Barotrauma

Barotrauma

Robotrauma Remake
287 Comments
SleepyGameZs 10 hours ago 
Does Robotrauma Remake have a patch for Baroverhaul? Does the classic version work?
Protogens 101 7 Sep @ 8:49pm 
so wait... is the dynamiceuropa rubber banding issue fixed?
DJH850 7 Sep @ 7:57pm 
is there a guide on how to use this mod in game
MagLight 7 Sep @ 12:55pm 
I just checked, the robotrauma + neurotrauma patch is the one currently outdated, not being up to date with the ballast parasite addition.
MagLight 7 Sep @ 12:53pm 
@Kaofan

as i said, i am also getting the old afflictions (material loss, loose screws, etc) but that is probably from outdated patches. However, trying to remove ballast infection did not work like at all. even when i had my friend was shooting me with a welding tool, the ballast infection was still going up rapidly or does the effectiveness of the welder grow with time? the only two ways i found to lower it was giving myself the robotrauma radiation damage affliction through the console, since it does not work with hazardous reactors beside damaging you and the other was standing in fire (incendium grenade for example)
Kaofan  [author] 7 Sep @ 12:43pm 
@MagLight

Removing "Robotinfection" isn't done through the HUD. It takes a while, so you'll need to be patient. I could even test it today to see if anything broke (but I doubt anything broke).
MagLight 7 Sep @ 12:38pm 
@Kaofan

i did try to use the welding tool, both in the health interface and in world (aiming at my legs), but they did not work. I have a feeling with all the new changes, could it be that the patches are messing the with how it's supposed to work? i am getting the old afflictions currently, even though i saw that they are supposed to be replaced with new ones
Kaofan  [author] 7 Sep @ 12:35pm 
@MagLight

There is such information and I will copy it especially for you.

("Robotinfection" works on the principle that you can get infected by ballast flora gas, but to get rid of it, you just need a second person or you yourself to use a welder). So you have to use a welding machine as if you wanted to damage yourself
JPPlayer2000 7 Sep @ 12:32pm 
Thank you for updating so frequently and fixing bugs! This is a great mod!
MagLight 7 Sep @ 11:44am 
i can understand from the xml files that burn, acid and radiation are supposed to lower the floral parasite, but how do i actually apply them? the normal welding tool doesnt seem to work
MagLight 7 Sep @ 11:27am 
How are you supposed to get rid of the floral parasite? so far, nothing we have tried has worked and i'm not finding any info on this
Kaofan  [author] 7 Sep @ 10:05am 
@JPPlayer2000

Yes, after reading your comment, that's indeed the case. I'll be adding an update to this soon. (I had to hurry with all this)
Kaofan  [author] 7 Sep @ 10:03am 
@Shiro

I've currently fixed the "rradiationsickness" issue, which was actually overkill. You can find such changes here Of course, I plan to create a new exoskeleton that will be resistant to "rradiationsickness" by 80-90% and new and different modules related to it for the "Genetic Synth Port"
Shiro 7 Sep @ 9:56am 
@Kaofan

The suit actually DID work before though but now it actually doesn't anymore. The Frames themselves don't have enough radiation and burn protection to make up for what the suit gives you, so robots are actually at a disadvantage when it comes to handling leaking reactors and active fuel rods due to that.

Maybe there could be a future upgrade for the synth port to give you a lead plating?
JPPlayer2000 7 Sep @ 4:43am 
Why do gunshot holes have a max vitality reduction of 60? It makes robots basically immortal to gunshots
Kaofan  [author] 7 Sep @ 2:14am 
@Shiro

Okay, then I'll check and test it a few times and then change the damage. And don't use the protective suit at all, because it won't protect the robot at all. I recommend using only Exoskeletons for Robots
Shiro 6 Sep @ 6:38pm 
@kaofan Oh it's not the Explosion, merely being near a leaking Reactor deals a LOT of Radiation to Robots now (or literally being outside of the Submarine while it's leaking) and the Hazmat suit also doesn't protect Robots at all anymore

I haven't touched the Robotrauma and enhanced reactor patch yet (because apparently that only makes it so you can cure radiation with Deconsol)
Kaofan  [author] 6 Sep @ 5:29pm 
@Shiro

Let me tell you right now. If you're between a reactor and a door, and it's also closed, you'll still take a lot of damage (due to the powerful explosion). This is how it works if you play vanilla without mods as a human; the effect will be the same (unless I'm wrong, then feel free to correct me). However, if you're using the "Robotrauma Remake + Enhanced Reactors patch" mod, you'd have to ask the author if the code boosts/increases damage or something similar. If it doesn't, then I'll start implementing a fix for the "radiationsickness" Affliction.
Shiro 6 Sep @ 5:09pm 
I'm not sure if it's normal but we've been playing a campaign with robotrauma and enhanced reactors. Now after the update, radiation absolutely melts robots as soon as it starts to leak SOME radiation even when there's a door between me and the reactor. Seems a bit overkill
★<¦DenialTornado¦>★ 6 Sep @ 6:20am 
@Koafan
no no, they both workin just fine, just multitool doesnt heal like wrench and screwdriver
Kaofan  [author] 6 Sep @ 5:31am 
★<¦DenialTornado¦>★

Send me a screenshot of the module problem you're describing (it's better to share the screenshot on this site [imgur.com]). I also just tested the screwdriver and wrench with the "Robotrauma Remake + Neurotrauma (Transference Patch)" add-on, and they work fine for repairing damage from rblunttrauma, rburn, and rinternaldamage. Unless I misunderstood you, then feel free to correct me.
★<¦DenialTornado¦>★ 6 Sep @ 5:14am 
also textures of the modules broke, they're working but the Icon is kinda break apart
★<¦DenialTornado¦>★ 6 Sep @ 5:07am 
@Koafan btw first thx that you finally updated the mod with NT, but why multitool cant be used as healing? like its screwdriver and wrench but you cant use it for some reason
anyways thank you for fixing it
Cultist ⁧⁧ ඞ 5 Sep @ 6:00pm 
You know what is the funniest thing about the image you set in there?
For the old Robotrauma I had added a "Poster" that you could hang on the sub so people knew how to heal a robot, that looks almost identical haha
Yuan 5 Sep @ 10:39am 
@JPP wrenches do INSANE work for blunt damage iirc
JPPlayer2000 5 Sep @ 9:41am 
Is it only me or are the robots in this mod basically immortal to physical trauma? Ive been hitting this robot dude for 5 minutes striaght with dual ceremonial swords and he just keep regenerating to 20 percent health before he dies
Kaofan  [author] 5 Sep @ 8:49am 
Tomorrow I will start updating Trello again.
Kaofan  [author] 4 Sep @ 3:21am 
@Yuan

To do this you need to give the "Encrypted Module" to the Deconstructor and there may appear different Modules for the "Genetic Synth Port"
Yuan 3 Sep @ 7:06pm 
how do you decrypt modules exactly?
TheLapisBullet07 3 Sep @ 5:57pm 
Thank you Kaofan!
Jariko 3 Sep @ 8:27am 
Can we maybe get something in this mod that allows you to turn off water damage to robots? Its incredibly annoying and I personally like my robots to wear regular clothes rather than the exo-suits
Kaofan  [author] 3 Sep @ 1:24am 
@TheLapisBullet07

"(Sovereign) Command Exo-Frame" - Has built-in "ship controls." When it comes to removing the "Navigation Tablet," simply drag the item to remove it. It even has a special description: "Drag out of hand to remove."
TheLapisBullet07 2 Sep @ 6:39pm 
I love this mod and have been having a blast role playing/normal playing as the crew's support robot! I have only one question so far, how do I unequipped the ship controls with the command exo suit?
JPPlayer2000 2 Sep @ 7:49am 
Nevermind about the dodge charge
JPPlayer2000 2 Sep @ 7:48am 
Can you update the trello? It doesnt explain how to utilise certain effects like dodge charges or how to make all of the items. Thanks for the mod
Kaofan  [author] 1 Sep @ 11:41am 
@Cultist

If you have tested compatibility mods for "Robotrauma Remake" and think they are good and still work (of course you can also send a recording) or you have already created some compatibility mods of your own, feel free to upload them to the Steam Workshop and post a link to these mods here
Cultist ⁧⁧ ඞ 1 Sep @ 9:34am 
You have a "Compatibility Patches" list on your description, a lad has a compatibility patch for Improved Husks that fixes a crash when using Robotrauma and Improved Husks (tested it with Robotrauma Remake and it works)

I have a mod that makes so certain afflictions that don't make sense in Robots from other mods like "Enhanced Armaments, Fuel for the Fire, Dynamic Europa..." and more I currently forgot.

Was asking how I go towards proving you those mods for you to see if they good for adding on the Compatibility Patches list.
Kaofan  [author] 1 Sep @ 1:25am 
@Cultist

Could you explain a little more clearly because I'm a little confused and I don't know exactly what you mean, and I don't want to give you the wrong answer.
Cultist ⁧⁧ ඞ 31 Aug @ 4:28pm 
Hey @Kaofan how I go towards adding my Compat to the list?
SLAVIC_HARDBASS8 31 Aug @ 3:33pm 
yea, i just literally found about that in another forum you made, thanks for the help
Kaofan  [author] 31 Aug @ 3:22pm 
@SLAVIC_HARDBASS8

All damage is immediately redirected to the torso because other limbs merge as one damage instead of separately, so all damage is redirected to the torso. Regarding the damage cap, yes, there is a cap of -80, but I'm releasing a major update soon that could change a lot of things for some people. And then there won't be any cap.
Cultist ⁧⁧ ඞ 31 Aug @ 10:55am 
So my old compatibility patch that makes certain afflictions that made no sense to apply to robots still works, it covers Enhanced Armaments and Improved Husks, probably something else but I'm not sure.
Kocky_Doge(Science Team) 31 Aug @ 4:07am 
It seems like this mod somehow cause the disappear of medical scanner in neurotrauma(i have the compatibility patch)no sure is because of other mods or this mod, but for me if i have this mod on the medical scanner will not show up(even in sandbox menu mod)i have lots of other mod, so i need to do some further test
Blade 30 Aug @ 12:58pm 
The issue is i am not sure how to make a compatibility patch for it, do you know any guides on how to
Николай 30 Aug @ 6:40am 
And what does the genetic module of Molocha give? I did not find on Vicki about him and the knife module is not working for me or what? I pressed everything on R and pressed it and so, and could not activate
Kaofan  [author] 30 Aug @ 3:14am 
@Blade

As I wrote in the description. At the moment, I'm focusing only on Robotrauma Remake. But if you want to create Europa Waifu compatibility with this mod, I don't see a problem. Just don't forget to post here
Blade 29 Aug @ 8:57pm 
can a compatiability patch be made for the europa waifu mod
Protogens 101 27 Aug @ 10:38pm 
@Kaofan ik theres a place to post comparability patches, is there a place to recommend them?
Furried 26 Aug @ 8:15am 
is there a way to make the exo-frames invisible?
i don't like how they look on my character