MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Never Too Much Ammunition
39 Comments
h4ilst0rm  [author] 5 Oct @ 2:19am 
That happened for at least one user before when host and client had different versions off the mod. try unsubscribing and resubscribing to make sure both are on the latest version.
BINKS GAMING 4 Oct @ 9:14am 
I really like this mod, however in coop it doesnt allow my friends to see or pick up any of the loot. Any way to fix this?
h4ilst0rm  [author] 27 Sep @ 11:10pm 
as per the description it is working as designed; nothing gets special treatment rarity wise.
VonMannschaft 27 Sep @ 3:30pm 
I love this mod overall, but Is there a way you could make the rarity of drops scale with the level of the items? I would like to be able to very rarely find level 5 items, but the way this mod works right now, finding level 5 seems just as common as finding level 0, and finding 2-4 level 5 items at once feels a bit silly. IMO finding a level 5 item should be like 1 in 50 or 100 crates, where as level 0 and 1 should be much more common, and higher level items should be far less likely to be found in batches than lower level ones.
h4ilst0rm  [author] 20 Sep @ 10:26pm 
Still way more convenient than manually downloading things off Nexus etc.
If we could have multiple versions available here it would be pretty perfect
h4ilst0rm  [author] 20 Sep @ 10:23pm 
Good to hear its working. I was worried for a bit yesterday but it was too late to fix anything :taloslol:
Yeah steam is "pretty good" at pushing out the updates but sometimes it takes a day or two for some people without manually resubbing.
Grenade Salad 20 Sep @ 5:43pm 
That's working in the current version, although as with my lance, you may need to have everyone unsub and resub to the mod to make sure Steam actually realizes that updates are a thing it should serve.
ATDL 20 Sep @ 2:59pm 
Hey excuse me? I've noticed while playing that the Co op players can't see the actual colors of the creates, smoke is always red, is that a known bug? or is it just a sad fact of PG's poor coding?
Grenade Salad 20 Sep @ 2:14pm 
Looks like one of us was getting boned by Steam's godawful-useless workshop updating. False alarm, working fine now!
h4ilst0rm  [author] 20 Sep @ 1:40pm 
also are you sure everyone is on the same version of the mod? Try unsub resub to make sure
h4ilst0rm  [author] 20 Sep @ 1:38pm 
Only the host can interact with the crate or what exactly do you mean?
We did test it with my coop mate and it seemed to be working but I'll make sure tomorrow
Grenade Salad 20 Sep @ 12:15pm 
As of the update, only the host can loot in my co-op lance.
roman 14 Sep @ 6:19am 
Welp, this mod is now mandatory.
h4ilst0rm  [author] 12 Sep @ 11:20pm 
Due to the way the game works only one mod can change any one menu.
Mod Options is the one mod that does, and it adds a mod tab in there so other mods such as this can put their options there.
red10ish 12 Sep @ 2:31pm 
Possibly dumb question but was there no way to add an extension it the in game option menu??
Brave Sir Robin 11 Sep @ 8:33pm 
Good mod. Vanilla loot crates aren't even worth picking up most of the time and too hard to find unless you stumble into them, while Stacked Crates is a really funny mod but way too cheaty (one early rep 1-2 Raid mission can bank millions, give you an instant perfect condition medium mech or even a Charger). This is a good balance point between those two extremes.
KaneX234 9 Sep @ 7:04am 
With the Update all is running smove. My problem is solved.
Keep up the good work.
KaneX234 8 Sep @ 10:24am 
Okay, I'll try the update.
h4ilst0rm  [author] 8 Sep @ 9:41am 
I just pushed an update with some fixes so please try with that one too.
You can turn on debug logging in mod options and look into NTMA.log file in your install ( MW5/Mods/ ) folder and upload it somewhere for me to take a look. With debug on it will list all gear and are they available as options.
KaneX234 8 Sep @ 7:19am 
I'm having a problem. I've disabled melee weapons, but they still appear in loot.
h4ilst0rm  [author] 7 Sep @ 11:30pm 
In the mod files there is a gui_config file that has all the mod options. You can change the min max value there. I thought I included that already but it seems I forgot. I started a fresh run for myself so I haven't seen the clans content yet.
Firewing 7 Sep @ 7:07pm 
Can't get any clan weapons because they are tier 6 and in mod options it's limited to tier 5. Is there a way to fix it?
h4ilst0rm  [author] 7 Sep @ 3:16am 
No but this has some options to change how the crates reveal.
K'Braid 6 Sep @ 10:36am 
is See All Loot compatible?
Brotherman Bill 5 Sep @ 11:40pm 
It's already updated for DLC7? Nice! Thanks!
h4ilst0rm  [author] 5 Sep @ 10:31pm 
Unfortunately there is no way to have multiple mod versions here on workshop so yes this now requires the newest game version. The older version is available on Nexus.
Brotherman Bill 5 Sep @ 5:23pm 
Will this need a DLC7 update or should it still work fine?
h4ilst0rm  [author] 22 Aug @ 12:03pm 
The quest itself is a bit "strange" in that you do need to search for the mission that has the crate. You have markers for potential missions but only one of them actually has the crate, and there it spawns, reveals and collects properly.
h4ilst0rm  [author] 22 Aug @ 12:01pm 
I had that reported on Nexus earlier on but I could not reproduce it. They work the same with or without this mod in my testing.
Tomato 22 Aug @ 8:37am 
Seems to break Treasure Hunter missions. Sad.
Nautilus 8 Aug @ 6:25am 
There i was reading other mods sections,then i saw LWOTC - Not Compatible in it.First i thought i was misreading it or hallucinating as i thought when the hell did XCOM 2 LWOTC came to Mechwarrior 5 workshop.After a few seconds,i got enlightened by it and nearly fell off the chair laughing:steamhappy::steamthumbsup:.XCOM and XCOM 2 are the KINGS Of RNG,for real.My men missing a shot at 100% accuracy at point blank range against an alien and then to see the alien kill my men without a miss on their turn.Peak WTF and Rage moment.
D. Sauter 6 Aug @ 1:09pm 
LWOTC and COmbat Extended mentioned? damn. love me some rimworld, but HATE XCOM WITH A PASSION
Zarkil 16 Jul @ 8:33am 
@h4ilst0rm "LWOTC - Not Compatible" Oh god, I laughed my ass off!!! :steamthumbsup:
AdmiralWarron 12 Jul @ 3:28am 
Is there a bodyslide conversion for this available ? I had a good laugh at your notes, thanks.
0BSCURlTY 29 Jun @ 10:08am 
as an enthusiast for modded rimworld and modded xcom (1000+ h each lmao), no LWOTC and no CE did not make me look twice. had to come back to the mod page when it clicked in 5 minutes later, thanks for the laugh!
Drafty 25 Jun @ 11:55am 
I loled at the LWOTC, thanks I needed the laugh and thanks for the mod!
Doom Slayer 29 May @ 4:10am 
Ah, just wondering since the modding community for Rimworld has a compatibility joke with a mod called Combat extended like X-COM 2's has with Long War Of The Chosen.
Maybe even more-so, though I wouldn't know since I haven't played X-COM 2 or seen the modding community in quite some years.

Good mod by the way, so far works well.:wol_beer::ale:
h4ilst0rm  [author] 28 May @ 11:29pm 
XCOM 2 was the first game I made mods for. Haven't released anything for Rimworld
Doom Slayer 28 May @ 6:29am 
Those last two lines in 'Other Mods' make me want to ask, do you happen to do modding for
X-COM 2 and Rimworld?