Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem






It's not hard to do but, specially with the Meitou weapons, I wanted to make something more unique and all that, not just throw the weapons out into the world without any consideration. I'll see if I can take a little break soon to work more on the mod. I actually have a bunch of stuff modeled, just haven't had the time to do the rest. I'll see if I can make a meaningful update until the end of the month.
If anyone wants to make a complementary mod to distribute the weapons among NPCs you're free to do so in the meanwhile. If I remember it right it shouldn't be that hard to do. :)
Thanks for bringing it up, by the way! Fix coming in a few minutes. Just had some irl problems I had to take care frist.
And thank you for the compliment, dude. It feels really awesome to see someone that interested in something I've done. :D
Also, I think I'll have a big update soon...
About classes: in Kenshi they are kinda weird, you know? I mean, if we talk in real life terms, what is a katana other than... a katana? What is a hacker and what is sabre? It's kinda arbitrary and hard to figure out, and that's one of the reasons I'm always listening to feedback. It is indeed my mod and I do it because I have a ton of fun and learn a lot doing it, but at the same time I'm sharing it because I want other people to have fun with it too, so what you say it as important as anything else and I apreciate a lot you taking the time to give me some feedback. Really.
I didn't include a sheath for them mostly to keep it in line with the vanilla weapons (it has the same blade length as the Plank, for example, which has no sheath) but also because I felt it would be impractical in combat (not that realism matters in Kenshi, but...). I am going for "realism", but there's only so much I can do, to be honest. Most weapon blades are rescaled so they can be useful in-game and things like that, and in the end it's still a game and has to be fun and look cool.
That being said, it's not like a sheath would ruin the mod. Lol
Feel free to leave any feedback or suggestions whenever you think of them, specially about the models; given the fact that I don't have a lot of time, I don't usually test the weapons with every single texture, so some things might look off, some things I might overlook...
I try to keep an eye on the mods as often as I can.
@gregbalisong420 Korean weapons are definetly on the list! I'm finishing up some Indonesian weapons and then I'm doing the Hwandudaedo and Hyeopdo. Suggestions are always welcome, specially because the list has grown so big I hardly ever know what to do next. Lol
And thank you!
@BIG_PUNPUN_STAR I feel you. Lol I'm currently working on a Qin dinasty armor (I have the high poly models ready, some low poly, but I still have to figure out how to properly make a texture for Kenshi) and once it's finished I'll upload some proper images. I have a few weapons on the oven and once they're ready I'll post the 3D models here at least, with the last ones. On the sketchfab page you can find the names on the description, by the way. I know it's not ideal but maybe that can help a little bit. And thank you! I actually have a lot of fun with these. :D
But if you think it would be better classified as a Sabre, I could make the change, no problem. :D
I could keep the animations as an "animation override", so nothing in terms of gameplay would change, only the skill category.
The update will introduce around 20 new weapons and the scales will be more accurate to real life, as much as possible, even tho the grips are something I usually have to make bigger because of the animations. I'm also working on some Qing dinasty armor, but that I have no idea when I'll finish...
@THE_DAWN_GUARD Currently they are only craftable; you'll find the research in "Smithing: The Art of War", it requires Level 2 tech. But I'll see about making them purchasable this week still. Seems to be something people want.
Miaodao is on the list also, but since I have some other weapons I want to make before that, I can't really say when that's gonna be. I'll be releasing a big update in the next few days and once that's done I'm gonna see if I can make some Qin dinasty armor. I'm also planning to make them compatible (and with that I mean "good looking") with the texture mod that is on the front page (I it's just amazing).
But once I have the time to make some armor, you can expect some bounties and factions! That takes a little bit of work, but like I said before, I'm really enjoying working on this mod. Expect some news!