Rain World

Rain World

USC BETA
46 Comments
AviY2K 2 Oct @ 2:26pm 
:I

i need to shut up
Martan2010 30 Sep @ 12:28pm 
and also getting to play as super nightcat, inv and slugpup
B.L.U.S. 29 Sep @ 9:58pm 
@AyiY2K this mod was never about making you able to play those because you always were if you used Garrito feature, this was about making co-op work on those campaings without problems
AviY2K 29 Sep @ 8:22pm 
the mod is probably gonna be defunct, cause they added jolly co-op support for watcher and downpour campaigns. o7
Isle O' Hags 27 Sep @ 9:37pm 
Was mod troubleshooting, and as of current just having this mod active alone (With all DLC installed) makes the game freeze upon launch.
Roach 27 Sep @ 2:30pm 
I only had this and unlimited saves enabled, now even when I disable all my mods my game just gives me a black screen on startup. the only way I've been able to get my game to work again is by uninstalling and reinstalling
Wisp 27 Sep @ 6:08am 
NOTE this crahses the game in some cases
Noctober 26 Sep @ 6:13pm 
Anybody know if theres a way to let P1 be a different slugcat than the campaign since this mod is broke now?
retchingvulture 26 Sep @ 12:53am 
RIP fellas
BalenGD 21 Sep @ 7:01pm 
Yep, getting echoes cooks your karma permanently. I hope it doesn't screw Saint over...
Fluorohydride 20 Sep @ 9:29am 
does this mod still work for anyone else? for me it just crashes upon startup.
bak 17 Sep @ 8:28am 
for some reason, engaging with echoes and/or five pebbles, while the watcher dlc is enabled causes for the karma system to switch to watcher, regardless of the campaign, which makes it impossible to interact with gates in any way (config options like disabling karma requirements do not work). I haven't found any way to revert this, disabling the watcher dlc doesn't do anything ether.
Whitey 26 Aug @ 5:03am 
man i wish this would get fixed
Flolfiest 23 Aug @ 3:19am 
Breaks gates
B.L.U.S. 18 Aug @ 6:15pm 
@something4steam, there are much better mods if you want the co-op taunts in the base game
something4steam 18 Aug @ 2:59pm 
i just wanted this mod so i could sleep and point while playing as watcher but this mod just fucks it all up..
something4steam 18 Aug @ 2:58pm 
getting echoes as watcher breaks the game.
something4steam 18 Aug @ 2:30pm 
when i got back on i didnt start in chimney but instead the same shelter from before. i also had the power that the echo gives. the echo was still there afterwards btw.
something4steam 18 Aug @ 2:28pm 
getting the second echo for me just makes screen go black and controls are gone
alt+f4 again...
anywhooo
something4steam 18 Aug @ 1:28pm 
dying to the white liquid as the watcher pauses/crashes my game
by that i mean it pauses EVERYTHING, and doesn't let me use my controls, forcing me to alt f4 just to play again. might even happen if i just die.
Synth when 18 Aug @ 11:40am 
Certain gates won't open such as:
Artificer: Metropolis
Gourmand: Shoreline -> Subterranean, Subterranean -> Outer Expanse
bak 8 Aug @ 5:05am 
when attempting to start saint campaign the intro sequence plays as usual but after that the game gets stuck on loading screen and after a few minutes in the bottom corner a karma symbol and "game over press any button to restart" text appears
B.L.U.S. 6 Aug @ 4:08pm 
Found a problem, the mod will crash when trying to load the slugcat select if there is a Wanderer save present(from RW: Drought)
TheMonkeyRaceCar 5 Aug @ 3:11am 
Hope one day artificer's dreams work
Synth when 3 Aug @ 12:28am 
Hello did anyone experience this?:
During the Saint campaign, the game freezes when I exit Five Pebble's puppet chamber.
Moth 30 Jul @ 3:28pm 
After interacting with an echo the karma gets glitched
notsone 30 Jul @ 12:26pm 
:rwslugcat: yay
Eevonn 24 Jul @ 12:05am 
whenever the watcher dies, the game freezes
Eevonn 23 Jul @ 3:14am 
whenever an echo increases max karma it desyncs the karma levels
nova 20 Jul @ 12:19pm 
Recently playing with the Spearmaster with a friend, after interacting with an echo and ascending to level 7, gates of level 5 and below couldn't be interacted with, idk why it happens.
Tigershark 20 Jul @ 12:06pm 
when everyone dies the game freezes and has to be restarted.
Wisp 17 Jul @ 2:06am 
Thanks! yippe
TheChezGuest 16 Jul @ 3:41am 
can the shared watcher charge thing be an option you can toggle off in the future
cause when i use the SplitScreen Co-op Mod with the dual display setting on it shows them on their respective monitors
M3lonik🍉 2 Jul @ 10:44am 
Hi dude just wanted to let you know that if you play surv campaign on this mode you have a rot (Proto Brother Long Legs) in GW which only appears ion game when you select hunter campaign.
those kinda block the way throught garbage wastes for others slugs too :stimulation:
GaboLux12 28 Jun @ 10:57am 
tenkiu men
Akirameta 25 Jun @ 8:55pm 
@moth_005 i would double check if you have ripple, that disabled gates for me until i got the mod thepanis69 suggested lol. somehow, the mod gives you ripple
Moth_005 25 Jun @ 5:10pm 
Apparently having this mod on causes the gate from Pebbles to The Wall to not work no matter what karma you have? I disabled this mod and the gate worked again
Not sure if this is caused due to mod incompatibility, but it did work when I disabled this one
thepanis69 17 Jun @ 3:09pm 
There is a mod called "ripple doesn't disable karma gates" that should help you with that.
PianoDeep 16 Jun @ 8:05pm 
I added this mod along with Jolly co-op and Watcher DLC to play with my friend. I was playing Spearmaster Campaign with them and sheltered successfully in Waterfront Facility. When I got on to play by myself, the Karma symbol was the lowest Karma Ripple for Watcher. When I entered the campaign however, it showed the normal 3rd Karma symbol. I then removed the Unshakled co-op beta mod from my list and restarted the game. When I loaded the campaign again, this time the Karma symbol was the lowest Karma Ripple from Watcher's Campaign. I can't enter Looks To The Moon with this Karma. Is there a way to fix this?
GamerGirlA 9 Jun @ 11:54am 
vvvvv // thats a screenshot, not a mod
AX7500 8 Jun @ 12:13pm 
dont fix the inv distortion bug please. its so invcore to do that
Martan2010 2 Jun @ 6:09am 
@Mod inv distorts a bunch of sounds and music normaly i think
Mod 1 Jun @ 10:42am 
I'll also tack on, if it hasn't been considered: Depending on if its possible with how you're implementing the Watcher Warp in other campaigns, it would be really cool if some documentation and ability was left for others to add more destinations. Being able to include warps to modded regions would be really cool, even if others have to make compatibility patches or include it with their regions.
Mod 1 Jun @ 10:31am 
"If Inv is present in the Watcher's campaign, many Watcher related sound effects (camouflage, warp, etc) are distorted."
I dunno if anyone else said it yet, but given the slugcat involved this sounds more like a lore-accurate feature, lmao
Akirameta 29 May @ 7:25pm 
so is it. intentional that theres rot in garbage wastes where there shouldnt be as survivor with this mod enabled. i've ruled it out to specifically this mod

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3490016157
[sleepy!!] 26 May @ 11:49am 
when player 1 dies in the watcher, the game freezes and has to be restarted