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I would get the add ons but with the new civ coming out, I'll just wait. Thank you
Faith of the Seven, The Old Gods, The Drowned God, The Many-face God, Lord of the Light and The Horse God.
Petyr Balish (the Vale)
Mance Raider (freefolk)
Doran Martell (Dorne)
Edmure Tully or Walder Frey (Riverlands)
Roose Bolton (The North 3)
Renly Baratheon (the Stormlands)
and seriously where is the MOTHER OF DRAGONS?!?!?!?!?!?
Daenerys Targaryen (mereen)
The Recruitment Hall's bonus will likely be changed eventually to a flat 15% bonus to just the city it is in for unit purchasing.
If you unzip it into your mods folder it should work.
i put in another modded civ and that one showed up but this one did not
I like the idea of the gold mine (maybe not the name tough). I didn't have time (workers) to build even a single one, but it sounds like an Incan terrace farm, but producing gold instead of food.
Is there a a gap for Recruitment Hall bonus? We didn't go that far in our game. With gold and production from UA one can easily build 20-40 cities using religion for happiness. There must be some kind of limits to UB stacking bonuses, or limit it just for buildings.
I went to rapid expansion and I had 4 cities at turn 40 (std speed), and those 8 prod. and 12 gold from UA (I had enough mountains) was a huge bonus that early on. I had production to build monuments, shrines, etc in just few turns and I also had gold for maintenance too. I didn't have even built any gold mine on recruitment halls yet. Very powerful civ for wide strategies, because gold and production are limiting factors and UA provides both. Religion from almost instalty built shrines and temples can provide enough happiness to expand rapidly.