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I presume it's supposed to increase the pawn beauty (like the traits or genes), right? If so the XML tag should be <PawnBeauty>, not <Beauty> as it is right now.
Cheers
- Removed reference for MO's Tailor Bench
- Fixed errors that appear when you load this without Biotech
XML error: Could not find parent node named "ChildApparelMakeableBase" for node "ThingDef"
so, I added Biotech, no error on restart when using Biotech. I believe you may have forgotten the line of code for the child-specific coding that limits those things to only being active when Biotech is in use.
"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"
"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"
1.6 Medieval Overhaul removed the tailorsbench.
"Could not resolve cross-reference to Verse.ThingDef named DankPyon_TailorsBench (wanter=recipeUsers)"
1.6 Medieval Overhaul removed the tailorsbench.
Unfortunately the kid dress now is gendered as "female" and makes my male children unhappy.
How do I change this? :(
I've noted the other feedbacks and will look into it in a few weeks because I'm on vacay with broken laptop 😢
@gutterpunk: thanks for reporting, but all seems well for me
Otherwise, you can contact me on Discord #Gerrymon96!
Perfect for all the players out there whom play the medieval theme!! Thanks a lot!!
Feel free to patch them yourself tho.