Sid Meier's Civilization V

Sid Meier's Civilization V

ASOIAF House Lannister
49 Comments
Depression Armed With an AK-47 6 Aug, 2017 @ 9:05pm 
Actually scratch that now its just the scenario that will not work
Depression Armed With an AK-47 6 Aug, 2017 @ 8:32pm 
So for some reason none of these mods are apearing in my mods in game and i cannot find them in any folder in the game files any solutions?
Earoothad 26 Feb, 2017 @ 10:00am 
PLEASE MAKE FOR CIV 6 THEY ARE AMZING
PrittGlue 8 Jul, 2016 @ 12:49pm 
@IIMatteo: don't know if u fixed it but it works now
mds637 1 Jul, 2016 @ 8:05pm 
@IIMatteo: I think the problem is that I do not have G&K nor BNW. I'm not using other mods together. They do show as if they are loading and no error/crash.
I would get the add ons but with the new civ coming out, I'll just wait. Thank you
IlMatteo  [author] 1 Jul, 2016 @ 2:14pm 
@mds637: Do you have the G&K and BNW dlcs, and are they enabled? Are you using any other active mods with the ASOIAF mods? Do they not show up in the civ selection screen, or is there an error/crash?
mds637 1 Jul, 2016 @ 1:26pm 
@IIMatteo: I'm new to mods. What am I doing wrong? I can't get any mods that has ASOIAF in front of it to work. Some mods have instructions, but I can't find any for yours. I sure it is an easy fix. I have got another mod to work. Please help, Thanks
PrittGlue 30 Jun, 2016 @ 9:14am 
@IlMatteo: didn't work thanks for helping out tho
IlMatteo  [author] 30 Jun, 2016 @ 9:04am 
@PrittGlue: Only thing left I can think of is going into properties and verifying the integrity of the local cache
PrittGlue 30 Jun, 2016 @ 9:02am 
@IlMatteo: yes, starks, tyrells and religion all crashed when i hit start journey
IlMatteo  [author] 30 Jun, 2016 @ 8:40am 
@PrittGlue: Is it just House Lannister, or is it any of the ASOIAF civs?
PrittGlue 30 Jun, 2016 @ 8:39am 
@IlMatteo: just re-downloaded and still doesn't work, no other mods active and both dlc's active
IlMatteo  [author] 30 Jun, 2016 @ 8:14am 
@PrittGlue: Well, that's a new one. Have any other mods activated? Have you tried deleting the files and re-downloading?
PrittGlue 30 Jun, 2016 @ 1:38am 
Keeps crashing when the settler gets selected
IlMatteo  [author] 23 Jun, 2016 @ 1:58pm 
@nelsitoo: Are you using any other mods? Do you have the BNW and G&K dlcs?
depolarized_bear 22 Jun, 2016 @ 3:45pm 
I'm having issues getting the entire mod set to work, I cannot select a house in the set up and when I hit "play scenario" the game crashes. :/
Inigo_Montoya 4 Jun, 2016 @ 6:24am 
Fantastic to play!!!!!! Thank you!
IlMatteo  [author] 28 May, 2016 @ 9:21am 
@Steve: Most of them require G&K and BNW. I think this one requires BNW but I'm not sure if it requires G&K.
Shteev 27 May, 2016 @ 12:09pm 
Ive subscribed to the mods but they dont work. They come up on my mods list and I enable them all but they dont work. Do I need DLC's to use these?
azrwolf 23 Dec, 2015 @ 10:44am 
people who say they shld add the many face God wld make no sense because all facs that wld follow the religion wld b in essos
IlMatteo  [author] 23 Dec, 2015 @ 7:17am 
@ryanoconnor625: Do you have Brave New World and Gods and Kings? I haven't been able to reproduce that bug.
ryanoconnor625 22 Dec, 2015 @ 5:08pm 
I like this mod but it doesn't seem to be working unit cards come up blank(just red no sign) and stuff like next turn button is transparent and things like that
ArRashid 8 Aug, 2015 @ 5:28am 
Mixmatched names on <Help> in Gold Mine improvement's table causes it not to load proper description.. there's TXT_KEY_CIV5_IMPROVEMENTS_GOLD_MINE_HELP instead of TXT_KEY_IMPROVEMENTS_GOLD_MINE_HELP (which has a text assigned to it). Same for Robb's Forward Camp I assume, it has the same problem.
IlMatteo  [author] 20 Jul, 2015 @ 5:46pm 
@Dudu: That'll come eventually, yes
Isakyaki 20 Jul, 2015 @ 1:09pm 
Could make a mod with the Religions from GoT?
Faith of the Seven, The Old Gods, The Drowned God, The Many-face God, Lord of the Light and The Horse God.
Joe Montag 30 Jun, 2015 @ 8:12am 
I got this mod just so I can crush the Lannisters as the Starks. GoT is a little too hard on them...
earabinoa13 4 Jun, 2015 @ 7:35pm 
you did a really good job on all your ASOIAF civs but i need you to make MORE!

Petyr Balish (the Vale)
Mance Raider (freefolk)
Doran Martell (Dorne)
Edmure Tully or Walder Frey (Riverlands)
Roose Bolton (The North 3)
Renly Baratheon (the Stormlands)

and seriously where is the MOTHER OF DRAGONS?!?!?!?!?!?

Daenerys Targaryen (mereen)
Madchazzer 3 May, 2015 @ 12:31pm 
i can't get it to come up on my mods. has anyone had this problem and know how to fix it?
IlMatteo  [author] 26 Apr, 2015 @ 9:06am 
@Ztyx: That should be how it works, since two cities can own the same tile.
Ztyx 25 Apr, 2015 @ 7:08am 
So if a mountin is within the border of one city and I build a new one within 3 hex of then I get the building?
IlMatteo  [author] 25 Apr, 2015 @ 6:36am 
@Ztyx: The mountain must be within your territory. I suppose I should add that to the description.
Ztyx 24 Apr, 2015 @ 2:00am 
The Trait dont seem to be working. I only get the +2 hammers and +3 gold buidling if the city is built next to a mountain.
IlMatteo  [author] 23 Apr, 2015 @ 5:23pm 
@Sgt42donuts: The trait will probably see an addition, but I'm not sure if it will come in the same update as the StarkLannister balance.
Sgt42donuts 22 Apr, 2015 @ 3:04pm 
Since the UA seems much weaker compared to other civs in this pack, could we see a change to that as well? Maybe a gold bonus for declaring friendship, denouncing, defensive pacts, or research agreements? A Lannister pays his debts
Rand 18 Mar, 2015 @ 5:54pm 
I haven't tried this bu a flat 15% bonus seems better. As it is now it's an extremely weak almost pointless bonus for the earlier part of the game when your empire is small and don't have much gold, with massive potential to be exploited late game with a wide empire. Also judging bt the 10x mods if you hit 35 cities rather than 'free' the game should actually give you gold when you buy a unit.
IlMatteo  [author] 13 Feb, 2015 @ 9:31am 
@Blackeye1098: I appreciate the feedback, but could you be more specific? What do you feel should be changed?

The Recruitment Hall's bonus will likely be changed eventually to a flat 15% bonus to just the city it is in for unit purchasing.
Blackeye1098 13 Feb, 2015 @ 8:58am 
thay are to OP
Creature Farming Union 31 Dec, 2014 @ 12:37am 
thx that worked
IlMatteo  [author] 30 Dec, 2014 @ 2:09pm 
@joshualunde: Try downloading it directly from here: http://forums.civfanatics.com/downloads.php?do=file&id=23474

If you unzip it into your mods folder it should work.
Creature Farming Union 29 Dec, 2014 @ 6:28pm 
no it downloaded it only shows the normal civs
i put in another modded civ and that one showed up but this one did not
IlMatteo  [author] 29 Dec, 2014 @ 3:17pm 
@joshualunde: It should work fine if you subscribe and let it download. Are you sure you're looking under for "ASOIAF House Lannister", and not just "House Lannister"?
Creature Farming Union 28 Dec, 2014 @ 6:12pm 
How do i play with this civilization i've installed it and gone to the mosd section i try to set up game and it isnt available
Xemnas 14 Dec, 2014 @ 1:34pm 
Tywin u are the best crash ur enemies like at the red marriage
IlMatteo  [author] 12 Dec, 2014 @ 6:42pm 
@Damsteri: Thanks for all of the feedback. The trait should read 3 tiles for the mountain bonus; also, due to the restrictions of Lua, I can't make it distinguish if it is within culture bounds or not. The Recruitment Hall bonus just keeps on stacking, so theoretically, with 34 cities with Recruitment Halls, everything becomes free. However, this is unlikely and I feel the lesser XP makes up for that power. I'll check out the Gold Mine text error. Thanks again!
Damsteri 12 Dec, 2014 @ 3:46am 
Another minor bug: Gold mine info popup is not working. I'm using Enhanced User Interface mod, and all other infos from your Lannister and Stark mods works, but Gold mine has just a text: TXT_KEY_CIV5_IMPROVEMENTS_GOLD_MINE_HELP. Maybe just a typo. I don't know if it works without the EUI mod, but I assume it doesn't.
Damsteri 12 Dec, 2014 @ 3:38am 
I noted one bug, info for the UA informs that mountains need to be at within range 2, not 3 like told here. I had mountain three tiles away from my capital and UA worked, so actual range seems to be 3. But maybe it should be 2 or limits only to mountains inside your culture borders, because currently it is quite powerful when it's effective immediately.

I like the idea of the gold mine (maybe not the name tough). I didn't have time (workers) to build even a single one, but it sounds like an Incan terrace farm, but producing gold instead of food.

Is there a a gap for Recruitment Hall bonus? We didn't go that far in our game. With gold and production from UA one can easily build 20-40 cities using religion for happiness. There must be some kind of limits to UB stacking bonuses, or limit it just for buildings.
Damsteri 12 Dec, 2014 @ 3:37am 
I'm currently testing this mod against a player who is using House Stark mod (hotseat game, using Custom Advanced Setup Screen mod to enable mods in hotseat). Play session 1 ended for Lannister victory by luck. I had nice starting location with many mountains and multiple gold lux resources (how ironic). Starks didn't have good start and they went to bankrupt early, forcing them to retire. We will try again later, Lannisters vs. Starks.

I went to rapid expansion and I had 4 cities at turn 40 (std speed), and those 8 prod. and 12 gold from UA (I had enough mountains) was a huge bonus that early on. I had production to build monuments, shrines, etc in just few turns and I also had gold for maintenance too. I didn't have even built any gold mine on recruitment halls yet. Very powerful civ for wide strategies, because gold and production are limiting factors and UA provides both. Religion from almost instalty built shrines and temples can provide enough happiness to expand rapidly.
[SSU]yenyang 11 Dec, 2014 @ 2:33pm 
Take my opinion with a grain of salt since I generally dislike it when people judge my mod before playing it. I disagree with the 'gold mine' being a unique improvement because every civ can build a mine on gold which is what constitutes a gold mine to me. I'd suggest you replace it with a unique mint that can be built in any city and gives all mines +1 coin or +1 coin per mountain as well as the usual effects. (I can't guarantee balance, these are just ideas)
aaronh4 10 Dec, 2014 @ 5:21pm 
Boo house Lannister, just BOOO!