Arma 3
[BL] Advanced Radar Warning Reciever
56 Comments
Pathos 29 Aug @ 2:49pm 
Yup can confirm it causes memory overflow crashes on loading certain scenarios, check your loops.
Loading it and RandomPatrolGenerator will always produce this crash.
M Lonsdale  [author] 20 Aug @ 8:04am 
wtf
michaelmount1981 20 Aug @ 8:00am 
i found that when i use this mod i can not use ace explosives. i can put them down but i cant trigger them the icon does not pop up. its a shame i didnt even get to test out your mod
M Lonsdale  [author] 18 Jul @ 7:04am 
so as you can all probably tell, the mod has a few issues, im working on a large bugfix to try fix these issues.

I dont have a lot of time in total anymore, so forgive if my progress is very... Spontaneous...
Microwavekonijn 18 Jul @ 7:01am 
I have been searching for this exact mod for ages now, and what it does is amazing. It is just unfortunate that I cannot use it because of these issues.
Microwavekonijn 18 Jul @ 7:00am 
The mod makes the game almost unplayable with massive lag spikes that sometimes freezes my game completely for half a minute at a time. Most notable when new assets are loaded in.
M Lonsdale  [author] 16 Jul @ 1:17pm 
oh daymn
Babal Disfarcado 16 Jul @ 12:59pm 
rwr ui are opening even if im not in a plane
Babal Disfarcado 14 Jul @ 9:51pm 
i mean, rwr UIs open when i press p in zeus, even if im searching something in zeus menu, like "Flag Pole" open the rwr
Babal Disfarcado 14 Jul @ 9:50pm 
UI and overlays opening in zeus and not closing anymore forever, even if i exit zeus to my character
M Lonsdale  [author] 5 Jul @ 1:20pm 
i found out about the "skipWhenMissingDependencies = 1;" just a few days ago, im still working on a, in-depth update to fix many issues...
HBAOplus 26 Jun @ 1:26am 
the error lines were treated as URL by steam then been deleted. The aircrafts classnames are: EF_B_AH99J_NATO_Des EF_B_AH99J_MJTF_Des CUP_B_412_Mil_Utility_HIL CUP_B_AH6X_USA CUP_I_L39_AAF CUP_I_Frigate_AAF FIR_F14B_Base FIR_F15EX_Base FIR_FA18_Base FIR_FA18F_Base TTT_F8_Base
HBAOplus 26 Jun @ 1:12am 
No RHS aircrafts were found in these errors, since they were not yet included in your config.

So could you please using another way to include support for those aircrafts from other mods, like seperate compats using this command in the CfgPatches section:

skipWhenMissingDependencies = 1;
// Optional. If this is 1, if any of requiredAddons[] entry is missing in your game the entire config will be ignored and return no error (but in rpt) so useful to make a compat Mod (Since Arma 3 2.14)
https://community.bistudio.com/wiki/CfgPatches
HBAOplus 26 Jun @ 1:11am 
Errors like these ones:
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/EF_B_AH99J_NATO_Des.scope'
0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/EF_B_AH99J_MJTF_Des.side'

0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/CUP_B_412_Mil_Utility_HIL.scope'
0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/CUP_B_AH6X_USA.side'
0:24:06 Warning Message: '/' is not a value
0:24:06 Warning Message: No entry 'bin/config.bin/CfgVehicles/CUP_B_AH6X_USA.vehicleClass'
HBAOplus 26 Jun @ 1:11am 
@M Lonsdale
Hi, just tested this mod with only vanilla (no CDLCs) in about 3 hours' gameplay, and the rpt file was pupping up a bounch of errors (more than 80000 times!) about the CUP, FIREWELL and Aegis/western sahra/EF (I gusee) aircrafts (the vanilla ones however, were all OK, like "O_Plane_Fighter_02_F","O_T_VTOL_02_vehicle_dynamicLoadout_F","B_Heli_Attack_01_dynamicLoadout_F","O_APC_Tracked_02_AA_F")
РоzтикЛевс 16 Jun @ 9:10am 
Ok. I`m wait
M Lonsdale  [author] 13 Jun @ 6:31am 
I am working on another bugfix, i fooked up with the defaults
РоzтикЛевс 12 Jun @ 12:31pm 
Personally it doesn't work for me on vanilla planes or planes from other mods. I haven't personally tested the A-10 and F-14 Tomcat, but you said it should work with all planes.
Devil 10 Jun @ 4:15am 
we are so back
little andy 9 Jun @ 3:23pm 
awesome!!
M Lonsdale  [author] 8 Jun @ 2:35pm 
Just pushed an update, look at the change notes to see what i have added specifically, you might want to change and fiddle around with the new keybinds i have added!
Claytonium531 3 Jun @ 7:06pm 
F/A-18 Super Hornet support, perchance?
M Lonsdale  [author] 31 May @ 2:48am 
I did a few days ago, found some bugs. They should be fixed next update.
little andy 30 May @ 8:48pm 
anyone tested this in a multiplayer environment yet?
-=}EWo{=-Demicus_Maximus 27 May @ 12:28pm 
Project Wingman pack?
Eye-Tee get into the damn Tomcat we've gotta defend Magadan!
M Lonsdale  [author] 27 May @ 7:23am 
I am currently working on another general update, if you have any bugs, ideas or anything in between, please join my discord, or create a new discussion.

This helps me to try resolve the issue as quickly and as nicety as possible, rather than reporting it in the comments here where it could get flooded out.
Ace 27 May @ 7:17am 
>Project Wingman sound pack

Captain Woodward approved.
Anderson 27 May @ 7:16am 
I did all of that and I still just get the default RWR sound.
M Lonsdale  [author] 27 May @ 7:05am 
the way i set up the code should automatically put it into a "backup mode".

You have to manualy set your RWR soundpack:
Configure >> Addon Options >> [BL] Options
Set "Override Default" to 'enabled'
Set "Override Pilot" to 'enabled or disabled'
Set "Soundpack" to anything other than 'None'
Anderson 27 May @ 6:55am 
Would it be possible to add compatibility with Firewills A-10C?
M Lonsdale  [author] 26 May @ 12:01am 
intresting...
Sheliz 25 May @ 11:58pm 
M Lonsdale  [author] 25 May @ 8:31pm 
what kind of conflict?
Sheliz 25 May @ 5:27pm 
conflict with SOG CDLC
M Lonsdale  [author] 25 May @ 5:28am 
i hate you XD
Grey Ghost 24 May @ 8:18pm 
rawr XD
TycoonTitian01 24 May @ 3:39pm 
alrighty, I will test it on my end, ill get back to ya with whatever I find out
M Lonsdale  [author] 24 May @ 3:12pm 
i actually recommend running the RWR client-side, i have not tested it server-side just yet.

I think the actual Radar System dependency should be run server-side?
However, again I have not tested this with multiple players yet.
TycoonTitian01 24 May @ 3:09pm 
is this clientside or does the server need it as well
Shy 24 May @ 10:33am 
Need a video to go along with this. :bigjohn:
Viper1Zero 24 May @ 9:55am 
AYOO
M Lonsdale  [author] 23 May @ 1:42pm 
I have linked my discord, at the bottom of the description. If you are willing i'd like to know more.
Jefuty 23 May @ 12:58pm 
Im finna disable some shit to try to figure whats it conflicting with ig
Jefuty 23 May @ 12:02pm 
somehow i think this or one of your other mods breaks ace for me and my collection, the medicine doesnt work and it loads scenarios 2x times longer, i dont know how can i help with it other than providing my modlist
Scroonge 22 May @ 5:41pm 
ah all good, it's a cool mod so far regardless! I'll be sure to keep a lookout at it in the future on that, thank you!!
M Lonsdale  [author] 21 May @ 4:28pm 
Autoflare parameters other than the on/off switch do not work yet. I forgot to implement it properly. : |
Scroonge 21 May @ 2:26pm 
this is awesome! I can't really figure out the addon options for the autoflare but I was also using modded helis so there might be an issue with that, but regardless this is very cool so far. Thank you!!
M Lonsdale  [author] 21 May @ 3:23am 
I see, I will work on it.
TTV_WifeLeaverGaming 21 May @ 3:08am 
A demo video would be helpful because I don't really get what's different or how to use it. I tried the black wasp and there was no RWR, only regular radar.
Boris 20 May @ 2:20pm 
Thank you for the Ruskie stuff , love ya <3