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nothign when i pick up the robots
For the "Program Core" module to work, you need to have an item called "Genetic Synth Port" and implant it into your Robot head, and then you can put this module inside
All exoskeletons are practically identical to the original "Robotrauma" mod. The only difference is that the exoskeletons have changed the types of damage reduction they can take.
There is a mod Robotrauma Remake + Baroverhaul - Classic (Patch) but in the "Classic" version, but I haven't tested whether it works in the "Not Classic" version
Edit: I just looked at the medical.xml file and it turns out it's actually a bit outdated and the effects are a bit overdone than the standard game effects. I'll probably address this as soon as possible.
For now, the file with medicine for humans will remain as it is and will probably be changed/updated in the future.
I vaguely recall hearing somewhere that the XML file for these items is old/outdated and just hasn't been updated to the more recent game version, is this something you plan on doing in the future or is it intentional?
Thanks in advance, very happy to see this mod revived as it was one of my favorites back when the original wasn't deprecated
I'll be honest. This is the first time DynamicEuropa has had issues with Robotrauma Remake.
No, I'm just in a good mood today and it somehow made me laugh.
being strange i mean
From what I remember, Arc Exo doesn't kill robots, it stuns them.
When I read that, I thought I was going to choke on the water I was drinking while reading your comment. But it's also a bit strange that it works that way.
i run a heavy modpack. i went through disabling things 1 by 1 until i isolated it
and just to make ABSOLUTELY SURE, i ONLY had robotrauma remake, dynamiceuropa, neurotrauma, neurotrauma transference, and the robotrauma remake neurotrauma transference patch enabled, got the massive rubberbanding issue.
if ALL mods except robotrauma and the rt remake nt transference patch are enabled, no rubberbanding issue
if ALL mode except dynamiceuropa are enabled, no rubberbanding issue
if ALL mods except neurotrauma and the rt remake nt transference patch are enabled, no rubberbanding issue
again, recapping
if only nt, nt cyber, rt remake, the rt remake nt transference patch that you made, and dynamicduropa are enabled, ONLY those, causes the issue
If you're playing as a Robot and have the "Floral Parasite," you'll need to use the welder on yourself or with the help of another person (not in the health HUD, of course). Remember, it takes some time and energy to get rid of it.
I'm so happy for you. If only he would share the information about how you made such a breakthrough
It depends. It is best to check it and then check it in the console under F3
Robotrauma Remake is compatible with Baroverhaul Classic, just not this one yet from what I know