X4: Foundations

X4: Foundations

Improved Patrol
11 Comments
Tau 24 Sep @ 11:51pm 
Seems to work in 8.0
xpto 10 Aug @ 2:11pm 
I was getting this error in the debug log: " [] 9750.91 aiscripts\move.seekenemies.xml(15): Found non-event condition 'check_value', event condition required!".
I asked claude to fix it and its working, this is what she came up with:
https://codefile.io/f/D5EtIZf3Sw
Critical Cadance 9 Jul @ 1:26pm 
Does this work on stations? ie. will my fleets count stations in their decision making for this mod?
Shibdib  [author] 7 Jun @ 5:51pm 
They will aggro any hostile ship that is not docked and not currently using a travel drive. They should smartly choose the "best" target using the game dev's own target selection logic (which accounts for hp, range, etc.. and seems to work alright)
F1tgal911 7 Jun @ 4:41am 
Now do they run for every S or not?
FlashPoint55 2 Jun @ 6:33pm 
thank you!
KLS 2 Jun @ 4:52am 
but yeah if they run for every S it will get messy
KLS 2 Jun @ 4:51am 
they would't ignore stuff that is bombarding the station they are currently parked under?
Shibdib  [author] 1 Jun @ 3:20pm 
This is only used by player fleets. I'm not sure how chaotic it would get if I enabled it for NPC's.
Ming 1 Jun @ 4:46am 
is NPC und is good
KLS 31 May @ 2:23pm 
Is it automatically used by NPC fleets or only by player fleets?