STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Ultimate Empire (DISCONTINUED)
51 Comments
kingmichael500 30 Aug @ 3:44pm 
Only one Ultimate mod can work a time. They can work with other non Ultimate mods.
isaiah1787 30 Aug @ 3:29pm 
damm it, it does not work
isaiah1787 30 Aug @ 3:10pm 
I'm getting every one of these mods and playing as not one of these factions (probobly) wish me luck
Nosferatu10022  [author] 15 Aug @ 12:41am 
Yes it should work on all eras
DrunkenVOS 11 Aug @ 4:21am 
Does this work for any GC with the Empire or only specific ones?
This is kind of a weird nitpick, but can you adjust how the land unit options are displayed, it runs over on the top row, while the bottom row contains the aircraft types, leaving some units from the advanced factory cut off
kingmichael500 22 Jul @ 10:10am 
Any.
streetharry9 21 Jul @ 1:02pm 
do i just run this through any empire galactic conquests?? or do you have a specific campaign??
Nosferatu10022  [author] 27 Jun @ 12:44pm 
Lord X the mods are not compatible because both change the Unit XLMs. Probably won't do any compatability anytime soon. I have other projects I am working on. But it will be on the backburner for the future
Dragon 27 Jun @ 10:10am 
Hi could you make this mod work with
1 Credit 1 Second and Infinite Unit Cap for Thrawn's Revenge (3.4) by Instant Snek please?
If I use this mod by Snek with your mods I would have to pay full price.
kingmichael500 22 Jun @ 3:00pm 
@Imperator of Rome hmmm very Interesting and yeah i heard the same.
kingmichael500 22 Jun @ 2:58pm 
sub mod
FnafGamer183 22 Jun @ 3:25am 
wait is this a actual mod or submod
Imperator of Rome 20 Jun @ 7:21pm 
Here's someone's interpretation of what the Imperators looked like:

https://www.reddit.com/r/StarWars/comments/13cgsh7/republic_imperatorclass_star_destroyer/
Imperator of Rome 20 Jun @ 7:19pm 
Well, the Imperial-class Star Destroyers *were* originally called the Imperator-class. Although, Wookiepedia seems to be implying that the Imperials were actually a rework of the Imperators.
kingmichael500 20 Jun @ 3:49pm 
Right! @Imperator of Rome and also yes i do think your name should a Star Destroyers name too.
Imperator of Rome 20 Jun @ 12:40pm 
@kingmichael500
Same. Doesn't make sense to me that the Empire Loyalists would just suddenly forget how to make one of their semi-superweapons that they had previously built half a dozen of, and had plans for building many more.
kingmichael500 20 Jun @ 12:07pm 
I still want the Torpedo Sphere in the Empire for lore reasons.
kingmichael500 20 Jun @ 12:05pm 
There are more ships and Ground forces add in check the main then check this too see the difference and look up on the page here. @pythonopps
pythonopps 18 Jun @ 11:08am 
@kingmichael500 i did i just dont see the difference, im jsut confused.
Nosferatu10022  [author] 8 Jun @ 8:20am 
I might add the Torp Sphere but it all depends on the fluidity of the setup. The Torp Sphere always feels out of place even in base TR @imperator
kingmichael500 7 Jun @ 12:04pm 
IT'S Ultimate Empire its in the name.
kingmichael500 7 Jun @ 12:04pm 
you don't play as the Empire do you.@pythonopps?
pythonopps 7 Jun @ 11:58am 
what does this mod actually do? i cant tell
Imperator of Rome 7 Jun @ 10:56am 
How 'bout adding the Torpedo Sphere?
kingmichael500 26 May @ 12:50pm 
Its a Sub mod...
Xeno 26 May @ 9:43am 
own mod or submod to another?
Varlun 25 May @ 10:21pm 
Ultimate empire? So pretty much every single conquest with or without mods lol
Jahlo 25 May @ 10:33am 
Good Work!:steamthis::steamthumbsup:
Secutor 24 May @ 12:17pm 
noice
Nosferatu10022  [author] 23 May @ 5:47pm 
in all my testing the Empire AI built all the units i added BUT unless you are on max difficulty they seem to only build 1 SSD at a time
VadersF1st 22 May @ 2:48am 
is this ai supported? what im asking is if i beef up the empire massively and play as the rebellion can i finally have a real challenge facing me from the empire?
scorpraider 21 May @ 5:36pm 
The Empire in the old days. Sounds sick! Will test it after I completed my GC with the Pentastar Alligment.
kristofer.hulst 21 May @ 4:09pm 
ok ty
kingmichael500 20 May @ 9:40pm 
No its a Thrawn's Revenge Sub mod ITS SAID IT IN THE Description and you see in the Required Items tab.
rebeccathroop 20 May @ 9:37pm 
"Imperial Remnant" makes me think this is a submod of sorts. I just wanted to confirm: this isn't a submod for any larger mod, and it's meant to modify the vanilla version of Forces of Corruption?
kingmichael500 20 May @ 7:06pm 
@kristofer.hulst Its the Galactic Empire.
RickyDicky69 20 May @ 5:26pm 
For some reason the AI aren't doing anything like capturing or building units.
kristofer.hulst 20 May @ 5:15pm 
sorry i'm newer to this game but looking at the fations what one is the Imperial Remnant?
Nosferatu10022  [author] 20 May @ 4:59pm 
i will edit the description with the launch instructions. sorry i forgot to
Floof 20 May @ 4:54pm 
STEAMMOD=3484166288
SignalToGround 20 May @ 4:34pm 
does this need any launch option shenanigans and if so what is the STEAMMOD number
Piudipiu 20 May @ 2:49pm 
Please do same for ground roster
corriemay8 20 May @ 2:40pm 
ive tested the mod with the legitamacy manager and so far been playing for an hour and no crashes or issues awsome mod bro
Nosferatu10022  [author] 20 May @ 2:10pm 
that is tentative though cause i am best man in a wedding on the 24th and i start a new job on the 2nd so if its not done between the 24th and 2nd it will be alittle while longer
Nosferatu10022  [author] 20 May @ 2:06pm 
it is not skirmish compatable at the moment but i plan on doing that in the next update which will be sometime after may 24th
halfaxen 20 May @ 10:47am 
is it skermish compatible
dAjOsh42069 20 May @ 8:50am 
Oooohh.... Subbed. I godda check this out.. :)
Nosferatu10022  [author] 19 May @ 2:37pm 
I have not checked any compatability. I am not sure what it would or wouldn't work with. This was thrown together in 30min on my lunch break cause I was bored
AverageWarhammerFan54 19 May @ 2:19pm 
Does this work with GGC?