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This time there should be no evolution/remaster crashes, as I'm checking every line before updating going forward!
As always please let me know of any bugs that you encounter from this mod so that I can fix them quickly!
I also got a bit carried away this week with my bootleg fusion mod (release pending as I'm testing it heavily) which will allow both monsters to influence the fusion palette even if one has more colors than the other.
If you have the time to check it out, I'd appreciate it, if not it's all good I can just do another run and catch up. Just let me know the preferred way for me to send it :)
I appreciate all the work!
I thank you for letting me know about any bugs that are encountered so that I can fix them.
Restoring a prior save is still giving the same error? Do other saves work? I'll do another test and make sure the correct file was loaded for the update.
UniqueBootlegPalettes not found, skipping override.
Battle Cry detected, applying BC override.
ERROR: Condition "!common_parent" is true. Returned: NodePath()
at: Node::get_path_to (scene\main\node.cpp:1746) - Condition "!common_parent" is true. Returned: NodePath()
in the logs. (I copied the backups, made the file name change and unfortunately it still did not let me load)
ERROR: Can't open file from path 'res://mods/UniqueBootlegPalettes/shadersoverride/sprite_ext.shader'.
at: get_file_as_array (core/os/file_access.cpp:564) - Method failed. Returning: Vector<uint8_t>()
[...]
UniqueBootlegPalettes not found, skipping override.
ERROR: Cannot open file 'res://mods/UniqueBootlegPalettes/miasmodeus_ext.tres'.
at: load_interactive (scene/resources/resource_format_text.cpp:1183) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: res://mods/UniqueBootlegPalettes/miasmodeus_ext.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
[...]
(Had to truncate the log file to fit in the character limit)
It lets me start a new game just fine, but as soon as I save, quit and try to reload I get a notification saying that the save used a different set of mods. After hitting yes to being fine with it, I get a black screen saying that it was created with DLC or mods that aren't installed. (despite using the exact same mods and DLC)
Metal, Plant, Plastic, Poison, Water
Fire, Glass, Glitter, Ice, Lightning
Default, Air, Astral, Beast, Earth
I'll work on getting the images updated after I finish Decibelle, I also made sure to keep the base color for each typing but I understand what you mean as some did get a little lost or are on smaller parts.