Cassette Beasts

Cassette Beasts

Skele's Bootlegs (Alpha)
26 Comments
Reaver 29 Jul @ 12:23pm 
:steamthumbsup:
SkeleDragon  [author] 4 Jul @ 5:42am 
Sorry I've been on hiatus life stuff happened, and my PC was having some minor crashes. I'll be working on getting caught up during this weekend due to the holiday. Also thank you for not getting upset that I've delayed a few updates.
SkeleDragon  [author] 20 Jun @ 7:40pm 
No update today since I didn't have a chance to work on this yesterday (power went out due to storms) I'll do my best to get the update out within a few days.
SkeleDragon  [author] 13 Jun @ 3:49pm 
Shader fix and new palettes are live!
This time there should be no evolution/remaster crashes, as I'm checking every line before updating going forward!
As always please let me know of any bugs that you encounter from this mod so that I can fix them quickly!
SkeleDragon  [author] 12 Jun @ 11:22am 
Next set of palettes might be a little late as I'm troubleshooting an issue with the shaders.

I also got a bit carried away this week with my bootleg fusion mod (release pending as I'm testing it heavily) which will allow both monsters to influence the fusion palette even if one has more colors than the other.
SkeleDragon  [author] 10 Jun @ 7:41am 
I know nothing about Kamen riders
Ahegatato 10 Jun @ 2:19am 
pretty please make the Tokusect bootlegs be based on different Kamen Riders (eg Revice for glitter, Ex-Aid for plastic, Fourze for Astral etc)
SkeleDragon  [author] 3 Jun @ 4:03pm 
You might need to add me on steam to send me a link or discord, unfortunately fixing the mod won't fix the save but I can take a crack at trying to fix the save itself.
PerSen 3 Jun @ 3:15pm 
It doesn't have any issues with the newer test saves I did, but with my older save it still is giving the message about some DLC/Mods are not installed. Also both my the backups on that save are of the same time/date sadly.
If you have the time to check it out, I'd appreciate it, if not it's all good I can just do another run and catch up. Just let me know the preferred way for me to send it :)
I appreciate all the work!
SkeleDragon  [author] 3 Jun @ 2:23pm 
No problem :)
I thank you for letting me know about any bugs that are encountered so that I can fix them.
♫ Tadpole ♫ 3 Jun @ 1:10pm 
Works now, thanks!
SkeleDragon  [author] 3 Jun @ 7:06am 
Just released another fix hopefully this time it's fully squashed and if you still can't get your save to work if you send me your files I can try editing it so it's not trying to load mods that it doesn't need.
SkeleDragon  [author] 3 Jun @ 6:44am 
Another thing you can try to restore your save is getting the unique bootleg palettes off mod workshop and see if adding it will at least allow you to load the save in question. Again I'm sorry for not running enough tests for it by itself. :steamfacepalm:
SkeleDragon  [author] 3 Jun @ 6:29am 
So this mod does have a conditional for my other mod but battlecry tapes shouldn't be needed. The condition is merely for compatibility. Also try unsubbing and resubbing to ensure the mod file updated.

Restoring a prior save is still giving the same error? Do other saves work? I'll do another test and make sure the correct file was loaded for the update.
PerSen 3 Jun @ 4:19am 
I was checking out the logs and it showed that I was missing ZBattleTapes, so I downloaded that and while new saves let me save and load back in, my older saves are giving

UniqueBootlegPalettes not found, skipping override.
Battle Cry detected, applying BC override.
ERROR: Condition "!common_parent" is true. Returned: NodePath()
at: Node::get_path_to (scene\main\node.cpp:1746) - Condition "!common_parent" is true. Returned: NodePath()

in the logs. (I copied the backups, made the file name change and unfortunately it still did not let me load)
SkeleDragon  [author] 2 Jun @ 11:01pm 
Save bug should now be fixed let me know if problems continue to occur.
SkeleDragon  [author] 2 Jun @ 10:55pm 
Yeah just noticed that about to update both mods with the fix seemed I missed a few replacements which caused issues. sorry bout that I never noticed since I still had it on in my tests
♫ Tadpole ♫ 2 Jun @ 10:17pm 
I'm having an unrelated error in which attempting to launch the game with this mod installed causes it to hang on a black screen. There's a log file filled with errors:

ERROR: Can't open file from path 'res://mods/UniqueBootlegPalettes/shadersoverride/sprite_ext.shader'.
at: get_file_as_array (core/os/file_access.cpp:564) - Method failed. Returning: Vector<uint8_t>()
[...]
UniqueBootlegPalettes not found, skipping override.
ERROR: Cannot open file 'res://mods/UniqueBootlegPalettes/miasmodeus_ext.tres'.
at: load_interactive (scene/resources/resource_format_text.cpp:1183) - Condition "err != OK" is true. Returned: Ref<ResourceInteractiveLoader>()
ERROR: Failed loading resource: res://mods/UniqueBootlegPalettes/miasmodeus_ext.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()
[...]

(Had to truncate the log file to fit in the character limit)
SkeleDragon  [author] 2 Jun @ 10:09pm 
Thats odd, I've never gotten that error myself... Though I'll be honest I did most of my testing with various mods enabled. I;ll run some tests tomorrow see if I can find out what's wrong. Worst case scenario Cat QOL might need to be a required mod due to how I implemented the compatibility for the noise detector.
PerSen 2 Jun @ 6:28pm 
My game is not letting me load any of my saves that use this mod. (Tested on a new save since I'm also using Living World, Combined Quality Patch, Anywhere Tape Storage and checked each one by one).

It lets me start a new game just fine, but as soon as I save, quit and try to reload I get a notification saying that the save used a different set of mods. After hitting yes to being fine with it, I get a black screen saying that it was created with DLC or mods that aren't installed. (despite using the exact same mods and DLC)
♫ Tadpole ♫ 31 May @ 4:44pm 
Thank you!
SkeleDragon  [author] 31 May @ 2:04pm 
The images rn are WIP and eventually I will add a graphic that does that but currently the order of the types is alphabetical starting after the default sprite and going from left to right.

Metal, Plant, Plastic, Poison, Water
Fire, Glass, Glitter, Ice, Lightning
Default, Air, Astral, Beast, Earth

I'll work on getting the images updated after I finish Decibelle, I also made sure to keep the base color for each typing but I understand what you mean as some did get a little lost or are on smaller parts.
♫ Tadpole ♫ 31 May @ 12:44pm 
Could you list what each pallette in the preview images corresponds to which type? Right now it's imporrible to tell outside of Fire, Astral and Glitter, since every other type shares far too many colour combinations in common.
SkeleDragon  [author] 31 May @ 7:01am 
Just ran a test with the mod alone and no crashes occurred. Where did your game crash? What mods do you have enabled?
SkeleDragon  [author] 31 May @ 6:34am 
That's odd, I'll run a test as soon as I can. Does it crash with just this mod enabled?
Mar98 31 May @ 4:32am 
My game crashes when using the mod