Project Zomboid

Project Zomboid

KelTec PR-57
15 Comments
sexter morgan 28 Aug @ 10:08am 
where does sit spawn
Gallivant 13 Aug @ 12:28am 
what are the chances i learn this gun exists today then i see a project zomboid mod for it? perhaps god or the feds are sending me a message.
Cazic 12 Aug @ 1:34am 
I suppose it does give players something to do with all the 5.56 ammo before finding a M16. If you thought that 9mm pz revolver style reload auto pistol is a good idea, all of the 2 C96 mods are out of date and use mags for some reason. Would be a good fit for you considering your other pz gun mods.
Nepenthe  [author] 12 Aug @ 12:22am 
@Cazic I considered that, but ultimately decided on 5.56 mainly so giving it different range/damage numbers wouldn't feel mismatched with existing 9mm handguns, as well as making it feel a bit more distinctive. It's not perfect, but short of adding an entire extra ammo type for one gun there isn't a perfect caliber choice.
Cazic 11 Aug @ 9:23pm 
Why not just have it load 9mm? That way the mod would be clear of rifle ammo weight and it's generally more dangerous spawn locations, while also fulfilling a deficient gap due to the lack of a 9mm revolver in vanilla. For those who would rather not have to deal with mags, but also have plenty of 9mm. Unless I'm missing something, I've only ever played b41.
Vitriol ☧ 12 Jun @ 6:10pm 
can you make a grendel p30 to make it more "muh lore friendly"? i really like your mods btw.
Neo 10 Jun @ 11:41am 
so good
Nepenthe  [author] 9 Jun @ 8:41am 
@Aacad the main Lua file in 42/media/client. Do not erase the whole file, just the bit you don't want.
Neo 9 Jun @ 5:30am 
I hate patches that change the weight of 5.56mm

Which text in which file should I erase to avoid applying the
Jason Cyberius 29 May @ 6:13am 
I love that this is compatible with Rain's! Amazing!
Nepenthe  [author] 28 May @ 10:47pm 
@Martin it's hard to come up with gun idea that 1) will actually be useful in game and 2) isn't effectively a cosmetic variations of an existing gun, like the hundreds of "5.56mm assault rifle with 30 round clip" that exist in some weapon packs.
Rena Ryugu 28 May @ 2:58pm 
lmao what an obscure choice for a gun you cant even buy yet. Based. :csgogun:
Nepenthe  [author] 26 May @ 11:08pm 
That P10 is super cute so I might make a mod for that as well.
Nepenthe  [author] 26 May @ 11:03pm 
@phoophant the issue is that in vanilla zomboid guns can either have a magazine loaded in (in which case the magazine replaces all bullets, except for one in the chamber) or it can have rounds loaded one-by-one shotgun or revolver style, or it can have all rounds loaded at once from single bullets (double barrel shotgun style).

Adding stripper clips wouldn't be too bad... but making is so you can use stripper clips OR individual rounds would mean a lot of messing about because all reload related code works on the assumption every gun has only one reload method. Not impossible, but IMO not worth the hassle of doing and maintaining compared to single bullet reloading for one gun.
phoofaphant 26 May @ 10:24pm 
grendel, the company kel tec would become, made the p10 which was a .380 pistol that had an internal magazine holding 10 rounds, which was high capacity for a pocket pistol at the time. actually it kinda still is today. you could single load it, or use m16 stripper clips. so really this isn't too strange to exist in 1993. I mean it's no stranger than a zombie apocalypse happening in 1993.

I know nothing about coding but I kind had an idea for how stripper clips would work. Basically it would just be a "consumable" item that you create with the appropriate amount of ammunition and the empty clip from the crafting menu, and when you "consume it" it adds an empty clip and how ever many rounds it had to your inventory, as well as giving you a temporary x20 reload speed, to simulate stripping all the rounds in at once. if such a thing is even possible. Something like that.