/szekelys_names.txt line: 14 (szekely:trigger)'
[08:01:18][E][title_links.cpp:201]: Failed to fetch a valid landed title 'd_platzhalter' at location 'file: common/culture/creation_names/szekelys_names.txt line: 20 (szekely:trigger)'
vidz99 29 Sep @ 11:40pm 
There are some missing closing brackets:

[08:01:05][E][jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/07_balgarsko_effects.txt starting at line 85
[08:01:06][E][jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/settle_csangos_decisions_scripted_effects.txt starting at line 1
[08:01:06][E][jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/settle_saxons_decisions_scripted_effects.txt starting at line 1
[08:01:06][E][jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/settle_szekelys_decisions_scripted_effects.txt starting at line 1
[08:01:06][E][jomini_script_argument.cpp:27]: Missing closing bracket in common/scripted_effects/transylvania_decisions_scripted_effects.txt starting at line 1
Archivist77 29 Sep @ 8:17pm 
@Noctemz

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
Noctemz  [author] 21 Sep @ 11:53am 
@smiki5five 🫂
smiki5five 21 Sep @ 8:24am 
I know the pain 🫂
Noctemz  [author] 19 Sep @ 1:30am 
@smiki5five Sadly I have a lot of work rn which makes doing anything other than minor updates to my mods virtually impossible for now. That being said, If anyone else ever wants to make compatches for this mod, they have my blessing and I'd be happy to post links to them here
smiki5five 18 Sep @ 5:51pm 
Any chance for compatibility with the CMH modlist?
Noctemz  [author] 16 Sep @ 12:26pm 
@Scipio Corvinus Many thanks!
Scipio Corvinus 16 Sep @ 4:52am 
@Noctemz Yeah I imagine that is the case, I thought it'd be as simple as whatever is last overwrites the rest. Anyway great mod, appreciate your work!
Noctemz  [author] 15 Sep @ 2:19am 
@Scipio Corvinus Probably has something to do with the load order? one of the other mods also tweaks traditions in some way and the game is reading that mod's file for culture traditions instead of this one.
Probably nothing I can do on my end but worst case scenario, the lack of added traditions is not the end of the world
Scipio Corvinus 14 Sep @ 10:58pm 
I have this mod to overrule all other mods and works perfectly except the traditions have not changed for some reason
Cool mod i think
Noctemz  [author] 27 Jul @ 11:17am 
@Miku Moments I just tried out the mods and seems to work on my end, most likely the fault of playing on and old save so yes sadly you'll have to start a new game. My load order when testing was:
-EPE
-CE
-WSE
Miku Moments 27 Jul @ 10:11am 
Hey! Thanks for implementing the Csango idea-- however, not sure if this is because of a mod incompatibility on my end or if it's an issue with the mod, but it's currently showing the decision actually settles Venetians. this may be a Culture Expanded issue, I'm not entirely sure. I also didn't start a new game so that may have something to do with it.
Miku Moments 21 Jul @ 8:21pm 
Really enjoying the Hungary flavor! As a couple suggestions though, I think it would make a lot more sense if the two inviting settlers, especially the Transylvanian Saxon decision, required a faith with Ecumenism, as well as flipping the respective counties' faiths.

Also, since you've already got Szekelys, what about adding a Csango culture with a decision for Western Moldavia?
Noctemz  [author] 19 Jul @ 11:56am 
@TurtleShroom I suspect yes as long as you place said mod underneath Western Steppe Expanded, but do you have a specific mod in mind?
TurtleShroom 19 Jul @ 11:52am 
Is this Mod compatible with Mods that allow nomads to stay nomads anywhere, in that it expands the Steppe to all provinces you take?
TurtleShroom 19 Jul @ 11:51am 
Is this Mod compatible with Mods that allow nomads to stay nomads anywhere, in that it explains the Steppe to all provinces you take?
SirBobbyTheOwl 2 Jul @ 11:20am 
can you add a tweak to the Hungarian culture decision where we form Hungary but retain Nomadic garb and government? and also a means to Dejure drift Nitra would be great.
Veldmaarschalk 29 Jun @ 12:45am 
Thanks
Noctemz  [author] 29 Jun @ 12:30am 
@Veldmaarschalk I cannot check rn, but I suspect that yes it's a mod compatability issue rather than an issue with the mod itself, I'll check later when I have the time
Veldmaarschalk 28 Jun @ 11:42am 
I now see somebody else had that with Djenghis Khan but you think it has something to do with another mod.
Veldmaarschalk 28 Jun @ 11:40am 
I was playing in the Byzantine Empire as a Greek and suddenly I got the event that Greeks had been living in Crimea for very long and so I became a Crimean Tartar and not just me, but a whole lot of Greek characters got that culture. I suppose it is because of this mod.

Could you look into this?
Username 28 Jun @ 10:49am 
There is a weird glitch in 876 where if you start as the cuman tatars it will forever have a pop-up event for widly known.
Cat_and_cat_inc 26 Jun @ 11:24am 
It did work, and I did rename the Bosporan kingdom, when held by a person who is Anglo-Saxon to be called "Niewe Angelcyning," or New England.
Cat_and_cat_inc 26 Jun @ 10:20am 
Thank you
Noctemz  [author] 26 Jun @ 2:01am 
@Cat_and_cat_inc C:\Program Files (x86)\Steam\steamapps\common\Crusader Kings III\game\common\decisions\dlc_decisions\bp3 is where you'll find the decision in the base game, you then just need to find the bosporan decision in that file and similar to what i did add in the cultural pillar for west germanic heritage.
Cat_and_cat_inc 25 Jun @ 8:06pm 
Bit of a weird question, but where is the file for restoring the Bosporan Kingdom? I want to edit it personally so West Germanic people can form it, like the one dude who makes New England.
vzellmeister 24 Jun @ 8:38am 
Hi! Thanks for the mod! Do you know if this is compatible with Cultures Expanded?
Noctemz  [author] 16 Jun @ 3:16pm 
@blazeknave Thank you for the kind words! I think at this point i've done most of the work I want to do for this mod so now I'll work on trying to make compatches where possible, I'll see If I can do something for Rurik!
blazeknave 16 Jun @ 10:56am 
Dude, you're really filling the content out in that region - excited reading your changelogs! I dream of a day where I can figure out how to run this and Rurik with my house of cards fragile collection :D
Noctemz  [author] 14 Jun @ 8:15am 
@ConnquerorGER I'm not seeing any issues on my end, sounds like a mod compatability issue
ConnquerorGER 14 Jun @ 6:18am 
This mod turns Dschingis Khan into Crimean Tartar somehow, if I start as him from the bookmarks.
Noctemz  [author] 13 Jun @ 3:10am 
@blazeknave Thanks for showing interest! i'll try to work something out with that mod when I get the chance
blazeknave 12 Jun @ 11:27pm 
This looks awesome - looking fwd to MPE compat!
Leqwan 12 Jun @ 8:04am 
vlach culture is too big especially in 867
Noctemz  [author] 5 Jun @ 2:02pm 
Latest update now includes flavor for playing as the pechenegs. This will most likely be the last big update and any further updates will be purely maintenance unless I'm recommended a decision to add to this mod by someone.

Thank you as always for trying out this mod and I hope you all enjoy the additions it has to offer!
Noctemz  [author] 5 Jun @ 1:32pm 
@yesman56 Cant say for certain as I don't use that mod, but try placing this mod above ethnicities expanded in your load order and see if that works?