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Loading it and RandomPatrolGenerator will always produce this crash.
I dont have a lot of time in total anymore, so forgive if my progress is very... Spontaneous...
So could you please using another way to include support for those aircrafts from other mods, like seperate compats using this command in the CfgPatches section:
skipWhenMissingDependencies = 1;
// Optional. If this is 1, if any of requiredAddons[] entry is missing in your game the entire config will be ignored and return no error (but in rpt) so useful to make a compat Mod (Since Arma 3 2.14)
https://community.bistudio.com/wiki/CfgPatches
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/EF_B_AH99J_NATO_Des.scope'
0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/EF_B_AH99J_MJTF_Des.side'
0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/CUP_B_412_Mil_Utility_HIL.scope'
0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/CUP_B_AH6X_USA.side'
0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/CUP_B_AH6X_USA.vehicleClass'
Hi, just tested this mod with only vanilla (no CDLCs) in about 3 hours' gameplay, and the rpt file was pupping up a bounch of errors (more than 80000 times!) about the CUP, FIREWELL and Aegis/western sahra/EF (I gusee) aircrafts (the vanilla ones however, were all OK, like "O_Plane_Fighter_02_F","O_T_VTOL_02_vehicle_dynamicLoadout_F","B_Heli_Attack_01_dynamicLoadout_F","O_APC_Tracked_02_AA_F")
Eye-Tee get into the damn Tomcat we've gotta defend Magadan!
This helps me to try resolve the issue as quickly and as nicety as possible, rather than reporting it in the comments here where it could get flooded out.
Captain Woodward approved.
You have to manualy set your RWR soundpack:
Configure >> Addon Options >> [BL] Options
Set "Override Default" to 'enabled'
Set "Override Pilot" to 'enabled or disabled'
Set "Soundpack" to anything other than 'None'
I think the actual Radar System dependency should be run server-side?
However, again I have not tested this with multiple players yet.