Skin Deep

Skin Deep

CSS Cucumber: Experimental Science Vessel
12 Comments
(AB) vehemently 20 Aug @ 5:47pm 
Finally played this. Good job! I loved the prank bits and I thought the use of notes was wonderful.
MentalButcher 18 Jul @ 12:37pm 
This was a really fun map, thanks for making it! :D
Only criticism I would have is that some of the rooms seem a bit empty, otherwise there was a lot of new ideas (I won't spoil) that I really liked.
Rainspirit 16 Jul @ 1:07pm 
Been craving more Skin Deep content after finishing it. Great job!
Shabingus Gaming 4 Jul @ 11:28pm 
i love map makers
Skeletorso 4 Jul @ 7:53am 
Wooh!
Smam 24 Jun @ 12:25pm 
Love to see more mods for this game!
Sinnoware 451 24 Jun @ 6:23am 
Cool map, found the secret room and used the wonky space to take out the pirates, only complaint is that holding E doesn't quit to main menu
Qwazzy 7 Jun @ 11:32am 
@AverageGaming102 it seems to be an issue switching between mods, I restarted the game and retried the map, the problem was fixed.

Anyway, the map's alright. Kinda big and empty, but that does highlight just how much detail goes into the official maps.

Definitely needs more lighting, though. It's dark to the point of annoyance.

Never did find the dev room either.

But this does make me curious about trying to create my own map. Maybe. I'm used to Hammer, never touched idtech4.
(AB) vehemently 1 Jun @ 7:32am 
Congrats on being the first published user level!
AverageGaming102 31 May @ 6:10pm 
I am constantly looking around the room and being forced to look in different directions because my screen goes black to red then blue in random angles. I also press shift to see a black screen constantly
Fenny Flametail 30 May @ 5:37pm 
It's great to see custom levels already, and this was fun! I like the one-way vents, and the gimmick of the trash code being spread across multiple notes .

My only suggestions are 1) brighten the lights a bit, and 2) add more smash-able objects in the Bridge.
Farrowe 26 May @ 6:46pm 
One of the doorframes is missing abush near a bottom corner, but other than that its a solid map!
I liked the "Experiment", and found it interesting that the affected area happens to be right next to the only airlock on the ship