RimWorld

RimWorld

[sbz] Fridge
357 Comments
seobongzu  [author] 28 Sep @ 1:00am 
update:
Now you can paint the fridges
ambient_npc_manager 27 Sep @ 8:35am 
best fridge mod!!!
seobongzu  [author] 22 Sep @ 9:18am 
@ggfirst
하나 더 얘기하자면 다른 모드의 전력 소비량은 관습으로서의 고려 대상은 맞지만 DLC도 아니고 그걸 스탠다드 밸런스라고 부를 순 없다고 생각함.
seobongzu  [author] 22 Sep @ 8:13am 
@ggfirst
수정해서 쓰세요.
ggfirst 22 Sep @ 7:13am 
Rimfridge and Simple utilties fridge has standard electricity cost for 1x1 : 80w 2x1 120/140w. VFEPack same. I like how your storage mod is well-made and having merits. Standard balacne is not a rule but it makes these way too OP. I hope you can balance the mod again.
seobongzu  [author] 21 Sep @ 7:45pm 
@Kalco
That’s exactly what the Wall Fridge does.
Kalco 21 Sep @ 1:25pm 
Are they solid blocks? Specifically, do they count as "walls". I'm wondering if people can walk through them, I'd love to make a system where prisoners can eat food on their own without needing anyone to bring them food, while also being stockable from the outside.
snoper 21 Sep @ 12:18pm 
@seobongzu.
No, Ice was allowed in the freezer. However, I saw, that if I increase the hauling task priority over the the drawing priority, the pawn actually stores the water directly in the fridge.
Thanks for your effort anyhow.
seobongzu  [author] 21 Sep @ 6:09am 
@snoper
Could it be that you set ice to be stored somewhere other than the fridge? When water is put in the fridge, it turns into ice, so it’s taken out to be stored elsewhere, then turns back into water and gets put back into the fridge… it might be repeating like that.
seobongzu  [author] 21 Sep @ 6:05am 
@snoper
Yes. I didn’t have any problems. In my case, it turned into ice in the fridge.
snoper 21 Sep @ 5:53am 
I tried is as well, just installed fridge, harmony and no water no life. actually, water gets storey in the fridge, but never directly. If drawn from the well, the water gets hauled to the fridge, then dropped to the floor. The next pawn then turnes up and puts it in the fridge. Was that the same in your test?
seobongzu  [author] 18 Sep @ 10:33pm 
@snoper
Well, I just installed No Water, No Life and tried putting water in the fridge, and there’s no issue at all.
snoper 18 Sep @ 9:48pm 
@seobongzu, actually, I can slect the different types of water in the fridges. however, pawns just carry tjem to the fridges but then drop it on the floor
snoper 18 Sep @ 12:12pm 
Great mod, thanks! Would you know why I cant store water in the fridges (Dubs B&H, no water, no life)?
Chipmunk 16 Sep @ 8:14am 
i can't play without itnow
Ravenwood 15 Sep @ 1:58am 
thank you for the fridges. makes designing the kitchen + canteen much more enjoyable
bradson 12 Sep @ 3:55pm 
Is "save maps" part of a mod name there? The other conflicting mod would be needed to have a way to fix such a conflict. And the log itself ofc, ideally shared with the hugslib log publisher
vitja19 12 Sep @ 11:08am 
What exactly do you mean by “destroys the game”?
Meto. In log I found this: FixesForSBZFridge broke save maps.
seobongzu  [author] 7 Sep @ 5:23am 
:spacehamster:
GYP 7 Sep @ 2:58am 
Hey Seobongzu, just wanted to let you know that i was already in love with Neat Storage, but Fridge is really amazing, i never mentionned it but i love the balancing you made with those storage items (the holding capacity of each) accross both Mods, i can't play without them now :steamthumbsup:
Maddog 6 Sep @ 1:47pm 
UPDATE: I use XOS, a custom OS that is an unbloated version of Windows 11. The OS has BOTTOMUP set to off by default. This interacts with many mods, including Harmony and HugLib. The fix was found here: https://www.reddit.com/r/RimWorld/comments/1hrnz18/fix_for_hugslib_blackscreen_when_startup/

Shoutout to the Adaptive Storage Framework dev for helping me out.
Maddog 6 Sep @ 8:27am 
Yeah, I have tried different mod combos. For some reason, the fridge mod seemingly gives me an issue when I try to droppod new colonists into a new game with an ideology active. Oh well, its not a huge deal
seobongzu  [author] 5 Sep @ 7:17pm 
@Maddog
What exactly do you mean by “destroys the game”?
bradson 5 Sep @ 8:28am 
@Maddog Have you tried reinstalling or testing with different mod combinations? It's working for like everyone else after all
Maddog 5 Sep @ 8:09am 
Man, for some reason this mod absolutely destroys the game for me. I have very minimal mods installed, and even tried installing on vanilla. I don't have much info, but this mod has caused me lots of headache trying to figure out a way to make it work
seobongzu  [author] 2 Sep @ 7:46am 
I don't respond to foolish comments. I'm not a kindergarten teacher.
[82AD] Klick3R 2 Sep @ 6:40am 
@CooL_RusH ... so combine this with Adaptive Storage, then tweak as you want... can even lower power consumption with AS
比烧酒 2 Sep @ 2:02am 
@DawnsGlow Thanks, I just noticed that "Fixes for SBZ Fridge" disappeared from my mod list today
bradson 2 Sep @ 12:50am 
@CooL_RusH some of these literally store 5 items per cell. At least read the description before dropping your spam
CooL_RusH 2 Sep @ 12:39am 
To put it mildly, the "Refrigerator" mod itself is garbage.
The reasons are as follows:
1. It consumes much more energy than a freezer (a room with air conditioning and shelves)
2. It does not save space at all compared to a freezer, the point of this mod would be if it allowed you to store, for example, 4+ things in an occupied cell.
3. It requires many more resources than a freezer.
bradson 1 Sep @ 12:59pm 
That's generally what logs are for. There's a hugslib log publisher mod to share them while loaded into the game with the misbehaving fridge, then paste the link here
折竹 1 Sep @ 10:33am 
I really like and really need this mod, please
折竹 1 Sep @ 10:32am 
Since the last small update of the game itself, especially the update of the texture, my refrigerator has been having the problem of the glass disappearing after putting food in, it doesn't seem to have the effect of glowing after putting it in before, this problem only appeared after a small update, I tried to reorder the relevant storage modules, and the texture beautification and uninstallation still failed to solve it, may I ask anyone who has encountered the same problem as me, I hope you can give me some help. My English is not good, which I translated with AI. Thank you very much!
purple8cloud 1 Sep @ 3:13am 
@dawnsglos :cozytf2mug:
DawnsGlow 31 Aug @ 5:57am 
I have unlisted the original mod, and will remove it in a few days, once everyone has unsubscribed.
Brett 31 Aug @ 3:07am 
Thank you :Hire:
Varthian 30 Aug @ 6:25pm 
@DawnsGlow very cool!
seobongzu  [author] 30 Aug @ 5:50pm 
update:
With the help of DawnsGlow, all issues with the Wall Fridge have been resolved (1.6)
DawnsGlow 30 Aug @ 9:45am 
@seobongzu : I have pushed the files here : https://github.com/DawnsGlow/FixesForSBZFridge There were no changes necessary.

I licensed it as GNU GPL so you'll need to add link to it in description (maybe with some text to encourage contributions).

The fix only works for 1.6 version.

Let me know once you have included it, I'll remove the fix mod.
DawnsGlow 30 Aug @ 8:34am 
@seobongzu : Nice, I'll upload it in a few hours.
seobongzu  [author] 30 Aug @ 8:15am 
@DawnsGlow
The first option sounds good to me. I’ll be waiting.
DawnsGlow 30 Aug @ 8:05am 
@seobongzu :
It would be great if the fix is integrated into your mod. It would also be nice if you add me to credits section with name linked to workshop :)

Right now, the fix does not change anything in the xml, there is no interaction between the two mods. I am using rimworld's building spawn and despawn events instead of creating a new class for wall fridges. I think it's better to keep it that way, so the fix mod can be removed later if necessary.

Regarding maintenance, We have two options,

1. I can release the code for my mod and you can add it to your mod as as per your convenience. I will keep updating my mod's repository, if necessary.
2. We can combine the code for both mods in a single github repository. You can add me as maintainer (or vice versa) and both of us can work from single code base.

In either case, it will be easy to remove the fix mod if necessary.

I'll have to make a few changes to the fix before it can be integrated directly into your mod.
seobongzu  [author] 30 Aug @ 7:40am 
@DawnsGlow
I’ve been waiting for you. Would it be okay to include it in the mod? I’m a bit concerned about the maintenance, but I think it’ll work out somehow.
DawnsGlow 29 Aug @ 8:55pm 
@seobongzu : Would you like to integrate the fix directly into your mod ?
DawnsGlow 29 Aug @ 9:50am 
I wrote this mod to fix the issues with wall fridges. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558254802

It fixes the following issues :
- Manual use of items from wall fridge via right-click
- Prisoners and pawns can eat food from the same wall fridge
- Pawns will avoid pathing through prison to reach wall fridge
- Animals can eat food from wall fridge
- Wall fridges work as orbital trade beacons
- Medicines stored in wall fridge can be used
- Drugs stored in wall fridge can be used for recreation

Consider adding it to description.
Bubbleberry 25 Aug @ 2:06pm 
Is there any solution to the "Increased Stack" not working with the fridges? Would be great. I really like them.
seobongzu  [author] 24 Aug @ 4:14pm 
@qux
It was like that at first, but I removed the restriction to support extensive mods. And come to think of it, it’s not like you can’t put steel in a fridge. There’s just no reason to.

@RojaCat
Read the description.
qux 24 Aug @ 12:25pm 
Hello, your fridges can contain strange objects like steel, books, artifacts...would it be possible to review this so that it can only store food, drugs, raw materials, vegetables...?
RojaCat 24 Aug @ 10:21am 
@Abject Failure & @s1ple
Did you guys ever find a solution to the "no path" issues? Also, I can force pawns to pick up meals. but not to directly eat out of the fridge.
seobongzu  [author] 24 Aug @ 7:19am 
@Yourflyisdwn
That’s strange. They’re practically the same building, after all.